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Biohazard Studios
Heey guys,

Lots of people make games and tools with GM 6 that isn't compatible at Vista.
If you're making a game or going to, then USE GAME MAKER 7!
I would recomment EVERYONE to USE GM 7
So Vista users CAN run games created with GM 6.
I know there are converters but i DON'T like them.

Please reply your comments.
Sven
QUOTE (Biohazard Studios @ Sep 22 2009, 04:12 PM) *
Please reply your comments.

There is nothing you can do about it, just let it be and people can make up their own minds about it. If they are losing game plays because its not Vista Compatible its their problem not yours.
Alpha Man
I have the Converter on my Desktop because I use it so often.

It's quite annoying, because when I open up a Game Maker 6 game, nothing happens except it appears in the Task Manager list and I have to exit it from there and then use the Converter on it... Not everyone says that the game is not Vista compatible.

Ah well, nothing any of us can do to help it, and we can't exactly tell people to start using Game Maker 7 if they've already made a concious decision *not* to.
9_6
QUOTE (Biohazard Studios @ Sep 22 2009, 06:12 AM) *
If you're making a game or going to, then USE GAME MAKER 7!

No.

QUOTE (Biohazard Studios @ Sep 22 2009, 06:12 AM) *
I know there are converters but i DON'T like them.

Why not?

I might as well say if you're running a computer, then USE WINDOWS XP!
What you don't want to?
Instead you want everyone else to go out of their way because you're obviously too lazy to do 2 extraclicks to make games compatible with your OS (it's not like you can't play them at all)?
Well my good sir, too bad for you then.
quadriseene
QUOTE (Biohazard Studios @ Sep 22 2009, 04:12 PM) *
I know there are converters but i DON'T like them.


What? You can't just drag the game onto the converter icon (that's right, you don't even need to open the program), wait a few seconds and then play your new, fully compatible version of the game? What kind of lazy are you?
stubbjax02
I use GM6.1 because it is so much more efficient than GM7 and also for the fact that it's portable and I can use it freely on any other PC. Whenever I export a game I convert it. Developers who use GM6 should not have to use GM7 - they just need to convert their games upon release.

(and before you start attacking me for being a cracker, I'll let you know I have GM7 Pro)
grandhighgamer
QUOTE (stubbjax02 @ Sep 22 2009, 01:32 PM) *
I use GM6.1 because it is so much more efficient than GM7

Your source?
Tepi
QUOTE (grandhighgamer @ Sep 22 2009, 05:07 PM) *
QUOTE (stubbjax02 @ Sep 22 2009, 01:32 PM) *
I use GM6.1 because it is so much more efficient than GM7

Your source?
Here[1]
davidp
QUOTE (Biohazard Studios @ Sep 22 2009, 08:12 AM) *
Heey guys,

Lots of people make games and tools with GM 6 that isn't compatible at Vista.
If you're making a game or going to, then USE GAME MAKER 7!
I would recomment EVERYONE to USE GM 7
So Vista users CAN run games created with GM 6.
I know there are converters but i DON'T like them.

Please reply your comments.


who cares if you dont like them? you dont even know if they were used while running gm6 game on vista.
and everything else in your post is piece of junk.

what the ****, there is no limit to human retardation.
KC LC
QUOTE (grandhighgamer @ Sep 22 2009, 10:07 AM) *
QUOTE (stubbjax02 @ Sep 22 2009, 01:32 PM) *
I use GM6.1 because it is so much more efficient than GM7

Your source?

No, we're not going down that road. I've already removed several posts in this topic debating XP vs. Vista. And the same applies to GM6 vs. GM7 debate. Use whatever OS or GM version you want -- but don't try to convince others your choice is "best".

So members can discuss any issues they have with the conversion tool. Or they can discuss the importance of providing GM-version info when they post games. Or they can just let this topic fall down the page.
Tuntis
QUOTE (9_6 @ Sep 22 2009, 09:50 AM) *
I might as well say if you're running a computer, then USE WINDOWS XP!

It's completely ridiculous of you to build Windows games when they completely fail to run on the 2 (Win7 is also affected, right...?) newest versions of the OS.

QUOTE
Instead you want everyone else to go out of their way because you're obviously too lazy to do 2 extraclicks to make games compatible with your OS (it's not like you can't play them at all)?

And if somebody outside the GMC finds your game? What happens then?

If you insist on using GM6, at least run the converter on the output yourself. It saves everyone trouble.
NakedPaulToast
Running GM6, while still viable, is becoming awkward.

Developing with the combination of 6 and Vista, is tedious. Modify, "compile", convert, test outside the GM environment. Rinse and repeat.

XP is becoming less of an option as new hardware is released with fewer third party and internal drivers available. Windows 7 seems to be well received, with the expectation that it will quickly achieve and overcome Vista's market share, displacing XP even faster, something Vista was never able to do.

Arguably, a common complaint with GM7 is their was little new features and functionality. The same complaint, has been made between GM8 and GM7. However when one looks at the cumulative differences between GM8 and GM6, then there has been fair amount of differences. With GM exes producing measurably better performance.

Then there are the bug fixes, the floating point bug in GM6, fixed in GM7 is a huge deal breaker in and of itself. Add to that, the number of historic bugs that existed in GM8 Beta, GM7, GM6 and even earlier that Mark fixed in GM8 RC. Iccurrd and Flex spent a great deal of time ensuring these historic bugs were reported, and for the most part Mark fixed them.

Eventually, I expect GM4Mac and GM4Win to align, creating an even greater incentive to run the latest version.

So those who choose to continue to run GM6, especially after the release of GM8 will start finding themselves further and further behind, using a product with more bugs, less features, little support on more modern operating systems, and poorer performing executables. Sadly, the motivation for many was to save 15-25 bucks.

I have little sympathy for those who are still running GM5, and expect those who still run GM6 to be facing similar challenges. I will have even less sympathy for them.
makerofthegames
QUOTE (Tuntis @ Sep 22 2009, 11:08 AM) *
If you insist on using GM6, at least run the converter on the output yourself. It saves everyone trouble.

Well I do, this topic just amazes me..It amazes me because everyone thinks this is an issue, when it isn't. Is it?

QUOTE
I have little sympathy for those who are still running GM5, and expect those who still run GM6 to be facing similar challenges. I will have even less sympathy for them.
Bummer.
commander of games
People will most likely stick with GM6 because they are on a limited budget and they dont want to buy GM7.
fawful
Now as much as this screams "Joke topic",hell,guys,do what you like.

I don't need to tell you that because you'll use whatever version you like anyway.


But there ain't much of a difference in the two versions.Aside from the technical crap the only difference i've found in the two,is the extensions thing,and having select all in the image editer.It's not like your going to have to learn the whole thing again.

QUOTE
People will most likely stick with GM6 because they are on a limited budget and they dont want to buy GM7.


Argument doesn't actually exists.
Carnivac
QUOTE (commander of games @ Sep 22 2009, 08:52 PM) *
People will most likely stick with GM6 because they are on a limited budget and they dont want to buy GM7.


I thought legally registered GM6 owners got GM7 for free.

And those GM6 users who expect the Vista owning player to convert the game seem a bit harsh. What if the game is downloaded from a site not to do with GM and nowhere is it stated on it that a converter is needed? They'd just likely deem your game faulty and delete it and forget about it so you've lost yourself a possible fan.
NakedPaulToast
QUOTE
People will most likely stick with GM6 because they are on a limited budget and they dont want to buy GM7.


Whenever people present this argument, the only thing that they convey is their ignorance, or the fact that they run illegally. Perhaps both.

If they are running lite GM6, then the cost of upgrading to GM7 is not a factor, because they will still be running lite. If they own a registered copy of GM6, then YYGs allowed them to get a free GM7 and once again cost is not an issue.

The fact that this argument is brought up so often suggests two things, there are a lot of ignorant people and thieves on the GMC.


commander of games
No need to insult me! I simply forgot about that! I am not ignorant so dont insult me! mad.gif Please aplologize for being so rude.
optifront
QUOTE (commander of games @ Sep 22 2009, 10:30 PM) *
No need to insult me! I simply forgot about that! I am not ignorant so dont insult me! mad.gif Please aplologize for being so rude.


Ignorance.
commander of games
QUOTE (optifront @ Sep 22 2009, 05:35 PM) *
QUOTE (commander of games @ Sep 22 2009, 10:30 PM) *
No need to insult me! I simply forgot about that! I am not ignorant so dont insult me! mad.gif Please aplologize for being so rude.


Ignorance.

WTF!? No I am getting insulted again! Mods/Admins, please take action as soon as you can! This is disrespect and surly against the rules!
stubbjax02
QUOTE (NakedPaulToast @ Sep 23 2009, 01:57 AM) *
So those who choose to continue to run GM6, especially after the release of GM8 will start finding themselves further and further behind, using a product with more bugs, less features, little support on more modern operating systems, and poorer performing executables. Sadly, the motivation for many was to save 15-25 bucks.

It would actually take me more time and effort to make a game with GM8 than GM6 as many of the things that I am so accustomed to have changed. A lot of the new features I don't like either, like the slower opening time and interface rearrangements that make doing simple things just that extra bit more inconvenient.
NakedPaulToast
QUOTE
It would actually take me more time and effort to make a game with GM8 than GM6 as many of the things that I am so accustomed to have changed. A lot of the new features I don't like either, like the slower opening time and interface rearrangements that make doing simple things just that extra bit more inconvenient.


This is a poor argument.

The basic premise is; there are changes, I'm not accustomed to the changes therefore it will take me more time. And while it is initially true, in no time at all, assuming you have modicum of intelligence then it will no longer be true.

The same argument can be made regarding the changes between GM 1.1 and 3. between GM3 5 and, or for any software package upgrade.
stubbjax02
QUOTE (NakedPaulToast @ Sep 23 2009, 09:50 AM) *
QUOTE
It would actually take me more time and effort to make a game with GM8 than GM6 as many of the things that I am so accustomed to have changed. A lot of the new features I don't like either, like the slower opening time and interface rearrangements that make doing simple things just that extra bit more inconvenient.


This is a poor argument.

The basic premise is; there are changes, I'm not accustomed to the changes therefore it will take me more time. And while it is initially true, in no time at all, assuming you have modicum of intelligence then it will no longer be true.

The same argument can be made regarding the changes between GM 1.1 and 3. between GM3 5 and, or for any software package upgrade.

I don't care whether it's a poor argument to you, that's just how I work. Sure, I can get used to these annoyances, but I would much rather use GM6.1 and do things how I'm used to than have to put up with the annoyances of GM8. There are quite a few things I do not like. I asked for the reasoning behind these changes and whether they could be fixed but Mark just replied with the general message, 'live with it'. Gm6.1 still works perfectly fine for me. I guess that's just the way I am. You cannot convince me otherwise. Maybe I'll have to upgrade when GM9 comes out as the positives will probably outweigh the negatives by then.
9_6
QUOTE (Tuntis @ Sep 22 2009, 03:08 PM) *
QUOTE (9_6 @ Sep 22 2009, 09:50 AM) *
I might as well say if you're running a computer, then USE WINDOWS XP!

It's completely ridiculous of you to build Windows games when they completely fail to run on the 2 (Win7 is also affected, right...?) newest versions of the OS.

Oh I never meant to convey that, just wanted to point out that the OP wants to shove the usage of a specific piece of software down everyones throat which is, as you mentioned it, ridiculous.
Of course I'll be running future builds of my games through the converter, like everyone should =P

QUOTE (NakedPaulToast @ Sep 22 2009, 03:57 PM) *
So those who choose to continue to run GM6, especially after the release of GM8 will start finding themselves further and further behind, using a product with more bugs, less features, little support on more modern operating systems, and poorer performing executables. Sadly, the motivation for many was to save 15-25 bucks.

Wasn't that 'people just use gm6 over gm7 to save money'-argument, as you said it yourself, only being used by ignorant people and/ or pirates?
I don't think you mean gm7-gm8 since it didn't officially get released yet or did it?

I'll happily pay for and use gm8 if only -and that is the only thing that keeps me from using gm7- that registration system is less painful than if was in gm7.
I like using my software right after installing it and not having to wait 1-X days for an email after every 3rd install.
Those are things I simply don't wanna worry about and -for me personally, I don't say there are no useful new features and fixes in gm7- I do not crucially need gm7s new fixes n features to make games and I do not like the irreversability of switching to it, being only able to open the new saves with gm7 (unless you use a third party product to convert it back. Seriously why is there no *official* gm7-gm6 converter yet?) so that's why I still use gm6.
Andy
I really don’t care what version of Game Maker another developer uses, but I thank every Game Maker 6 user that has the decency to pre-convert their executables for Vista compatibility. If you know your game is going to have compatibility issues, and that issue is easily fixable on your end, you are lazy for not fixing it before releasing it.
Recreate
QUOTE (Biohazard Studios @ Sep 22 2009, 01:12 AM) *
Heey guys,

Lots of people make games and tools with GM 6 that isn't compatible at Vista.
If you're making a game or going to, then USE GAME MAKER 7!I would recomment EVERYONE to USE GM 7
So Vista users CAN run games created with GM 6.
I know there are converters but i DON'T like them.
Please reply your comments.

Sure, Pay up about 20 dollars to Buy GM7(as upgrading failed), Oh and about 200 dollars so i can Upgrade to an OS that ACTUALLY RUNS GM7, And oh yeah, A new computer so i can use the even more resource intensive GM7+New OS dry.gif
(Even though i am A GM7 (Pre-GM6) User, I can't help it biggrin.gif)
~ReCreate
hpapillon
*shrug* I dev in gm6 most of the time because I'm *lazy* and don't want to bother changing things to work in gm7. I freely admit this is simply because of laziness, not because GM6 is 'better'. (also, I have a lot of long-term-development projects and old code which makes me hesitant to migrate unless necessary.) OTOH I convert my releases to Vista compatibility because, well, DUH. It would be crazy to release games knowingly broken. smile.gif

If there were features in 7 that I really needed it would make a difference. As it is none of the changes were that useful for my particular needs. If anything extremely useful shows up in 8, then of course I'll move. I probably should anyway, just so I don't have to deal with the extra step of converting exes all the time.
Sven
I still use Gm6 sometimes, its completely dependent on what I am doing, sometimes I need Extensions so obviously that rules out Gm6.
My initial reason for not switching to GM7 was the fact image_blend would not work, so initially I went back to Gm6. However it turns out I was a complete idiot, and I had used image_alpha instead. wacko.gif
abecedariandude
QUOTE (commander of games @ Sep 23 2009, 08:38 AM) *
QUOTE (optifront @ Sep 22 2009, 05:35 PM) *
QUOTE (commander of games @ Sep 22 2009, 10:30 PM) *
No need to insult me! I simply forgot about that! I am not ignorant so dont insult me! mad.gif Please aplologize for being so rude.


Ignorance.

WTF!? No I am getting insulted again! Mods/Admins, please take action as soon as you can! This is disrespect and surly against the rules!

LOL

Anyway, just to keep this on topic, the main reason I use GM6 is because of the portability and the output size (although that becomes irrelevant after I convert it for vista). GM7 didn't really bring up any useful features that I needed, and the bug fixes never related to me, so I found no point in moving.

An apparent accusation against GM6 users unwilling to move to GM7 is that they run illegal versions. But I don't see the point in the argument here, even though GM7 had softwrap I'm pretty sure there are cracks for GM7 too (I may be wrong).

I'm not endorsing this in any way.

~Abecedariandude
Skarik
GM5 was legit with the trippy drawing modes. GM6 and on don't have those.
T-Bird
The only valid arguments I've seen for not converting up from GM6 are, like hpapillon said, not wanting to edit large projects to eliminate depreciated code (though there was little of this in the GM6-7 migration); as someone else mentioned not wanting to learn to use a new IDE, although you will have to someday my friend, and if you keep up with every version it's less dramatic change; and not wanting to deal with softwrap.

However, there is also no valid argument to say that they should upgrade. I personally needed to update because the decimal precision errors along with the glitches in the grid data structures. Due to native PNG support and some other features I intend to immediately update to 8 as well (personally I like the feel of 8 much more, even though it takes some getting used to).

The fact of the matter is that it doesn't matter. GM6 users can - and if they really want to, should - continue to use GM6 as long as they understand that when using outdated software you no longer get the same level of support, there will be no bug fixes, and some day you might encounter a situation for which there is no converter. GM7 users are, frankly, unaffected by GM6 users, and for the time being can continue to play their games so long as the creator converts them.

Why there has to be such a blood-feud over such an insignificant and stupid issue that has absolutely no negative effects on anyone except the person who makes a stupid decision baffles me. Get over it and move on. End of discussion.

For an offtopic, I can't believe KCLC didn't kill this topic a long time ago. The OP was so argumentative about a non-issue, like they were trying to cause trouble, she should'a just shut it down immediately.
KC LC
QUOTE (T-Bird)
Why there has to be such a blood-feud over such an insignificant and stupid issue...
<snip>
The OP was so argumentative about a non-issue, like they were trying to cause trouble...

huh? huh.gif Blood feud? Argumentative OP? He encouraged people to use GM7, then left. That's hardly being argumentative. OK, he used a few CAPS. laugh.gif

The only members behaving badly in this topic are a few posters frothing at the mouth over someone's personal choice. But that's no reason to close the discussion.

I liked NPT's thoughtful comments about the disadvantages of running older versions. I also found it interesting that hpapillon still runs GM6, for personal reasons. I also used GM6 for a long time after GM7 came out -- mostly because I had Win ME. So if I posted a game, I just used the converter to save users the trouble.

Ultimately, my Win ME machine passed away (OK... I smothered it with a pillow, mercifully and Kevorkianly). And I was getting tired of running the converter each time.
PlasticineGuy
QUOTE (Recreate @ Sep 23 2009, 12:32 PM) *
Oh and about 200 dollars so i can Upgrade to an OS that ACTUALLY RUNS GM7, And oh yeah, A new computer so i can use the even more resource intensive GM7+New OS dry.gif
~ReCreate

XP runs GM7 just fine.
stinkoman_sd2008
Seriously, the whole piracy issue, as someone mentioned earlier, is nonexistant. It's not a valid argument as there are indeed a few cracks for GM7 floating around the internet (very easy to find, as a Google search turned up a few).
commander of games
QUOTE (PlasticineGuy @ Sep 23 2009, 07:21 AM) *
QUOTE (Recreate @ Sep 23 2009, 12:32 PM) *
Oh and about 200 dollars so i can Upgrade to an OS that ACTUALLY RUNS GM7, And oh yeah, A new computer so i can use the even more resource intensive GM7+New OS dry.gif
~ReCreate

XP runs GM7 just fine.

I think he was talking about having an older version of windows than XP(like windows 98).
NakedPaulToast
QUOTE
Seriously, the whole piracy issue, as someone mentioned earlier, is nonexistant. It's not a valid argument as there are indeed a few cracks for GM7 floating around the internet (very easy to find, as a Google search turned up a few).


Piracy is an issue because with GM6.x one can run illegally with an illegal key. With GM7, one needs to run a cracked exe.

The difference being, with an illegal key on 6.x, you are still running the unaltered code distributed by YYGs, no risk or viruses or other malware. With a cracked exe, as is the case with GM7, you are not running the same exe as distributed by YYGs, but code that has been altered. You are risking running code that is potentially infested with viruses or other malware.

Rumour has it that some of the cracked GM7s do contain malware.

True or not, there are a significant number of people who will run keygened software, but not cracked versions.

zezimaimp
QUOTE
If you're making a game or going to, then USE GAME MAKER 7!


GM7 is better, they have just about the same things!
Whaddsoft
QUOTE (hpapillon @ Sep 22 2009, 10:39 PM) *
*shrug* I dev in gm6 most of the time because I'm *lazy* and don't want to bother changing things to work in gm7.

Anything I made in gm6 works fine in gm7
stinkoman_sd2008
QUOTE
Piracy is an issue because with GM6.x one can run illegally with an illegal key. With GM7, one needs to run a cracked exe.

Well, maybe nonexistant was the wrong word to use, but I'm saying that it's not as significant as many people probably make it out to be, as GM7 cracks are easy enough to find.

QUOTE
The difference being, with an illegal key on 6.x, you are still running the unaltered code distributed by YYGs, no risk or viruses or other malware. With a cracked exe, as is the case with GM7, you are not running the same exe as distributed by YYGs, but code that has been altered.

While it is true that it's easier to just find a key for something than to download and install some program, many people still probably want the latest version, so they go for a cracked version of it.

QUOTE
True or not, there are a significant number of people who will run keygened software, but not cracked versions.

Well, I guess I can understand that, if they don't want to risk getting a virus.
Frederick
Game Maker 6.1 is basically the same as Game Maker 7.0. Only real difference is that it is pointed more at the VISTA users.
If you want people to convert their games so that they are compatible with Windows VISTA and 7, that's fine.

There is no way you can stop people from using Game Maker 6.1! No way at all.
mcoot
There are actually a number of differences between Gm6 and Gm7.
It has a few new things like: globalvar, bug fixes, extentions etc.

If you do use Gm6, at least convert the game before you upload.
Frederick
QUOTE (mcoot @ Sep 23 2009, 09:55 PM) *
There are actually a number of differences between Gm6 and Gm7.
It has a few new things like: globalvar, bug fixes, extentions etc.

Not enough to be too excited about.
In my opinion, Game Maker 7 is the biggest FAIL in Game Maker History (And I'm not the only one who thinks so). Game Maker 8 is suppose to correct these mistakes and also be a better Game Developer tool.

QUOTE
If you do use Gm6, at least convert the game before you upload.

I pointed out in my last post whistle.gif ..But you act like you ignored that.
RowanFN
i don't get all thos os system argument, i had vista and got gm7 pro and still could use gm6 files and everything, never used the converter i have just in case, and i got windows 7 now and that still works fine, so whats the whole argument about how it doesn't work becaue it works fine for me lol tongue.gif
Frederick
QUOTE (RowanFN @ Sep 23 2009, 09:02 PM) *
i don't get all thos os system argument, i had vista and got gm7 pro and still could use gm6 files and everything, never used the converter i have just in case, and i got windows 7 now and that still works fine, so whats the whole argument about how it doesn't work becaue it works fine for me lol tongue.gif


That wasn't the issue. Of coarse you can open GM6 games with GM7! The problem people were having was attempting to OPEN compiled (EXE) Game Maker 6 games with Windows VISTA.

Windows VISTA will not load Game Maker 6 games unless they are converted.
noobletherder
This topic seems to be getting out of hand.

Anyway I think those who are on GM6 registered are majority illegal, there is NO reason to not get gm7. Unless, obviously, if they're running illegal.

P.S. anyone who says they're on windows 7 RC is MOST LIKELY illegal Game Maker. Why? Because the RC hasn't been released and is only available through illegal sources. And it is a MOST LIKELY because it has EXPIRED. SO if they are using Windows 7 RC then they are probably using cracked game maker 7/6/5.
Frederick
QUOTE (noobletherder @ Sep 23 2009, 10:17 PM) *
This topic seems to be getting out of hand.

Anyway I think those who are on GM6 registered are majority illegal, there is NO reason to not get gm7. Unless, obviously, if they're running illegal.


That's nonsense. Do you think that if I use Halo 1 that it's illegal and that I should use Halo 3 instead? Of coarse not. What version of Game Maker they use is their business.
RowanFN
oh i see, well i still never got it for some reason i dunno, and it has got a lil ummm aarrgghh like, but i dunno, btw mines not illegal lol smile.gif

just so you know
noobletherder
QUOTE
QUOTE (noobletherder @ Sep 23 2009, 10:17 PM) *
This topic seems to be getting out of hand.

Anyway I think those who are on GM6 registered are majority illegal, there is NO reason to not get gm7. Unless, obviously, if they're running illegal.


That's nonsense. Do you think that if I use Halo 1 that it's illegal and that I should use Halo 3 instead? Of coarse not. What version of Game Maker they use is their business.
.

Upgrading from gm6 to gm7 is free, halo 1 to halo 3 is not.

9_6
QUOTE (noobletherder @ Sep 23 2009, 10:17 PM) *
This topic seems to be getting out of hand.

Anyway I think those who are on GM6 registered are majority illegal, there is NO reason to not get gm7. Unless, obviously, if they're running illegal.

Okay bro, NOW the topic gets out of hand.
Gotta love people who scream 'pirate' at everyone using gm6.
There have been good reasons mentioned why some people, including me, still use gm6 over gm7 and yes, I paid for my key.

Now I don't wanna sound like a broken record by repeating myself so I'm afraid you'll have to read said reasons up on your own, unless I'm asking too much from you.
I mean you obviously didn't read through most of the posts in this thread before replying anyway did you?
Frederick
QUOTE
Upgrading from gm6 to gm7 is free, halo 1 to halo 3 is not.

That was just an example.
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