I replaced the top section of the draw event with this, and it seems to look more like real water although slightly decreases the framerate.
CODE
d3d_set_projection_ext(x,y,z+20,x+cos(degtorad(direction)),y-sin(degtorad(direction)),-sin(degtorad(yles))+z+20,0,0,1,60,1.3333,2,10000)
d3d_draw_ellipsoid(x+5000+nihe,y+5000+nihe,5000,x-5000+nihe,y-5000+nihe,-5000,background_get_texture(tex_taevas2),1,1,24)
draw_set_blend_mode(bm_add)
draw_set_alpha(0.01)
d3d_draw_floor(0,1500,k6rgus,1500,0,k6rgus,sprite_get_texture(tex_vesi,ani),20,20);
draw_set_alpha(1)
draw_set_blend_mode(bm_dest_color)
d3d_draw_ellipsoid(x+4000+nihe,y+4000+nihe,4000,x-4000+nihe,y-4000+nihe,-4000,background_get_texture(tex_taevas),1,1,24)
draw_set_blend_mode(bm_normal)
draw_set_alpha(0.01)
d3d_draw_floor(0,1500,k6rgus,1500,0,k6rgus,-1,1,1);
draw_set_alpha(1)
I've basically just added a blend mode.
Regards,
-Schyler-