Hmm... I don't have much time right now, but I'd like to contribute with a storyline.
Will the game have a deep story line, or an excuse for collecting 8 artefacts?
I'll be back later.Edit:
OK, my first suggestion would be to call the game Oracle Of Secrets
. After all, that's Farore's title in the Oracle series (remember, you're supposed to tell her the passwords from the other game when transporting data between the two Oracle games?)... not to mention that she was originally (Ocarina of Time) a goddess...
Using that name, you could have effects like people stopping talking with each other all across the land, starting to keep everything secret to their family and friends. So everybody would be grumpy and mean until you start to collect the Essences Of Secrecy. A suggestion of items:
Rod Of Secrets: obtained rather early. Simply, swing it in front of suspicious areas (like the indents that could be secret bases in Pokémon Ruby) and the secrets in them would be uncovered. There's four spells you can equip the rod with: Dawn, Day, Eve and Night. Each spell will uncover secrets during that time only. And some areas will be trapped in, for instance, eternal dawn, which disables the day cycle that's affecting most of the overworld.
Hourglass of Time: found halfway or longer into the game. Simply, you can equip it with different types of sands, which have different effect when you use it. Simply, changes the time into one of the four times. Those sands can be found at different places of the game world (there should be four deserts spread around in the world, each one with a pit of Time Sand)...
Sand Pouch: store the Time Sand in this. Sprinkle it on stuff for different effects... Kinda like the seeds of the other Oracle games.
Pep Sand: Sprinkle on withered plants (bomb flowers, for instance), old men with aching backs, et cetera, to revitalize them. Used for some mysteries like that. Use in hourglass to call forth the morning.
Sun Sand: Sprinkle on things, and it would have the same effect as the old good Magic Powder. For instance, changes the appearance of the green electric jelly monsters, turns Spinners into faeries, turns people transformed into racoons back to normal, and it lights torches as well, and, well, it there's no other target, it simply creates a fire where it's dropped (which lasts just a few frames, but long enough to damage enemies). Use in hourglass to call forth the day.
Sleep Sand: Sprinkle on e.g. castle guards or other NPCs to make them fall asleep. Sprinkle on monsters to make them slow down. Also makes ghosts retract. Use in hourglass to call forth the evening.
Darkness Sand: You can carry very little of this (or rather, you use a big quantity of it at each use)... it freezes the time around you for a short while. This enables you to e.g. get on platforms that moves too fast for you, crumbles, or so on. Enemies are frozen as well, but they act as solid walls which you cannot hurt or walk by (and they won't hurt you either). Use in hourglass to call forth the night.This is where I try out the link in your first post
You know, well, you should make a world map on your own. The dungeons look well planned ( by the way, Death as the boss in Clock Tower? That's a wonderful meta-reference!
Anyway, as for the story, the final boss, who should have a connection with the older games in the series... hmm... oh, never mind that. A dark scientist from Steamtown revives (or creates, or whatnot) Link's Shadow, the final boss from Zelda II: The Adventure Of Link as well as the mini-boss of the Water Temple in Ocarina of Time. Steamtown is a town of steam powered engines, scholars and libraries, and polluted water. It's roughly the size of Clock Town (LoZ:MM), which would be around 4x4 screens big in gameboy size. It should be the style of Narshe from FF6 (FF3 in the U.S.), but without snow.
Anyway, the chief scientist of the city captures Farore with the help of Link's Shadow, which triggers people around the land to hide things from each other and go rude in general. Then he kidnaps the queen/female president on top of that, and goes into hiding and ruling the world from a huge flying island. When travelling by boat (as Link does after beating the True Final Boss of OoS/OoA) Link sees the island rise from a nearby continent, and the water animal (forgot his name, since I had Ricky in my playtrough of OoS) appears, and tells Link about the stuff that happened (you will see these things happen it cutscenes, of course! And Link only gets the basic information on the boat, "There's happened something terrible in Terzea! Follow me!").
Link arrives in one of the smaller villages near the beach of the island, Thamasa Village. That's where the game begins, and you go around and discover that people has been turned into grumpy and annoying people not giving away any information (well, you can bribe some NPCs with a lot of rupees to get their information), and understand that something's terribly wrong. Then you wander into the cave on the beach, in which you find a crystal that allows you to communicate with Farore, who briefs you about what's happened and tells you to go to the first dungeon. And each time you've beaten a dungeon or reach keypoints in the plot, she gives new information, just like the Trees did in the Oo series.
So, you collect all the Relics of Secret and Hours, then go to the flying island and save the day. How's that story? It's taken me 30 minutes of typing, so you'd better read it trough properly!
Edited by Yal, 02 February 2010 - 08:32 AM.