friendly greetings, donovan.
i first saw peregrines song a few days ago, just happened to stumble onto your web site..
i went and got a download manager specifically so i could get your 12 megabyte file (peregrine's song) ..i played it and died soon after, as another member has pointed out, this is not so much a problem because most rpg's require several restarts untill one gets comfortable..
the sprites were pretty good, but i think you should either go one way or the other (low res or hi res) merging both doesn't seem to work well..
moving in the 'maze' seemed 'clunky' ?? ..the maze (maps) works well enough, but the way it's drawn seems confusing.. like when i enter a room, it'd be nice if the immediate area in the room was 'explored' on my map - so i don't have to walk thru the whole room just to get it shown in my map (due to the way walls etc are drawn, i found myself resorting to the map quite often)
the gameplay was solid enough. everything did what it should do (from what i saw) the use of special encounters etc (such as the arena) is great! ..i hope to see more of that when i go back for more..
i was a bit let down when i saw functionality for only 1 player, though

..but because the combats were not too difficult etc, i'd be willing to give the game a go and see how it handles with a solo player (can't say i've ever seen a solo rpg before?)
other people have already said what i would say.. try cleaning up the menu's a little.. and stuff like 'at the game end' -- i could hardly see the 'press e to exit' (in small red font) ..for a minute there i was thinking, such a complex game, surely the developer didn't forget to include an esc or other exit game feature, hehe..
i first started on wizardry 1 back in the 80's.. and also currently developing a 3D RPG myself, so i know how much work is involved. (it's back a few pages on wip forum if you're interested)
keep developing the game.
i would be interested in collaborating with you at some time, it's really hard to find oldschool RPG GMC developers

..and if you can throw this together by yourself then i know you're pretty good at what you're doing.
finally, it was a real pleasure to play peregrine. and see your website. i was tempted to contact you thru your site, but dialup is so SLOW i keep putting it off.. but here i am typing to you anyway through a quirk of fate, so it seems like fate that i finally get to chat to you.

do a search in game creations for "warrior's tale" -- it's a bards tale type engine made by a gmc member.