Nonsense, you'll soon get used to it.

Here's something helpful:
Village - Dungeon 1 WalkthroughEach paragraph represents a different room.
New Samosa Village:After listening to the NPC who wakes you up and entering your name, talk to the NPC sitting at the table facing south. He will give you the sword. Leave the building and continue south to the library, which has a computer symbol over the door. Inside, talk to the NPC on the left next to the SAT station and he will activate it. Head upwards onto the raised area and to the red computer at the back on the left, and save your game.
Now go back outside and head to the east of the village. Talk to the NPC in the small kiosk to open the crystal-collecting sidequest. A crystal image should appear on your HUD, near the health and Credits displays. Now go into the large building on the hill north of the kiosk, and go inside. In here, if you have 200 Credits, talk to the NPC on the left near the bath-like object (MPMR unit) to refill your health.
Talk to the NPC with a hat on in yellow on the right of the room (on the small platform) to receive the key to the village gate and a radio transmitter. Exit the building and go to the north edge of the village. Press Enter on the lock in the middle of the gate to unlock and open it. Head out into the overworld.
Field: North Outskirts:There's very little you can do in the field at the moment. Head north five screens to the mountain lodge. Go inside for Coffee, a gambling fruit machine and a ball minigame on the first floor if you wish. Otherwise, head north again past the lodge to reach the highest mountain peak. Walk up to the small rocky pedestal at the end of it and select 'Yes' to launch the next cutscene.
After the cutscene, head south into the tunnel to reach a cave filled with ice. Go through the entrance set in the north wall on the pond to reach the first dungeon: the ice caverns.
Dungeon 1: Ice caverns:Getting the first key:In the first room, save your game at the terminal. Then head east.
Head north, avoiding the enemies and especially the ice trap in the middle of the room.
Avoiding the ball projectiles if you can, hit all four red switches on the ground with your sword within a certain time limit to unlock the north door. Go through it.
Use the tiles to arrange the nine blocks into the square shape which appears on the floor. The order is: Right-hand, upper, lower, left-hand. This unlocks the door east. Go through it.
Go south.
Cross the water by staying exactly in the middle. This makes it more difficult for the water snakes to harm you.
Go east, but do NOT use your sword on the enemies. If you do, you'll see why.
Three more block puzzles:
- Upper, right-hand, lower, left-hand;
- Upper left, bottom right, bottom left, centre top;
- Left, bottom, centre (just revealed), top;
If you press the wrong tile and get the puzzle stuck, hit one of the red switches to reset the puzzle.
In the next room, in each square of blue tiles, step on one of them in this order:
- Upper right square, bottom-right tile;
- Lower left square, top-left tile;
- Lower right square, bottom-left tile;
- Upper left square, top-right tile;
Head east.
In the next room, hit the red switch to start the puzzle. Then hit each coloured spinning enemy with your sword in this order:
- Green
- Red
- Yellow
- Blue
...to unlock the doors. Go south.
Miniboss: Intent Form: LinkThis miniboss is composed of several pieces and will chase you if it detects you. It can 'see' further when it's facing you and when it's not moving. Only the 'tail' piece is ever vulnerable. If you sneak up on it and attack its tail, it will chase you. To survive, run behind one of the walls of torches and out again, trapping the miniboss behind them, then run away until it loses interest. Repeat until dead, then grab the small blue crystal which appears in the centre of the room. Head north.
Head west.
Head north.
Hit the switch to disable the line of traps, and head west.
Unlock the door by placing the crystal in the pedestal in the middle of the room. Head north.
Getting the rifle:Head north.
Here, you can go either east or west.
West:
Cross the room avoiding enemies and projectiles, which may knock you into the pit. Hit the projectile source with your sword to disable it, and/or head north.
Walk across the moving tiles and head east.
Hit the red switch to unlock one wall, then step onto the red tile to get off the raised section. If both walls are unlocked, go north, otherwise go south then east.
East:
Cross the room avoiding mortar shots and pits. Head north.
Avoid flame traps and pits. Head west.
Hit the red switch to unlock one wall, then step onto the red tile to get off the raised section. If both walls are unlocked, go north, otherwise go south then west.
Hit the small target-shaped switch with your sword and fight all the enemies to unlock the door. Open the chest, then go south.
Weapon obtained: Pulse RifleGetting the second key:Return to the entrance room by going south four times, then go east.
Avoid the ice trap, and go north.
Shoot the two targets on the north wall with your rifle while avoiding the ball projectiles to unlock the east door. Head east.
Head east.
Head east.
Walk onto the raft and hit the two red targets as you pass below them to raise the block in the water. This will make you head north.
In the tunnel, fire at the small red switches to lower the nearest block each time. The direction to face for each switch is:
- Right
- Up
- Left
- Right
...and you will head west.
Here, you need to hit specific switches to lower the next block in your way before you hit it. The order is:
- The furthest south switch on the wall (face left);
- The furthest north switch on the wall (face up);
- The switch on the platform in the middle of the room (face up);
- The furthest east switch in the room (face left);
- The furthest south switch in the room (face down);
- The switch on the south platform (face down);
After landing, use the stairs.
Head east.
Head east.
Avoid the enemies by walking between them as they pile towards you, and open the chest on the platform to receive a second crystal. Then walk onto the hole which just appeared in the floor to return to the ball-projectile room.
Head south.
Head east.
In the entrance room, fire at the grey pillar to knock it over. Cross the water and go east.
Here, hit the ball enemies with your sword towards the blocks on the stairs to create a path through them. Head north.
Unlock the door by using the second crystal. Head north.
Getting out...Head north.
Head east.
Walk over to the smashed radio box on the lower area to launch a cutscene.
BOSS: Possessed gunshipThis boss has four attacks:
- Machinegun (high speed) which does not aim for you, but fires straight ahead of the gunship.
- Machinegun (med. speed) which will fire straight at you if you are within a certain angle of the gunship's front.
- Unguided missiles, which will deploy and fire straight down towards your outcrop.
- Guided missiles, which will home in on you and explode on impact.
To avoid these attacks, use the rocky walls which are scattered across the area. But be careful - they can only take a limited amount of damage. To damage the gunship, simply fire at it. If you hit one of its missiles and it's close enough to the explosion, it will take even more damage. Shoot the yellow sac-plant on the right-hand wall to generate ammo, or if you run out, use your sword.
When the gunship is destroyed, head east.
After the cutscene, head south.