To know more about random cloud textures, there is also this interesting site, where they explain how their utility works, and where i learned about the technique.
I will be using this system in my 3D game, since random clouds are MUCH better to the eye than some random spray strokes or even a repetitive photo.
Cloudy Sky 1.4 Extension topic
Cloudy Sky 1.2 Program

This is a screenshot from my game, that uses the extension at runtime (together with the GmNomonic Extension for the skybox):

Program:
When it loads, it instantly asks for information to build your clouds.
It will ask for:
Perlin noise resolution - acts like a zoom option, smaller values give bigger clouds.
Cover level - Percentage of the sky to be covered in clouds.
Additional notes:
>GM7-made.
>Uses surfaces.
>This was not either difficult to make, or hard, it was actually fun. so no credit is required and you can use and distribute it freely.
[EDIT]
Update 1.1: Better interface and possibility for selecting texture size, and new options.
[/EDIT]
[EDIT2]
Update 1.2: extra checking, no previous errors, Extension added.
[/EDIT2]
[EDIT3]
Extension updated, version 1.4. Look in the extension's topic.
[/EDIT3]