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Kyle_Solo
Apparently a second release candidate of Game Maker has been released:
Info
Changes in RC 2
Doesn't look like there's a Glog post yet.

Take note:
"Please note that all reports up to 1056 have been handled. Please do not comment on those anymore."

Check out the Glog posts for more info:
Release Candidate
Second Beta
First Beta
Rusky
And people say YoYo doesn't listen to us. Look at the list of changes! Yes, it's Mark doing this, but people are getting listened to.
Recreate
Nice, I got the second beta now, Gotta keep it safe too biggrin.gif snitch.gif
How is it not compatible with the first beta?
Edit: Darn, My first experience with it is not good, I opened one of the examples, And i run it, And it just freezes, Its probably already reported, So i won't report it...
Is it Compatible with windows 7?
T-Bird
QUOTE
How is it not compatible with the first beta?


Some of the requested updates and features made the filetype for the first beta incompatible with the second. Mark explained this when it first happened only a week or two into the first beta.

I love the code editor now. All the problems I had with it before are gone.
paul23
Nice, I think they should've put "all room-editor-suggestions" on the "suggestions we won't follow list"..

Only wierd thing is that I don't see any of the "runner-based" bugs in the solved bug list.. (seems mainly the maker was updated). Hoped gm8 with it's extra bug-tracking/publick betas would fix those at least.

Well I shouldn't be talking before testing the software, so let me first "re" instal gm8 again smile.gif.
flexaplex
Mark fixed like 2 bugs with the runner and I only think that was just because they were easy to fix. I have a feeling he will not bother to fix all the bugs with runner. This is possibly due to the situation that I was discussing with NPT in the other topic; that this GM8 runner will not be used in the next released C++ runner by YYGS, so there is not as much incentive in fixing all the existing bugs just for this release.
BattleRifle BR55
QUOTE
Increased the limit on the number of vertices in drawing 3D primitives for models from 1000 to 32000
YAY

This shall make manually importing my drawing scripts far less tedious.
Schyler
QUOTE
Increased the limit on the number of vertices in drawing 3D primitives for models from 1000 to 32000.

Holy ****! I was waiting for that!
Smarty
QUOTE (flexaplex @ Jul 21 2009, 12:01 AM) *
Mark fixed like 2 bugs with the runner and I only think that was just because they were easy to fix.

Not just two, there are more. Here are a number I've found, bug reports and wishes that weren't linked to new functionality in the runner:
http://gm8.yoyogames.com/view.php?id=124
http://gm8.yoyogames.com/view.php?id=23
http://gm8.yoyogames.com/view.php?id=296
http://gm8.yoyogames.com/view.php?id=208
http://gm8.yoyogames.com/view.php?id=209
http://gm8.yoyogames.com/view.php?id=320
http://gm8.yoyogames.com/view.php?id=291
http://gm8.yoyogames.com/view.php?id=271
http://gm8.yoyogames.com/view.php?id=289
http://gm8.yoyogames.com/view.php?id=157

QUOTE
I have a feeling he will not bother to fix all the bugs with runner. This is possibly due to the situation that I was discussing with NPT in the other topic; that this GM8 runner will not be used in the next released C++ runner by YYGS, so there is not as much incentive in fixing all the existing bugs just for this release.

I'm not sure if this is a fair conclusion. If you look at the list of reports, it is clear that the maker reports outnumber those of the runner. I see this reflected in the ratio of maker / runner fixes. There are still a load of reports open for both the runner and the maker that haven't been touched yet. I think it's not that kind of us to think Mark has simply overlooked them, or ignored them for convenience. And it is rather rude to post them again saying that he did.

Just a wild guess - since a few changes have been made and some new functionality is added, it makes sense to let the users go ahead with testing while other issues just may still be worked on. If they want GM8 out by the end of the summer, they can't wait for Mark to clear up all reports that have been posted in only a small week of beta releasing, while not further beta testing is being done. At least this release clears Mantis of a few of the most often heard complaints and bugs.
dadio
# You can now use high quality icons for your games.

# Added functions disk_size(drive) and disk_free(drive).

# Collision mask definition has been changed. Makes it compatible with past and adds bounding box options back in (plus possibility to draw them with mouse).

Woot! smile.gif
Lookin' good...
this version is going to be groovy!
flexaplex
QUOTE (Smarty @ Jul 21 2009, 12:11 AM) *
QUOTE (flexaplex @ Jul 21 2009, 12:01 AM) *
Mark fixed like 2 bugs with the runner and I only think that was just because they were easy to fix.

Not just two, there are more. Here are a number I've found, bug reports and wishes that weren't linked to new functionality in the runner:
http://gm8.yoyogames.com/view.php?id=124
http://gm8.yoyogames.com/view.php?id=23
http://gm8.yoyogames.com/view.php?id=296
http://gm8.yoyogames.com/view.php?id=208
http://gm8.yoyogames.com/view.php?id=209
http://gm8.yoyogames.com/view.php?id=320
http://gm8.yoyogames.com/view.php?id=291
http://gm8.yoyogames.com/view.php?id=271
http://gm8.yoyogames.com/view.php?id=289
http://gm8.yoyogames.com/view.php?id=157

Some of those I would not class as bugs, also some were introduced in GM8 which should obviously be fixed, I was referring to previously known bugs. There are a couple more I did not know about which I see were fixed, all of which again look like very easy fixes though.

QUOTE
And it is rather rude to post them again saying that he did.

I have not posted them again saying he did. Yes I have made a topic saying all the ones he missed but this is purely for the purpose of easy referencing.

QUOTE
Just a wild guess - since a few changes have been made and some new functionality is added, it makes sense to let the users go ahead with testing while other issues just may still be worked on. If they want GM8 out by the end of the summer, they can't wait for Mark to clear up all reports that have been posted in only a small week of beta releasing, while not further beta testing is being done. At least this release clears Mantis of a few of the most often heard complaints and bugs.

I only said that is a possibly reason, and I had a feeling that they might not get fixed, I never said under any certainty that is going to overlook them. Though you gave a plausible explanation I am still of the opinion that my explanation is more likely and that a lot of bugs will be left un-dealt with. I am only making a calculated guess at best though, I hope Mark proves me wrong, we will have to wait and see.
Whaddsoft
Cool. The game id supports larger numbers and the game icon changed.
Smarty
QUOTE (flexaplex @ Jul 21 2009, 01:23 AM) *
Some of those I would not class as bugs, also some were introduced in GM8 which should obviously be fixed, I was referring to previously known bugs.

I was rather referring your supposition that few changes were being made to the runner.

QUOTE
I have not posted them again saying he did. Yes I have made a topic saying all the ones he missed but this is purely for the purpose of easy referencing.

If it was for the purpose of referencing, why did you leave out all the other open issues?

Mantis is a reasonably advanced issue tracker. Reports can be listed on the basis of one or more filters, including those for the status. It's pointless and timeconsuming to have to deal with duplicate or void reports - there is no point in such references other than advertising one's personal priorities in what should be fixed first.

QUOTE
I only said that is a possibly reason, and I had a feeling that they might not get fixed, I never said under any certainty that is going to overlook them. Though you gave a plausible explanation I am still of the opinion that my explanation is more likely and that a lot of bugs will be left un-dealt with. I am only making a calculated guess at best though, I hope Mark proves me wrong, we will have to wait and see.

One other reason I can think of why smaller changes are incorporated first, is that all changes need to be carefully documented to make sure they will be incorporated in the separately developed C++ engine. That doesn't mean they're never incorporated, but it does make it obvious why smaller issues are taken care of first. At least now we have a platform to report bugs properly, and I think we should handle that with consideration - even if some of our reports are treated later, or maybe even never at all.
Jenner
Suddenly the glog is exiting again! It's nice to see that they are working fast now
flexaplex
QUOTE
If it was for the purpose of referencing, why did you leave out all the other open issues?

Mantis is a reasonably advanced issue tracker. Reports can be listed on the basis of one or more filters, including those for the status. It's pointless and timeconsuming to have to deal with duplicate or void reports - there is no point in such references other than advertising one's personal priorities in what should be fixed first.

Because those are all the reports that I know of that are actual BUGS. Please link me to any bug reports made before the 2nd beta which I have missed out because I will want to track them.

Also it is not a personal priority. It is the priority which Mark stated and an obvious one. Fixing all the existing bugs. I just happen to think that when Mark says this he was siding towards 'bugs introduced in GM8' not 'previous bugs that existed'.
~Dannyboy~
I'm so glad Mark fixed up the collision mask settings, they're really useful now. Thanks for reporting that Chronic biggrin.gif

I hope he finds a good way to do this too:
Suggestions we Plan Following... Extend the import/export mechanism to correctly maintain the resource tree. In this way is will indeed extend the functionality of Merge Game and can also be used to defragment games.

EDIT: Some more nice surprises I hadn't noticed, the title in the task bar now has the name of your project so you can differentiate between different windows and resources show up in auto-complete (I don't know if that was in the first beta).

EDIT2:
QUOTE (icuurd12b42)
You are welcome
Thank you smile.gif
QUOTE (Hach-Que)
Added to the bug tracker as a suggestion by yours truly.
And thank you smile.gif

And thanks to flexaplex too, great work guys biggrin.gif
B&B_Gaming
I am extremely impressed with Mark's reacting to and solving the major (and even minor) problems. I'm now fully confident in the release of GM8.
icuurd12b42
QUOTE (Schyler @ Jul 20 2009, 06:37 PM) *
QUOTE
Increased the limit on the number of vertices in drawing 3D primitives for models from 1000 to 32000.

Holy ****! I was waiting for that!


Thanks smile.gif

QUOTE (~Dannyboy~ @ Jul 20 2009, 11:26 PM) *
Suggestions we Plan Following... Extend the import/export mechanism to correctly maintain the resource tree. In this way is will indeed extend the functionality of Merge Game and can also be used to defragment games.



You are welcome wink1.gif


And I agree with the position flexaplex is taking. At the very least, mark should add a note with a simple statement like: Noted. And keep it open. That’s what we used to do. It shows the entry was acknowledged and prevents us from freaking out if you will; from thinking the entry is lost in all the crud (You know… The bottom reds, it’s a bad pole position to be at, will they ever be read?). Most bugs we added were gm6 and gm7 bugs. It would be a shame to have GM8 released with those really easily fixed problems still present.


BTW, flex, all you need is add a note to the bug to bump it.
Hach-Que
QUOTE (~Dannyboy~ @ Jul 21 2009, 01:26 PM) *
the title in the task bar now has the name of your project so you can differentiate between different windows


Added to the bug tracker as a suggestion by yours truly.
stubbjax02
Wow this version of Game Maker is looking really nice. What I do not like is how my Arial fonts are still screwing up.

GM6/GM7
GM8
icuurd12b42
QUOTE (stubbjax02 @ Jul 21 2009, 03:46 AM) *
Wow this version of Game Maker is looking really nice. What I do not like is how my Arial fonts are still screwing up.

GM6/GM7
GM8


Yes, Mark said to use monospaced fonts. Arial is a variable spaced font. Too bad. If he implemented the code editor from scratch, he did a great job regardless of this anoyance.
Smarty
Not to mention that you want to use fixed-width fonts anyway in code editors. They align so much better. Proportional fonts are better suited for print.

QUOTE (flexaplex @ Jul 21 2009, 02:00 AM) *
Because those are all the reports that I know of that are actual BUGS. Please link me to any bug reports made before the 2nd beta which I have missed out because I will want to track them.

View the issues in Mantis, flip through the pages, and click anything marked in red.
flexaplex
QUOTE (Smarty @ Jul 21 2009, 02:01 PM) *
View the issues in Mantis, flip through the pages, and click anything marked in red.

Most of those are wishes. Please link me to an actual bug report I have missed.
B&B_Gaming
Go to the view page, click advanced filters, and click the + icon next to the search bar. Apply filters to view Glich (Class C), Bug (Class B ), and Crash (Class A), and only new (status). I'd give you a link, but it's javascript.
FredFredrickson
I don't think people should be making new bug reports that are only collections of old ones. Mark / YYG is aware of the bugs that are in the system - there's no use in repeating them over and over. It just wastes their time.
flexaplex
QUOTE
Go to the view page, click advanced filters, and click the + icon next to the search bar. Apply filters to view Glich (Class C), Bug (Class B ), and Crash (Class A), and only new (status). I'd give you a link, but it's javascript.

I had done that. And I do not believe I had missed any actual useful bug reports from my list.

QUOTE (FredFredrickson @ Jul 21 2009, 05:32 PM) *
Mark / YYG is aware of the bugs that are in the system.

As I said at the mantis system; this could well not actually be true. I also think it is unlikely my anarchistic behaviour will encourage others to follow suit (since I pretty much covered all the previous bug reports anyway), so I see it as a one off topic which is hardly going to hurt the system.
FredFredrickson
QUOTE (flexaplex @ Jul 21 2009, 09:44 AM) *
As I said at the mantis system; this could well not actually be true.

And yet I still can't find any logical reason to believe this, save for the fact that the bugs mentioned in those reports haven't been fixed yet... which in itself isn't proof that they are being ignored or neglected.
flexaplex
QUOTE
save for the fact that the bugs mentioned in those reports haven't been fixed yet... which in itself isn't proof that they are being ignored or neglected.

Or missed?
FredFredrickson
How could they be missed? It's easy to tell which reports have been reviewed, which have been corrected, etc. I am sure that by the end of the public beta phase, they will have reviewed everything people sent in. Why would you believe otherwise?
flexaplex
QUOTE
How could they be missed? It's easy to tell which reports have been reviewed, which have been corrected, etc. I am sure that by the end of the public beta phase, they will have reviewed everything people sent in. Why would you believe otherwise?

Because Mark has said himself that he has had very little time to go through bug reports, and has been overwhelmed by the numbers. Also from studying his behaviour it appeared to me that when he was on-line he was only dealing with the bugs at the very top of the page each time, doing this it is quite easy to miss out many bug reports. I also believe he is trying to get GM8 out as quickly as possibly which could make him rush things.

I actually believe you are probably correct and the bugs are being neglected for the reason I mentioned earlier however I cannot say that with any certainty as I am only dealing with probabilities of his behaviour here. But I still think it is fairly likely he could have just missed the reports, I am at least giving him some benefit of the doubt.


Sidenote: I did also have an alternate motive for posting the topic though, which is that hopefully Mark will explain in the report why he had not fixed the bugs for the 2ndBeta so it would put an end to any guess work.
FredFredrickson
Well I understand what you're saying, flexaplex, but I don't think it's productive to second guess Mark's behavior. He might miss reports, and he might not. He might be trying to get GM8 done quickly, and he might not.

But personally, I don't see how he could miss reports. The whole purpose of the Mantis system is to make sure reports don't go missed. Additionally, it's been a long time since Game Maker 7 was released... I have no idea when work on GM8 officially began, but from the looks of it, it has been under development for a while. I don't see any reason to believe it is being rushed.

I think it'd be interesting to hear from Mark on why some of the bugs were fixed and others were not so far, but in the end, whether or not we know what his reasoning is doesn't really matter. If he doesn't want to spend time fixing something, or he doesn't have the time, it will be unfortunate, but it is his decision.
flexaplex
QUOTE
but I don't think it's productive

I think it was productive to make the report though. Either he did miss the reports and then my topic can be used by him as a useful reference point, or he didn't and then it is just one useless topic. Overall taking the odds and benefits/dis-benefits into account the report seemed +ev to me, which is why I made it.

QUOTE
I think it'd be interesting to hear from Mark on why some of the bugs were fixed and others were not so far, but in the end, whether or not we know what his reasoning is doesn't really matter. If he doesn't want to spend time fixing something, or he doesn't have the time, it will be unfortunate, but it is his decision.

Yes it is his decision, however it is important to let us know the decision so we know what to report and what not to. Also what reports to back-up in case the Mantis system is taken down, so the information will still be available for GM9 beta testing.

I think overall an explanation is also deserved really considering the effort some people have put into reporting those bugs.
Whaddsoft
QUOTE (flexaplex @ Jul 21 2009, 02:13 PM) *
Yes it is his decision, however it is important to let us know the decision so we know what to report and what not to. Also what reports to back-up in case the Mantis system is taken down, so the information will still be available for GM9 beta testing.

Why not 8.1? The version number doesn't have to jump up 1 each time.
icuurd12b42
QUOTE (Whaddsoft @ Jul 21 2009, 02:44 PM) *
QUOTE (flexaplex @ Jul 21 2009, 02:13 PM) *
Yes it is his decision, however it is important to let us know the decision so we know what to report and what not to. Also what reports to back-up in case the Mantis system is taken down, so the information will still be available for GM9 beta testing.

Why not 8.1? The version number doesn't have to jump up 1 each time.



No... He means he wants to be sure that, when another version of GM comes up after this code complete GM8, like say version 9, we won't have to redo all this work for bugs/feature suggestions we already created for GM8 that were not handled. I made the exact same point in the glog.
JoshALB
Click, shift+click still doesn't work. This bothers me. Otherwise, this beta is great. Love the new features/changes.
icuurd12b42
QUOTE (JoshALB @ Jul 21 2009, 04:57 PM) *
Click, shift+click still doesn't work. This bothers me. Otherwise, this beta is great. Love the new features/changes.


It's reported and assigned. Looking for the double click select word+draw select next word report myself.
~Dannyboy~
QUOTE (flexaplex)
Sidenote: I did also have an alternate motive for posting the topic though, which is that hopefully Mark will explain in the report why he had not fixed the bugs for the 2ndBeta so it would put an end to any guess work.
When the mantis system was closed, Mark said he would have a second beta out in about 2 weeks. He did this pretty much to the day. My guess is that he fixed as many bugs as possible in that time frame and then released the second beta. Nowhere did he say that all the previously reported bugs where fixed or that the ones which haven't been fixed were rejected. I think he just simply hasn't gotten to them yet, have patience.

What might be more useful is going through and adding a tag like "fixed in 2nd beta" to all un-resolved but fixed bugs, this way Mark can easily find them and reduce some of the clutter.

EDIT: help me grow this list wink1.gif
Arctic
Wow I have to say, this is much better than GM 7.. I love the new alpha support, this means great logos and images will be able to be made in Gimp, and photoshop much easier, and with alpha channels. Easier windows, better water, this is going to be a great update.
ChaosKnighT
I've noticed a possible glitch with the image designer. Create a sprite, then in the image designer, go to image > gradient fill. The opacity slider doesn't do anything.

Is there something I don't understand about it?

oh, and by the way, I thought it was really cool how you can change the size of the chequered grid background for transparency smile.gif I don't think you can even do that with photoshop
Rusky
Don't report bugs here, that's what that bug tracker is for.
~Dannyboy~
I have found two extremely useful indirect benefits of the new transparency system. The first is related to the lower-left pixel problem; sometimes you wanted the lower-left to be solid, to do this you had to add a new line across the bottom which then caused problems with "delete underlying" in the room editor. This is an issue no more. The second is when using invisible wall objects and tiles to design rooms, there was always the problem of only being able to see one at a time, either the objects would cover the tiles or the tiles would cover the objects. Now it's possible to create invisible wall objects which appear semi-transparent in the room editor, this is really useful. Here's some images to demonstrate this, old: , new:
11clock
Aww. Now us gm6 users are even more behind! sad.gif
Recreate
Its not that bad, Its like People Still using Windows Xp when Windows 7 Comes out, XP is still a great os no matter how old it gets, GM6 is still a great Program, Even if GM99 Comes out.
By how it looks to me, GM8 Is worth paying a good 40 Bucks or so, I would gladly pay 20 Dollars for it.
flexaplex
I see all the mods have been given developer status at the Mantis system. Hopefully things should get properly sorted now.
Tepi
QUOTE (11clock @ Jul 24 2009, 06:40 AM) *
Aww. Now us gm6 users are even more behind! sad.gif
I see no real reason for anyone to use GM6 anymore. Oh... except for those that found it easier back then to get their GM registered illegally... snitch.gif

QUOTE (flexaplex @ Jul 24 2009, 04:50 PM) *
I see all the mods have been given developer status at the Mantis system. Hopefully things should get properly sorted now.
Yeah, I noticed that. Definitely a good move.


I wonder when someone's going to bring up the suggestion about having GM8 logo as an emoticon. Oops. I kind of just did that.
flexaplex
Unfortunately none of the mods at this forum really seem to have been very active at the Mantis system so far. Perhaps they will now go there especially though since they can serve a duty.
Tepi
Well it isn't long ago that Mnementh closed a report.

I'm, however, not quite sure why none of the new wish reports have been closed. Maybe the moderators are unaware if they are authorized to do so, or something.
icuurd12b42
QUOTE (Tepi @ Jul 24 2009, 10:15 AM) *
I'm, however, not quite sure why none of the new wish reports have been closed. Maybe the moderators are unaware if they are authorized to do so, or something.

Or maybe some of our recommendations are simply sinking in. You dont close reports you wont do if they are valid or you will loose the information for the future.
11clock
QUOTE (Tepi @ Jul 24 2009, 10:04 AM) *
QUOTE (11clock @ Jul 24 2009, 06:40 AM) *
Aww. Now us gm6 users are even more behind! sad.gif
I see no real reason for anyone to use GM6 anymore. Oh... except for those that found it easier back then to get their GM registered illegally... snitch.gif


I lost my registration code a while ago, so that's why I am still using GM6.
ChaosKnighT
I have all of the GM versions 5-7 and I have uses for each, and I'm definitely going to buy 8 when it comes out smile.gif I can see reasons beyond illegal registration. The ability to carry it around on a USB, for one.
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