QUOTE (Obj_Control @ Oct 1 2009, 02:19 AM)

For the advanced Q&A, it is best to only ask questions you know won't be answered in the novice Q&A.
... An I would probably kick them to Novice/Intermediate.

As "flexaplex" mentioned (two post above yours) the Advanced subforum is for advanced
people, not for to-hard-to-answer-for-yourself/a-Novice kind of questions.
Actually, the "Provide Sample Code" paragraph in the "Advanced Users Forum Rules & Guidelines" page nicely sums it up :
Posting the problematic code is mandatory.
Supplying a description of what the code is supposed to do and how it fails is needed for the reader to understand what the problem is and what kind of answer is sought. Allso Mandatory.
Mentioning what has allready been done in search for the bug/to solve the problem yourself is, as far as I'm concerned, that what seperates the Novice/Intermediate people from the Advanced.
You do not want to know how many "difficult" questions I've allready moved to Novice/Intermediate that simply evolved around simply not writing a command the right way. And yes, there is quite a difference between "instance_destroy(obj_player) does not want to work, help !" and "How do I use "instance_destroy() to destroy another instance than the current one ?". Although both belong in Novice, the latter one signifies to me that the poster has at least used his head, instead of just ignoring what GMs help says about the command and insert arguments where none belong (and generate errors!).
In short : If you can explain what you are attempting to do, how it fails to do so, what you have done to narrow-down the possible cause of the malfunctioning (read: debugging) and include the offending code your
problem might maybe be simple to solve, but your
approach is Advanced. And that is what counts.