Ok I appreciate my post got deleted.
Can someone help me with the score, well, keeping it more specifically.
I've tried a couple of things, but I am very new to this and I'm pretty much learning by tutorials and just playing around changing variables.
This is the objControl code
texture_set_blending(false); //we wont be needing this for our ****ey game
groundx = 0;
groundy = room_height-background_get_height(background1)*SCALE;
view_enabled = 1;
view_wview = room_width;
view_hview = room_height;
if (os_type == os_windows || os_type == os_macosx || os_type == os_linux) //multiplatform goodnesses
scr_h = display_get_height()-50; scr_w = floor(scr_h*720/1280);
view_wport = scr_w;
view_hport = scr_h;
view_visible = 1;
//Make stuffs happen
global.pipes = 0; //Score
global.d = .5; //potentially can be used for delta timing
global.worldSpeed = 2*SCALE;
instance_create(room_width/5,room_height/2.5,objPlayer); //only going to be one player object at a time, no need to record the id
dist = 1.70; //distribution of pipes (ie approximately how many will be on screen at once)
tileNo = ceil(room_width/background_get_width(background1))+ceil(global.worldSpeed/background_get_width(background1));
playArea = room_height-background_get_height(background1);
menuY = room_height;
fade = 0.001;
//The SCALE constant is for when I was mucking around with different resolutions but it still should work, i think
I tried a couple of things, and got errors saying it cannot find the .ini file. Maybe I'm doing something wrong, in that I am not creating it correctly?
Should I be putting this in rooms, or in objcontrol?
I'd ever pay someone over Paypal just to show me how to save scores on Android