- Title: Dark Region
- Description: 3D Terrain Editor with Region/Paint/Object Support
- GM Version: Game Maker 7
- Registered: Yes
- Credit: Required if used, also required if you use any scripts from it (or any script segment) in your own project/engine
- File Type: .Zip
- File Size: Approx 1.27 MB
- File Link (The Terrain Editor): Download (Host-a-net)
- File Link (An example of how to load a DR map): Download (Host-a-net)
Additional Info
I have been working on this for just under a year (on and off), and I've decided to drop the project - but I am making it open source! Feel free to download HOWEVER READ THE GAME INFO WHEN THE GAME STARTS UP!
Dark Region Contains:
-A unique terrain system that can support up to a 800x800 terrain running at 60+ fps. (I get over 120 with 100+trees in view)
-Save the terrain in a single compressed file
-Load the terrain very easily
-Paint support (70+ textures and add your own).
-Every region has it's own unique highly compressed jpeg image as its background, this way you can use as MANY TEXTURES as you please to create the terrain
-A 800x800 terrain map has a 12800x12800 texture map overtop of it, yes 12 thousand eight hundred pixels wide AND high!
--This is only possible by splitting the texture up, so that each 16x16 region has it's own 256x256 texture.
-Object support (32 different objects types max, no limit on the number of objects themselves)
-A very easy to use engine
-More (much too much to list)!
-Bugs-
Undo/Redo does glitch occasionally with paint mode, but very rarely (unknown reason?, so never got fixed)
**It is strongly recommended to use halo shg's memory cleaning .dll with this, to massively reduce memory usage and increase performance Mem Clean.dll link
Comparison to Liquid Light
-The output maps run slightly slower than liquid light maps displaying the same amount because of an internal loop (slightly slower meaning about 1fps slower in the hundreds, so 119 vs 120.
-The output maps are highly compressed, leading to a MUCH smaller output file, and it decompresses fast (users a .dll) and it loads much faster than Liquid Light
-This supports regions, (Liquid Light doesn't, well atm apparently they are working on it)
-Both support tree generation
-Liquid Light has a better UI, and is more user friendly
~~Brett14;
PS: Please ignore a user named PiePerson!'s comments. Thank-you.
