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Catan
I know there probably are tons of programs like (and better) than this, but I just wanted to share what I usually use to convert 3d models in the obj format to a format compatible with gm. I just refined it a little in the user interface before posting it.

The program it's straightforward, allows to load an obj file, apply a texture to the preview and save a d3d file which can be loaded into gm by using d3d_model_load. It's built on top of a modified version of mosaic light. Texure coordinates generated through tools like UVmapper are preserved.

I don't know if this can be useful to anyone, but it's there, it's simple and works as it supposed to. With the download also a sample file with a texture

Download

LeadHead900
Very Nice although i have never made a GM model.

I do use 3d Studio Max 2010 to create EVERY model i ever would use tho i am unsure on how to Convert them i'm pretty sure 3d max can export as .obj if not im sure there a plug-in i wonder if it is possible to create a Importer or converter to for GM to Import a Whole .3ds scene or maybe use a .BSP Map creator to create levels tongue.gif would be extremely usefull i will do some research. anyway This looks perfect right now.
Catan
Why not convert the whole scene to a obj file? Wouldn't it be the same thing?
LeadHead900
QUOTE (Catan @ Aug 27 2009, 07:56 PM) *
Why not convert the whole scene to a obj file? Wouldn't it be the same thing?



well i guess it could work but it would be a annoying as u would never be able to treat different parts of the scene as a new object in game maker.

so it would be easier to make Separate objects and export those as .obj and convert them over to GM to place where u wish

but converting the whole thing to a .obj file once converted to GM would make it 1 OBJECT.

What im asking is if there was a way to Convert the scene file as it is saved thus preserving textures and the design on the level. but GM Will see each group of models as separate objects.

thats why i said maybe a .bsb converter

as .bsb is a REALLY easy as most editors that export .bsb are all Geometry box or Triangle based shapes to hollow or not.


Im not really worried about it anymore tho as i did some searching and Game maker apparently can't handle 3d well and to even make a 3d world Really is TOO Much Hassel

when i could use Dark basic and that supports .bsb map files so i can just focus on the coding side also the engine supports .obj files to be loaded as they are no editing.

same as the .bsb maps all i have to do is Make a map using .bsb level editor of my choice and save it.

the engine imports all the Codeing for the floor and walls and solids ect from the .bsb map and codes it into my game with out me telling the game to do any thing but where to place the Player and enimes all of witch can also be done if i code the game better and make my own scripts for the bsb editor and place it all where i want. then i can just call the map in the code and not tell the game where to place objects or monsters or the player start.

Thanks for your Idea tho and sorry i rambled on
Bunker
I used your program and it worked fine. Good job smile.gif 5/5
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