--All functions for a particle type for a single particle
--Great user interface
--All functions for the emitter, attractor, changer, deflector, and destroyer.
--Generate random particle settings
--Lock settings so they aren't affected by random option
--Very functional codebox for changing values while testing.
--Import a GML file
--Export the particles, a tab, or the particle system to GML
--Export the above to the clipboard
--Save and open PDSF files, which include codebox gml
--Full capability to use external sprites(not saved however)
--Take screenshots of the particle, and even save GIF animations
--Shortcut keys
--Preferences for testing and exporting particles
--Fullscreen capabilities(stretches window)
--Detailed help files to help with using the program, and putting particles into your game
Why should I download version 2.3?
--Fixed the dimensions of the GIF capture image
--FPS turns red when on the crash prevention limit
--Fixed interface bug when switching to advanced mode
--Warns if the crash prevention is higher than the room speed
--The 'Set tabs each step' option is now saved in the pdsf
--Most codebox bugs are fixed
--Particle streams correctly when opened in advanced mode
--A lot faster pdsf saving and loading
--Help file was updated a lot for better clarity and accuracy
--Menu DLL is saved in temporary files now
--Particle step and death functions can now be imported
Screenshot 3
Screenshot 4
Screenshot 5
*OFFICIAL PD2 PAGE* - INCLUDES: updates list, FAQ, extra particles, etc.
*OFFICIAL PARTICLE DOWNLOAD TOPIC*
Downloads now include some pdsf and gml examples that you can load.
Download from WHFF
Host-a
Box
Instant Play
download the chm file (compiled help. outdated)
You may need to extract the files before running!
Credit: Credit is not required for anything generated, but you may put credit as "Alert Games" if you want to.
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Before posting it here please check the included help files first. There is also an online FAQ, which is found HERE
NOTE:
Particle Designer no longer supports file association. This is when you click on a file in explorer and opens with Particle Designer. The reason for this is because computers with problems(such as trojans or other reasons) would cause problems and Particle Designer would close. If you really want this feature, PM me about it
When I export the particle and put it in my game, it gives me an error!
QUOTE
Be sure that you have everything necessary for the particle to work. The particle system creation code is not exported on default. You can change this in the preferences, or just add "Sname = part_system_create();" before the particle is made. The reason for this is so unnecessary extra particle systems are created.
My particles lag a lot when i put it into a new game
QUOTE
be sure to check that the particles and particle system is only created once. They only need to be called in the create event, and they can be used with multiple objects. Once you are done with the particle, you can delete the system if you need to. To stream the particles with an emitter, it only needs to be called once. But you can change the region in other events.

