I have my main object moving by add_force(h,100,0,FORCE) for left and right (left being -100) and he moves along fine but when he is moving along my static platform, he tends to jump or bump around. The main object is set_body_frozen_rotation(h,1); and both objects materials have 0 static and dynamic fiction. I cant seem to pinpoint exactly why this is happening.
My second question, is can i make shift an actor that interacts with objects? I have my main characters code all sorted out, and would love it if he could interact with other physics and yet his physics box stays with him?
