Mark Overmars
Jun 24 2007, 01:09 PM
I have now finished the converter program to turn Game Maker version 6.0 and 6.1 games into executables that do run under Windows Vista. For more information and the file to download, go to the Wiki entry:
http://wiki.yoyogames.com/index.php/Making...r_Windows_VistaMark Overmars
erthgy
Jun 24 2007, 01:12 PM
Good job Mark!
`erthgy
metal-games
Jun 24 2007, 01:26 PM
this is mint-just what i need since i don't have gm7-good job
Tarik
Jun 24 2007, 01:33 PM
Nice work.
ragarnak
Jun 24 2007, 02:12 PM
QUOTE (Mark Overmars @ Jun 24 2007, 02:09 PM)
I have now finished the converter program to turn Game Maker version 6.0 and 6.1 games into executables that do run under Windows Vista.
Any chance of an upgrade of the "rundata"-file used by the GM v6.x programs so the created executables with those versions will automatically be compatible with Vista (and, may I hope, still run on all the OS-es they do now) ?
npc3232
Jun 24 2007, 02:23 PM
I tried replacing the 6.1 rundata file with the rundata file for gm6.1 and it didn't build anything at all.
freaked
Jun 24 2007, 03:08 PM
Great!! Please make this is a a pinned topic.
Eyas
Jun 24 2007, 03:14 PM
QUOTE (ragarnak @ Jun 24 2007, 05:12 PM)
QUOTE (Mark Overmars @ Jun 24 2007, 02:09 PM)
I have now finished the converter program to turn Game Maker version 6.0 and 6.1 games into executables that do run under Windows Vista.
Any chance of an upgrade of the "rundata"-file used by the GM v6.x programs so the created executables with those versions will automatically be compatible with Vista (and, may I hope, still run on all the OS-es they do now) ?
No can do, Game_Maker.exe checks for the size (or hash maybe) of the rundata file. Though I certainly hope Mark creates a new version of GM6 with an update runner data, I seriously doubt it'll happen.
My question is: what is the difference between this converter and the Beta released previously?
uuf6429
Jun 24 2007, 05:25 PM
The beta was a test and this is supposed to be complete right?
But I've got some concerns with this (I won't say it in public).
Anyway good work Prof. Mark!
Regards,
Christian
Eyas
Jun 24 2007, 05:26 PM
Yeah, but what are the improvements I mean.
Daniel-Dane
Jun 24 2007, 05:35 PM
QUOTE (npc3232 @ Jun 24 2007, 04:23 PM)
I tried replacing the 6.1 rundata file with the rundata file for gm6.1 and it didn't build anything at all.
Because you can't. That is supposed to [NOT] happen.
QUOTE (Wiki)
Please realise that you are not allowed to redistribute converted games unless you are the creator or copyright holder of the original game.
I thought the creator could sell all his copyrights.
Potnop
Jun 24 2007, 05:54 PM
Wait, this converts the actual executable or the editable?
Eyas
Jun 24 2007, 05:57 PM
executable.
NakedPaulToast
Jun 24 2007, 06:03 PM
QUOTE
QUOTE (Wiki)
Please realise that you are not allowed to redistribute converted games unless you are the creator or copyright holder of the original game.
I thought the creator could sell all his copyrights.
The creator can sell copyright, and in that case the purchaser is now the copyright holder. How does this impact the wiki quote?
Daniel-Dane
Jun 24 2007, 06:14 PM
Then since the creator doesn't have any rights then he shouldn't be allowed to redistribute it.
uuf6429
Jun 24 2007, 06:25 PM
So what? Isn't that the same with the games we create (with the appropriate licence)?
pgg
Jun 24 2007, 06:28 PM
That is hardly the point of this topic.
Daniel-Dane
Jun 24 2007, 07:31 PM
QUOTE (uuf6429 @ Jun 24 2007, 08:25 PM)
So what? Isn't that the same with the games we create (with the appropriate licence)?
But we do not sell our rights... at least not all of us.
uuf6429
Jun 24 2007, 07:40 PM
Oh I see what you are pointing at. So for example you download a gm6 exe game (which ain't yours) and want to convert it but it is illegal. Well you could ask the creator to do it for you then.
Daniel-Dane
Jun 24 2007, 08:11 PM
No, no. It says that only the creator or whoever have the copyrights may redistribute. But what if the creator do not have any rights (sold, for example). Then they are only allowed if the copyright holder (the buyer) allows it.
FredFredrickson
Jun 24 2007, 08:14 PM
I don't understand what the fuss is about - obviously, Mark meant that you are only allowed to distribute the converted applications if you are the one who holds the rights to. There shouldn't even be a discussion about it.
Daniel-Dane
Jun 24 2007, 08:15 PM
Yeah. But that doesn't hold in the courts.
Eyas
Jun 24 2007, 08:20 PM
QUOTE (Daniel-Dane @ Jun 24 2007, 11:15 PM)
But yeah, it'd be better if it was corrected.
uuf6429
Jun 25 2007, 09:04 AM
I agree with Fred, there's too much fuss about this.
Daniel-Dane
Jun 25 2007, 10:42 AM
You can always say I meant this. What if someone steps into the court and say, I didn't mean to kill her, I just had a tick while holding my finger on the trigger. Really? Yes, Judge. Okay then, you're free to go.
uuf6429
Jun 25 2007, 10:53 AM
Hahahaha, verrry funny only problem here is that from the creation of GM there wasn't any court case minimally connected or related to it.
StapleGun
Jun 25 2007, 11:09 AM
All Mark is saying is. Don't convert someone else's game to a Vista compatible binary and then post it on the forums. It's their game, they will do it if they want to.
BrandMan211
Jun 25 2007, 08:54 PM
Nice job Mark.
Potnop
Jun 25 2007, 10:51 PM
Hey, does this make it so the game is also compatible with Win 98 and stuff too the way original GM 6 games were or does it take that away?
And does this convert it as if it were a GM 7.0 created game or does it simply add compatibility?
Heh, I jsut converted a game. It went from 1.03 MB to 1.79 MB. Damn Vista!!!!
Eyas
Jun 26 2007, 08:06 AM
IT simply adds compatiblity, it doesn't make it an actual GM7 exe.
Also, the game will still be compatbile with win98.
[BTW, many GM7 games are compatible with win98]
And, if you zip the exe, it will return to its original size.
freaked
Jun 26 2007, 08:08 AM
Zip the exe
RAR the ZIP
Put RAR in installer!
FredFredrickson
Jun 26 2007, 06:07 PM
QUOTE (Daniel-Dane @ Jun 25 2007, 02:42 AM)
You can always say I
meant this. What if someone steps into the court and say, I didn't mean to kill her, I just had a tick while holding my finger on the trigger. Really? Yes, Judge. Okay then, you're free to go.
As if anything that's being said on this forum is legally binding anyway, lol.
Daniel-Dane
Jun 26 2007, 06:22 PM
QUOTE (freaked @ Jun 26 2007, 10:08 AM)
Zip the exe
RAR the ZIP
Put RAR in installer!
Just 7zip it from the start and you will end up with a smaller file anyway.
Ivo Georgiev
Jun 26 2007, 06:29 PM
Hmmm...good job but the exe's can be a lot smaller.
A gm 4 (compressed with Cexe) exectable is ~500 KB
A gm 5 (compressed with Cexe) exectable is ~650 kb
GM 6 exectable (compressed by Cexe) is ~ 1 mb
GM 7 (Vista) exectable (compressed with Cexe) is ~ 1,5 mb

C:\windows\system32\spired.exe (compressed with Cexe) is exactly 300 kb
Daniel-Dane
Jun 26 2007, 06:31 PM
You might want to change compressor then.
A.R.T.games
Jun 26 2007, 06:31 PM
thx just what i needed
Ivo Georgiev
Jun 26 2007, 06:34 PM
Uncompressed order-
Gm 6- ~ 1,1 MB (

rocks!)
Gm 4- ~ 1,2 MB
Gm 5- ~ 1,5 MB
Gm 7- ~ 2,7 MB

This are the results of my test.So vista is the problem not GM 6 because when you convert GM 6 exe to vista exe the size is 0,6 MB bigger.
Daniel-Dane
Jun 26 2007, 06:36 PM
QUOTE (Ivo Geprgiev @ Jun 26 2007, 08:34 PM)
Uncompressed order-
Gm 6- ~ 1,1 MB (

rocks!)
Gm 4- ~ 1,2 MB
Gm 5- ~ 1,5 MB
Gm 7- ~ 2,7 MB

Well, could you please make some
valid tests? Those you've tested are NOT empty.
Eyas
Jun 26 2007, 06:37 PM
Why are people so weird.. First of all, when you compress, they'll be the same.. and you'll always compress your game if you upload it.. so nothing changes.
Ivo Georgiev
Jun 26 2007, 06:37 PM
Jup they have 1 empty room.
I found the list with my results:
GM 6 - 1,06
GM 4 - 1,15
GM 5 - 1,44
GM 7 - 2,53
Daniel-Dane
Jun 26 2007, 07:03 PM
Game Maker 7:
Uncompressed: 2.19 MB
Zipped: 1.17 MB
Rar'd: 0.99 MB
freaked
Jun 27 2007, 06:49 AM
RAR's always better than zip,.
BTW, heres an IDEA. If you are running BOTH GM6 and GM7
replace GM6 rundata file with GM7 rundata file and then exe--make or play
Windapple
Jun 27 2007, 09:06 AM
QUOTE (freaked @ Jun 27 2007, 07:49 AM)
RAR's always better than zip,.
BTW, heres an IDEA. If you are running
BOTH GM6 and GM7
replace
GM6 rundata file with GM7 rundata file and then exe--make or play
That doesn't work, Game Maker checks the validity of the runner.
Daniel-Dane
Jun 27 2007, 09:13 AM
Have anyone tested the size and functionality of a Vista compatible GM6(.1A) exe? Like, 98(SE)/Me compatible, size, speed, etc.?
freaked
Jun 27 2007, 09:13 AM
Ya, Its about .50 MB bigger.
Daniel-Dane
Jun 27 2007, 01:22 PM
Bigger than what?
uuf6429
Jun 27 2007, 09:42 PM
Does anyone know which compression method is bvest for gm exes (apart from RAR)?
Spikehead777
Jun 27 2007, 09:48 PM
I had made my own tests with creating executables. In all tests, there was only a single room (so that it would compile), so it was pretty much empty.
Also, .zip files were compressed to maximum with PPM compression, and .rar files compressed with maximum compression as of version 3.40 beta 4.
GM6.1 --- 1,092 KB .exe, 993 KB .zip, 966 KB .rar
GM6.1 (vista) --- 1,873 KB .exe, 1,000 KB .zip, 897 KB .rar
GM7.0 --- 2,243 KB .exe, 1,111 KB .zip, 988 KB .rar
Mgamerz
Jun 27 2007, 10:31 PM
If I have BGM externally, will it still run?
Deri
Jun 27 2007, 11:08 PM
This program is just what I needed. Before, I didn't want to switch to vista because then all my favorite GM games wouldn't work. But now, I can just convert them! I especially like that I don't have to have the .gm6 file, so I can convert games that I already haven't made (as long as I don't give them to others).
@ Spikehead777 - That's interesting, a Vista compatible game made with GM6.1 is smaller than one made with GM7. That's one more reason for me not to use GM7.
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