I'm not going to play this game because it plain-out doesn't look good at all (and the monstrous file size is too much for my internet), but I'll try and ground you in reality a bit more.
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Well I knew people didn't play because they're KH haters/ dislikers.
That's not true. First of all, most people really like KH. Secondly, almost nobody
hates the series. Thirdly, people might not play it because of the enormous 30 MB file size and long load time that goes with it. Fourthly, people might not play it because of the horrible way you're presenting it (I wouldn't advise telling us to not rate it bad, the screenshots look god-awful, the file size is gigantic, the Yoyo rating seems too high and looks a bit fishy). Fifthly, do you actually think that just because people like the series they'll like some GM spinoff? They enjoy the series because of the quality of the games (except Sonic fans, I'm not sure what they're holding onto

), not because of the title.
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Only Kingdom hearts fans understand the real game and rate it fairly.
Well, I'm a Kingdom Hearts fan, and I can tell that this looks bad (heck, the dialog in the screenshots looks even cheesier than that of the real series, which is saying something). There's nothing wrong with that, since you probably don't have too much experience with game making, but at least most inexperienced people are self-aware. KH fans be considerably more biased since they like the series, making their ratings much less fair than those of non-KH fans. Plus, if you designed a game well, it wouldn't matter if people even heard of the series before: take Ratchet & Clank. Anyone can hop into any game and 'get' it, because it's well-designed. Therefore, it's completely unfair to try and compensate for your own design failings by telling others to keep the score high for no good reason.