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Full Version: What Types Of 3d Models Gm Supports
Game Maker Community > Working with Game Maker > 3D Game Techniques
Shadowrend
Can i use my 3ds Max 2010 models in game maker. I also have Blender, Anim8or and Google Sketchup. But the ones in 3ds look best. Also if somebody could post me the code to import models.
Drivinucrazy Games
Not unless you export them first into a .gmod format.
orange451
gamemaker can import obj, 3ds, and direct X's format, with a script, but not natively.

but, if you have anim8or, you can load the model, export it as an OBJ, then get the program Marzipan, and convert it to d3d code which is really easy to work with.
Tepi
QUOTE
Not unless you export them first into a .gmod format.

...where "gmod" is the name invented for the extensionless model file that GM handles.

Alternatively you can use a converter such as Marzipan to convert it directly to a model creation code. 3ds, I believe, is so common file type that almost all converters made for GM support it. Just search through the forums and scan the pinned topics. This is not a unique question.
Schyler
Non-Native Model File Import - by Master Xilo.

Regards,
-Schyler-
Shadowrend
I cant find the Marzipan, and the code you gave Schyler, i did it as it said and it only loaded his models and not mine, even if i did everything as it said. If somebody could help me, il send him the example and the model i need to load.
narpas
QUOTE (Shadowrend @ Nov 4 2009, 08:28 PM) *
Can i use my 3ds Max 2010 models in game maker. I also have Blender, Anim8or and Google Sketchup. But the ones in 3ds look best. Also if somebody could post me the code to import models.



anything if you can find an importer or write one but the easiset to find is a .obj which can be exported by any of those programs
icuurd12b42
Click the GMModelFix link in my tools page (link in sig)
jsorgeagames
QUOTE (Shadowrend @ Nov 4 2009, 01:28 PM) *
Can i use my 3ds Max 2010 models in game maker. I also have Blender, Anim8or and Google Sketchup. But the ones in 3ds look best. Also if somebody could post me the code to import models.


I usually import 3DS models into Blender (I almost all of the time have to split them up because of multiple textures), split them up, export them as 3DS (retains smooth normal data that way), convert them to FBX then OBJ using Autodesk's FBX Converter, then import them using Mosaic Light and save them as D3D.
orange451
*COUGH*
http://www.lmgtfy.com/?q=Marzipan+model+converter
*COUGH*
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