QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
In the update to come you mean? Because it doesn't work for me yet.
Yes, all three of those bugs are fixed but not yet uploaded.
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
The flask doesn't seem to work when you're inside a vehicle. At least, a full flask didn't work for me when I needed it during the battle at the end of Chapter Two.
Ah, very true. I'd forgotten to copy the events from the Player object. Flask drinking and anti-death in the boat is now fixed (though not updated). Of course, whether or not you'd actually be able to open and drink from a flask while driving a boat is questionable...
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
QUOTE
- The 'view shake' thing when you take a hit in the chase section - should I include this for ALL damage moments, even on foot?
Certainly not, the effect would lose it's impact.
Thank goodness; I realised after posting that that almost none of the standard rooms use views.

QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
I don't think the frequent deaths made the game too hard - the saving spots helped out in passing difficult corners so far (but I'm only in chapter 3). If anything, the dificulty needs some balancing, but your playtesters (us) help you out in that aspect. I've been playing it on and off over the past few days (being ill at home this has made a great passtime) and so far I've always been able to make progress.
That's extremely good to hear. As it should be.
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
1. The dialogue boxes in the game are the only interface elements that require to use the mouse, which I find a bit confusing. You're using the show_message_ext(str,but1,but2,but3) command a lot for this. But it allows you to specify which letter can be used to indicate the keypress - for example, &Yes and &No will accept Y and N for clicking those buttons. It would make navigation a lot easier, if you would just add & in front of the valid key character.
Ah, so they can! Amazing, I didn't have a clue. I'll begin working that in at once. Would there be a way to make the three options react to Z-X-C instead, or is it only the initial letter of the button word which counts?
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
2. At the end of chapter 3, Daska tells me to look around the city for something useful and afterwards asks me whether I wish to go. I can only find one useful thing in the city, which I can't obtain yet, but get nothing. He lets me go nonetheless. I'm unsure whether I enter the cave well-prepared - shouldn't you 'make Daska check' whether all the important items are being carried before allowing you to the cave?
Fair point. I'll change it.
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
3. There are several people around the planet who I suspect want an item which I have not been able to find. But maybe they're just there for illustrative purposes and should lead to no sub-quest at all. I'm not sure whether those are just red herrings or that I'm missing some objects here and there.
If they explicitly ask for or express need for an item, then they're probably part of the trading sequence which I imagine you've started already. If not, start in New Samosa - your current item is then displayed in the Pause menu.
QUOTE (Smarty @ Jan 20 2006, 07:29 PM)
4. My current pocket limit is 500 (I'm sure I can go higher as a particular gun powerup costs 650). The hero keeps picking up coins but the counter stays at the max amount. It would be less confusing if those coins would instead just kept lying about (and disappear after a while as they do, of course).
Hmm. It is the normal way of adventure games (at least, the Zelda series) that all items are obtained on acquisition whether or not you need them. The more pressing reason is that Ark has a tendency to grind if there's too much happening, especially on older machines, so anything which allows objects to disappear (especially if they wouldn't help either way) is worth keeping, I think. If nothing else, out of tradition.

QUOTE (S-Chuck @ Jan 20 2006, 09:08 PM)
That's impossible to say. After getting a feel for the game, I almost never died despite having played through the entire game several times. In many ways I thought it was too easy, so you can't very well ask if the game was easy or hard and get a single decent answer that would satisfy.
Well, as long as it does become doable with practice, that's all that matters.
Thanks.