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Smarty
Welcome to the competitions topic! If you have a competition to announce, post it here.

Remember: On the Community forum you are not allowed to post any topics concerning a competition.

Your announcement MUST follow the rules below. If it doesn't contain all necessary information or the rules aren't followed, it may be removed.

Competition rules:
  • Contests announced here may use any game-creation software, but they must permit Game Maker creations to be submitted.
  • Your contest must be hosted on another web page or a forum (not this one). You must provide the link in your post.
  • Your contest must have a definite deadline.
  • Your post must contain a summary of the competition goals and rules.
  • You may only have ONE competition post here.
  • Do not place any other topics concerning your competition on the GMC.
  • The responsibility for the competition is yours - we will not negotiate for you.
  • We maintain the right to remove the post from this list if we suspect improper competition handling.
Other information guidelines:
  • It is recommended you put a list of prizes in your post.
  • Prizes may not include registration keys.
  • If you need to change the date or the details of your competition, you can edit your competition post. You may also update your post to create / maintain a list of participants.
  • Competition posts will be deleted a few weeks after the indicated deadline.
Have fun!

Smarty
homebrewpc
GMArcade.com Time Contest!



GMArcade has just announced its second contest, with the theme of Time. The deadline will be March 30th, which gives you a hefty six weeks to finish your game. Prizes consist of GMArcade Coins and books from the renowned game development professor Jonathan Harbour. For more information visit the contest page.

~HomebrewPC

templargfx
Challenge details :

Definition :

Several times throughout the rules I refer to a code snip, by this I mean a single "execute code" D&D item from the CONTROL tab


Rules :

MP_GRID and all related grid functions cannot be used.
MP_POTENTIAL_STEP can be used though
AI's can in no way modifiy or effect other AI's
Bullets cannot be passed information AT ANY TIME (other than direction at creation)

Specifications :

AI must use a 32x32 pixel circle mask (centred) (this will be replaced by myself at comp time to ensure consistancy)
AI's sprite can be no larger than 40x40
bullets must use a 3x3 pixel SQUARE mask (centred) (this will be replaced by myself at comp time to ensure consistancy)
bullet sprites can be no larger than 5x5 (drawing functions can be used to add effects if you wish, but not to increase the central size of the bullets look)

Walls are 32x32 solid blocks. your AI should refer to walls as wall_obj only. Wall origin will be 0,0

AI's must be parented to an object ai_parent
Bullets must be parents to an object bullet_parent

You can have ONLY 1 AI object and ONLY 1 Bullet Object

You can have as many scripts, and sprites as you desire, in regards to sprites, you may change the sprite of your AI object whenever you like providing that the sprite and mask settings are returned to there previous settings before the end of the code snip. (as I will be setting masks of all AI to a sprite of my creation, you will need to store the current mask id into a variable if you change masks, to ensure that you set your mask back to the correct sprite)

This is to allow each AI to accurately find bullets and AI on the map

The Maps in which the AI will battle it out are to remain a secret. they will all be completely contained (wall objects surrounding the outside) and no wall object will ever overlap another (ie, the map will be a 32x32 grid). Have fun coming up with a path finding system THERE WILL NOT BE MAZES

When your AI creates a bullet, it cannot give the bullet any information (other than direction), also, the bullet can never read any information from the game world. Other than that, your bullet can do whatever it likes, with the following conditions :

Bullets must be destroyed after 150 steps
Minimum speed for a bullet at any one time is 3
Maximum speed for a bullet at any one time is 7
Bullets must be destroyed instantly if contacting a wall
If Bullets contact an enemy AI, deal 1 damage then destroy itself instantly
Bullets do not collide with other bullets
Bullets do not collide or interact in any way with there creator.

AI's can do things to other Ai's, such as deactivating them during a step etc, as long as : It is completely reverted before the end of the code snip. it does not change or effect the other AI in any way past that code snip. the enemy AI will be no different to what it was at the beginning of the step.

AI's can move at a maximum speed of 5 (speed is determined by measuring the distance between the position at the start of the step, to the position at the end of the step)
AI's must have a local variable my_health, and set it to 100 at creation. This cannot be modified by your own ai, only enemy bullets.
AI's can only create a bullet at a maximum of once every 15 steps, and must create at the centre of the AI.

Room_speed will be 60


I will give 1 month for you to create your own AI. No Collaboration is allowed, so dont test each others AI's out on each other, that defeats the point!

Once all entries are in, AI will fight it out in a 1-on-1 battle. with the winner moving onto the next round, fighting one-on-one with winners of the previous round

1 round will last no longer than 10 minutes. if both AI remain, the one with the most health wins. if both have the same health, an additional time of 5 minutes will be given. after that time, both AI's are still alive, and both still have the same health, it counts as a draw, and both will move to the next round.

In the final rounds, this will be slightly different. new maps will be created in an attempt to find a clear winner. if it happens that two ai's that do not move make it to the final round, I will make a room with a wall between the two that will be removed after a set time, to allow line of sight to each other

Your AI's Object should be names in this type of convention :

yourname_ai_obj
yourname_bullet_obj

example :

templargfx_ai_obj
templargfx_bullet_obj

I have created my own AI for this competition, and the final end-all winner of the competition will have there AI go up against mine for a final battle.

The following file is an EARLY version of my AI to give you an idea of what can be done

http://willhostforfood.com/access.php?fileid=17359
This is a zipped EXE file.
1,2,3,4,5,6,7,8 changes to different rooms I created for testing.
R to remove/enable FPS cap
I for AI info

Entries should be submitted to me via PM, please send either a GM6 or GMK file containing your AI object, Bullet object and sprites only. I will apply parents, masks etc

Once the competition time has come to an end, I will merge all the entries together into a single file, which contains the maps to be used, and a controller to keep track of everything and choose opponents. Each "match" will be recorded using FRAPS, and once a winner is found, the videos, an executable of the competition and the winner details will be released

I have attempted to run this once before, but had a great lack of interest. hopefully I will get a few more entries this time! (only got 1 entry last time!)

Please post any queries or requests for clarification here

PRIZES :

Only a prize for the winner, and not much of a prize really:
I will create an avatar, banner, logo, icon, etc (max 400x400) of anything you like (just look at my game in my sig, and you'll see I can sprite)

This competition is not really meant to be about the prize, but about you knowing that you created an AI that crushed all others! (like mine does tongue.gif )


ENTRY DEADLINE : 28/FEB/09

ENTRIES (OR INTEREST SHOWN) :
1 )Chhaaiinnssaaww! Get Some!
2 )Potado


Thanks for looking and (hopefully) entering!
Nijg
More information about it can be found right here.


First Prize = U.S $200
Second Prize = U.S $100
Third Prize = U.S $50

Game Maker Station's first official competition, Real Time Strategy.
takes place: (May 29 2009 [10:51am EST] to November 20 2009 [1:35pm EST])

Goals:
The goal is to create a Real time strategy game with the following:
> Your Soldiers (Modern or Medieval)
> Enemy Soldiers (Modern or Medieval)
> Food Gatherers (optional)
> Main refuge (Your Fortress or Castle)
> Gold Gatherers (so you can pay for resources)
> Builders [optional]
> & Others (things you think would make the game more interesting)

The game must include at least 2 levels, and 2 difficulties. You may put a level editor in the game as desired [totally optional]. Be creative, we want to see scenery as well. For example: trees, brush, grassy background, etc. You are free to add extra stuff in. Please choose your game play to be simple, yet fun. Also please include a help part in your game explaining exactly how to play [failure to add the help will result in automatic disqualification].

~Original post by Fred (owner of GMS)

If you have any questions, please don't ask me, but ask at the GMS Forums, as I am not the one in charge of this competition.
bugaham games
THE GAME MAKER UNIVERSE'S THIRD COMPETITION
For more info, go to my blog, the Game Maker Universe.

The Game Maker Universe’s third competition! I picked three possibilities, and my blog readers voted, and the votes are in!
Your task, if you choose to accept it, is to create a game based off a book. Here are the guidlines:

Book: 15 points, make sure your book is a well known book (or play), and has NOT been made into a game or MAJOR movie yet (eg, War Of The Worlds) a major movie (at least to me..) is a movie that huge amounts of money has been spent on the actual movie, and merchandising in toys, games, and books (yes they do make books for movies based off books)

Gameplay: 15 points, make sure your game is fun to play

Sound: 5 points, beautiful music counts for 4/5 of these points and the other 1/5 goes to sound effects

Graphics: 5 points, a nice style, eye candy, or whatever you like.

Bonus: 40 points, These are pure bonus points and are for if you go above and beyond in a category. Up to 40 points are achievable in bonus. These will NOT COUNT AGAINST YOU!
So a perfect score would be 80/40 and an awesome score would be 40/40.

Now, for your favorite part! PRIZES! Much better than last time.

First: Game on front page, special page with anything you want on it , free copy of a game that I’m never going to release on the web (and its finished) advertizing space on my signature on many forums, website advertized on the front page, and a review of your game on the front page, and a super-special first place banner! Wow. Twice as much as last time!

Second: Game on front page, special page with anything you want on it , free copy of a game that I’m never going to release on the web (and its finished) a review of your game on the front page, and a super-special second-place banner!

Third: Game on front page, a review of your game on the front page, and a super-special third-place banner!

Community Favorite, to be decided after first, second and third (since it can't be first second or third), gets: Game on front page, a review of your game on the front page, and a super-special community-favorite banner!

All runner ups will get a participant banner.

So now, more information.
The contest will go from June 17, to October 17. This gives you FIVE MONTHS to work on your game. How will you submit your game? Well, you will submit your game in THIS blog post. Its as simple as that.

If you wish to be a judge, please pm me or post on my blog, but keep in mind that judges CANNOT SUBMIT GAMES.
Ok, hurry up and submit your game soon! Get to work! And have fun!
Bugaham Games
desertdweller

Competition #03

Sponsored by:



GameCOG is proud to present its third competition! Updates and other information concerning the comp is available on the GameCOG Community forum topic.

Theme: Explosions
Have fun interpreting this one.

[Theme is a modified suggestion of gamewizkid's]

Prizes:
First Place: $20 + Review + Front Page Showoff + Gold Badge/Award + Banner
Second Place: Review + Front Page Showoff + Silver Badge/Award + Banner
Third Place: Review + Front Page Showoff + Bronze Badge/Award + Banner

All Participants will be shown on the front page (list), and will be awarded the Participant Award and Banner.

GameMold.com is again sponsoring our competition, offering the GameMold Choice Award of $20.


Rules:
By neglecting to follow the rules below, your game will automatically be disqualified without the need of a warning. Please make sure to take the time to read through the rules carefully.

- The game you submit to the competition must be all of your own work, or work that you own the rights to

- The game should be created within the time given and not started earlier.

- The game must be submitted before the deadline (given below).

- The game must be posted as a project on GameCOG to count.

- You may team up with another/other member(s) if you choose to do so. If so, we will send the money to whoever makes the entry post, and any negotiations from there you will have to do on your own.

- Your game can be created in any program/tool/programming language of your choice, as long as the game can run on a Windows operating system.

- Your game must be family-friendly. This means no excessive violence, drug references, sex, etc. We will be the judges of what is family-friendly and what is not. Just ask yourself if you would play the game with your grandma watching over your shoulder. (We do realize that since the theme is Explosions games might be a tad on the violent side).

- We reserve the right to disqualify any game for any reason. We will do our best to be reasonable in our decisions.

Deadline:
Starts: 12:00 AM GMT -6 Saturday, July 11th (That's 6:00 AM GMT Saturday)
Ends: 11:59 PM GMT -6 Saturday, August 29th (That's 5:59 AM GMT Sunday)

Your game must have been added as a project by the deadline.

Prize Money:
In the case that you win, the prize money will be sent via PayPal. If you do not have PayPal (Or cannot use someone else's Paypal account (parent/guardian/friend) ), we cannot guarantee that we will be able to send you the cash prize.

The GameMold Choice Award will also be available through PayPal. If you happen to live in New Zealand, you also have the option of a Bank Transfer.

Judging:
Theme: /25
Gameplay: /25
Graphics: /20
Plot/Design: /15
Music: /10
Other: /5

Judging will be judged by Tdub311, DesertDweller, and Noel using the point system above. The game with the highest total score from the judges will win 1st place. (second highest -> 2nd place, 3rd highest -> 3rd place, etc.)

NOTE: All questions and concerns concerning this competition should be sent to DesertDweller or Tdub311. (Here or on GameCOG) Drazzke will be out of town for the duration of the competition, (he will be present for the actual judging) and TD Games is likely to enter the competition, so neither will be available to answer your questions.

Submitting your game:

- You must first be a registered member of GameCOG.net

- Go to the Project Submission Page, and submit your project (This must be done before the deadline!)

- Leave a reply in this topic, with a direct link to your projects page (As must this!)

- Allow up to 48 hours for your game to appear on GameCOG (It would be a mistake on our part if this didn't happen on time, so this isn't part of the deadline)

FAQ:
May I use resources (e.g. graphics, music, or GM extensions) made by someone else in my game?
Yes, but we ask that the original authors either explicitly stated that anyone may use their work for any purpose, or that you obtain their explicit permission for this competition.

May I make my game in Flash, Squirrel, or any other programming language?
You may use any program and programming language you desire. However, the game must be playable on the Windows operating system, and it must not require that we download some other program (aside from the standard Adobe Flash Player) Basically, if none of the judges can play the game after taking reasonable effort attempting to do so, the game will not be judged.

Will TD Games get an unfair advantage because he's an admin?
We will do our best to make sure that all entries are judged impartially. We do our judging via DropBox, so TD will not be able to access our judging files until the competition is over.

Why such a long period of time to hold the comp? I liked the four week setup better!
We felt that a seven week timespan for your programming would allow those of you who want to make more developed Adventure games and RPGs the necessary time to do so. If you would prefer the four week timespan in future comps, feel free to mention that in this topic.

I have a concern that isn't addressed here. Who should I contact?
Either PM me or Tdub311. Drazzke cannot guarantee that he will be available at all during this competition, (he will be judging though) and TD Games is participating. (and more importantly not judging)

Promotional banners:

300x60


500x100
Available in the official topic.

290x30
Available in the official topic.

Alternative 290x30
Available in the official topic.


Banners made by AndyWiltshireNZ - lead game designer for GameMold

The official GameCOG Competition 03 Flash Game:
http://gamecog.net/comp03flash/

Promotional Flash Game made by Drazzke.

We've already seen a ton of interest in the GameCOG Community, and hope to see you join us.

List of games submitted so far (ordered by submission)
None so far


Well, we think that's about it!


Happy Game Developing!
The GameCOG People
zachman


Here we go guys! Gm3d's 3rd competition!!

The theme is 3d Minigame, so you have to create some sort of 3d minigame, something that can be played for a short time, something like Tetris or Solitaire. The game can be anything, with any theme, but it must be a game that can be played for short time spans, like 5-15 minutes.

Winners will be voted on by the members of Gm3d. Any ties will be decided by me, Zachman, or a member of the Gm3d Staff. If you submit an entry, you can not vote on your entry, you must vote on someone else's.

Please check out the competition thread on the Gm3d Forums for more information.
http://gm3dforums.com/index.php?showtopic=177

Here's the rules:

* Must be an 3d Minigame as defined above, and created with Game Maker.
* You must be a member of Gm3d, and you must post your entry in the competition topic. If you are not a member, you can register by clicking here.
* The entry must include a .gm6 or .gmk file, and an .exe of the .gm6 or .gmk file. Please place your files in a .zip file, not .rar file. Rar files will be accepted, but I prefer .zip files wink.gif
* If you use someone else's textures, code, etc., you must give proper credit.
* Game should be under 20mb. If it is slightly over, that's fine. Dlls are allowed. The combined total of the .gm6 or .gmk file, the .exe, and any dlls and model files you have must be 20mb or under though.
* Deadline for entries is Friday, August 14th, midnight CST. Any entries after that time will not count.
* You can host your game anywhere, including yoyogames.com, but it must be downloadable. I will mirror hosting, if I find necessary.
* Games should be in windowed mode, not fullscreen.

Rules subject to change. If you're effect does not comply with any of these rules, your entry may be subject to disqualification.

Prizes will be an award tacked onto your Gm3d profile, and you will also get a signature banner to place in your sig. Prizes will be given to 1st, 2nd and 3rd places.

Good Luck Guys!
Spydog
The fantastic indie games website Game Jolt is hosting its second game design contest! (The official thread can be found here.)

Running Date: August 1st, 2009. The contest will run for a whole month and end on the 31st of August at midnight Eastern US Time.

The Theme:
The theme is Axioms. Don't know what an axiom is? Here's a good definition from wikitionary:
QUOTE
"A self-evident and necessary truth; a proposition which it is necessary to take for granted; a proposition whose truth is so evident that no reasoning or demonstration can make it plainer."

Game Jolt will provide a list of ten axioms (see below). You must choose at least one to base your game around (although you can choose more than one). When you submit your game, be sure to tell which axiom(s) you decided to theme your game from.

List of Axioms:
- A picture is worth a thousand words
- Beauty is in the eye of the beholder
- Even a broken clock is right twice a day
- Laughter is the best medicine
- No good deed goes unpunished
- Quitters never win; winners never quit
- Actions speak louder than words
- Where there's smoke, there's fire
- In the country of the blind, the one-eyed man is king
- A burnt child dreads the fire

The Prize:
Three winners will be picked. All three will be featured on the front page of the site. You will also be entered into the closed beta of their advertisement revenue sharing system (if you're not already in). The first place winner will win a free single game of their choosing from Steam (no packs)! All contestants will also receive a Freakin' Good Time -- courtesy of Game Jolt.

The Rules:
- Your entry must be an original game created just for this contest.
- Your entry must match up to at least one axiom.
- Collaborations are fine. Go for it with someone else! Teamwork is good!
- Multiple games can be submitted this time. (You can not place more than once, though. If you get first place with one game, you won't get second or third with another)
- There are no restrictions on creation tools, libraries, file sizes or anything like that. Make it in Game Maker, make it in Flash, code it up from scratch yourself, whatever you want to do. Just make sure it runs on a Windows operating system, or all the judges may not be able to play it.
- Pre-existing game engines are acceptable.

How to Enter: To enter your game into the contest, you must upload the game to the main site (http://gamejolt.com/). After doing that, reply to this thread with the URL to your game and the axiom(s) you covered.

Let the game designing begin! lmaosmiley.gif
-Toms-
Platformer of the Month


This competition is specifically for Platform games. It will be held once a month, to choose the "Platformer of the month"
and may expand into other game genres as time goes on. If you want to submit a game please read the rules below.

This months deadline is September 10th


Rules:
-The Game must be a platform style game
-The game can be 2D or 3D . EX: 2D: Super Mario Bros (NES) 3D: Super Mario 64
*the judging will be the same in the case of both games
-The Game can not be a game you have already made or a recreation of an already made game.
EX:you cannot make Mario game, or a Kirby game.
-You must own all the rights to everything in your game
EX: You must have made everything used on the game yourself, or you have to have
legal rights to use those things in your game,anything from sprites to music to game code.
-All game must include and info page about the game
-If any rules are not followed your game will be immediately removed from the competition

Judging:
All games will be judged through a point system.

Graphics: 15 points for Graphics, if your game is 3D the judging for graphics will be lighter taking into account thta you have had to create full 3d models
Sound: 15 points, 10 for music and 5 for sound effects.
Gameplay: 50 points, is your game fun and entertaining to play?
Interface: 10 points, how easy is it for people to navigate through your menus, and to use the game?
Effort:5 points, did you just randomly through some sprites together or did you actually work at the game to make it better.
Bonus:10, you can receive bonus points for doing anything more then exceptional

Total Points: 100
Perfect Score: 100/100

All the judging will be done by me (-Toms-) until more judges can be found then judging will be done by a group of Judges.

Prizes:
Best Overall Platformer:Your Name and link to your game will be placed in my Signature along side the Invitation for this Comp recognizing you as the
platform game creator of the month
Best Graphics: Your Name will be posted here in the post with a link to your game and the title of Best Platform Graphics
Best Sound: Your Name will be posted here in the post with a link to your game and the title of Best Platform Sound Design

Please PM the link to your game to me, make sure that it is fully playable and is the final version.
If you want to participate just start making your game and PM me to tell me your interested. smile.gif

.There will also be These same prizes for "All Time" instead of just the month.
Any one can Join!




Platformer of the Month Recognition Board


Monthly


Best Platform Game Creator of the Month:

Best Platform Game Graphics of the Month:

Best Platform Sound Design of the Month:

Of All time

Best Platform game Creator of all time:

Best Platform Game Graphics of all time:

Best Platform Sound Design of all time:

Prize winners will be updated as soon as they are chosen

This Months Game Entrants:

Join in the Challenge!
Just PM Me!
FB-Productions

About

My first competition. Here you can read all about it.

Theme

The theme for this competition is Summer. Start thinking!

Deadline

The deadline is from the 11th of August 2009 16:00 GMT+1 to the 11th of October 2009 16:00 GMT+1 which gives you two months to make your game!

Rules

You must make your game in Game Maker 6 or 7 (can be registered and unregistered).

You can’t take other material , only if the creator allows you but you must put his name in the credits.

You must submit your before the end of the deadline. Submit it here (in my blog as a post) or on the GMC by PMing me.

You must follow the theme.

Your game must not have been started before the begining of this competition.

You can work in a group but must credit everybody who worked on the game.

You must not beg me to put your game to first place or something like that.

If you don’t follow these rules your game won’t be judged.

And please first tell me you're a contestant and then make your game!

Judge

I am the judge for all games.

The games will be judged as following:

Gameplay: Max 10 points

Graphics: Max 10 points

Music and sounds: Max 10 points

Story: Max 10 points

Overall: Max 20 points

Bonus: Max 10 points

The normal maximum score is 50/50 but if there is a tie I will deal the bonus points so that we can select the winners.

Prizes

1st place: I will make a web-site for the game. You will choose the theme. A download , tittle , logo , description , review and a first place banner and an extra page about you. (NOT A PROFESSIONAL DOMAIN) And uploaded on my web-site.

2nd place: I will make a web-site for the game. You will choose the theme. A download , tittle , logo , description , review and second place banner. (NOT A PROFESSIONAL DOMAIN) And uploaded on my web-site.

3rd place: I will make a web-site for the game. I will choose the theme. A download , tittle , logo , description and third place banner. (NOT A PROFESSIONAL DOMAIN) And uploaded on my web-site.

Great prizes , huh? biggrin.gif

Contestants

ramses12
bugaham games
epicCreations

Winners

The deadline isn’t over yet!

Original post: http://fbproductions12345.wordpress.com/20...-1-themesummer/

-FB-Productions
toadfrogs

Theme Music for this competition:
Seasons - The veer Union
Music Video: http://www.youtube.com/watch?v=c8HpfJ3_nQU


Theme: No colors
- Games with no colors, or rather have a color of black and white.

In this competition, you will make a game with the theme "No Colors". The game can be at any genre, it could be a shooter, strategy, etc. The deadline of submitting games will be until September 25, 2009. So start thinking of making games, without color.

Prizes:
-Prizes in this competition are not money, because this competition is for fun.
But no worries, I have better prizes.

1st Place: Your Game will be displayed at the homepage of ToadArt Productions site. Game Reviewed for the database, an Interview with the creator and a special banner.
2nd Place: Your Game will be displayed at the homepage of ToadArt Productions site. Game Reviewed for the database, an Interview with the creator and a special banner.
3rd Place: Your Game will be displayed at the homepage of ToadArt Productions site. Game Reviewed for the database, and a special banner.

Rules:
-You should be registered in ToadArt Productions Community.
-Entries should be posted in this forum: Click it here!
-The game should be created within the time given and not started earlier.
-The game must be submitted before the deadline (given below).
-The game can be made with any game making software.
-The game you submit to the competition must be all of your own work.
-The game can be played only in windows.

Judging:
Theme: /20
Gameplay: /20
Graphics: /15
Sounds and Music: /10
Story: /10
Extras: /5

Deadline:
Start: (Sunday)August 16, 2009 - 11:00 PM GMT -6
Ends: (Saturday)October 24, 2009 - 5:00 PM GMT -6 [EXTENDED!]

List of games:
"CHALK" by eazygoin67
"Transfer" by snowyowl

That's all and good luck for those who will enter!
KetchupMaster

www.GameBuilder.info is holding it's 3rd Annual Happy Halloween Competition! This year we've got some awesome prizes up for grabs:

Prizes
1st Place: $150 Cash!
2nd Place: Shirt and Mug
3rd Place: Mousepad and Keyring

Rules:
  • The theme is "Happy Halloween." Characters can die, but they must die happily.
  • Games can be made with any game creation software or programming language, including GameMaker
  • The deadline for entries will be November 3rd, at 11:59 AM GMT.
  • Games can be simple, and don't need to be particularly extensive.


EDIT:
Scoring Info:
There will be three judges. Each judge will give each game a score out of 10 for happiness. In addition, each judge will give each game a score in their assigned category.

Graphics (15 points) - Judged by Adam
Gameplay (15 points) - Judged by Ricky
Sound/Music (10 points) - Judged by KetchupMaster

The total score for each game will be calculated as follows:
Total Score out of 50 points = Graphics Score + Gameplay Score + Sound/Music Score + (Happiness Score 1 + Happiness Score 2 + Happiness Score 3)/3

Visit http://www.gamebuilder.info/world/content/...een-competition for more info.
Skarik
Ultimate 3D Forums Link

Submission Deadline: 11:59:59 at December 31st, 2009. Lots of time.

If you are working on your own project, now is the time to make a small Christmas style minigame that will relax your nerves. If you are not Christian - you can now blow up Santa or some other major figure and win something for it.



Rules and Judging edited October 17, 8:25 AM Pacific Time

THE CONTEST:


THEME: CHRISTMAS
LIMITATION: 5 MB MAX


Rules
  • Limit two (2) submissions per person.
  • Teams may be formed. The above rule still applies.
  • Any submission that does not pertain to the theme will not qualify to compete.
  • Any submission that does not stay within the limit will not qualify to compete.
  • The U3D community shall decide whether a submission meets the above two rules.
  • Any submission deemed by the U3D community not meeting the rules will not qualify to compete.
  • Any submission not using Ultimate 3D for rendering the majority of the submission will not qualify to compete.
  • To enter your submission, either post in the U3D forum topic or contact me, Skarik. You can get my email here.
  • Relax. The rules aren't strict. Your submission just needs to use Ultimate 3D and pertain to the competition topic.


Judging
  • Judging is to be determined by the U3D community and four (4) elected members of the U3D community.
  • The 3 submissions gaining the most votes from the U3D community a month after the deadline shall be submitted to the elected members for review
  • The four (4) elected members of the U3D community must write a review for each select submission and choose the best
  • For the better of the understanding of the U3D community and others, the elected members shall judge the submissions to a total of 65 points according to: game play for twenty (20) points, graphics for ten (10) points, relevancy to the theme for five (5) points, relevancy to the limit for five (5) points, sounds and music for ten (10) points, innovation for five (5) points, presentation and detail for five (5) points, and story for five (5) points.
  • All this amounts to is judging done by the Ultimate 3D community. Sometimes it'll help your popularity to join the forums, other times it'll help just to stay away.


Prizes
If you've got some ideas, don't be afraid to contribute! If there actually is some sort of a turnout this time, maybe Dr. Best - the guy who made Ultimate 3D - will be motivated to edit the website's front page. Try to stay away from cash prizes, as some of our members do not like to bring money into these things.

Visit the official topic on the Ultimate 3D Forums for more info.
Visit the Ultimate 3D website for the Game Maker SDK.
brod


This is just a heads-up to let you know that Game Jolt has started another competition on November 1st, 2009! The compo will be running for just one week this time, unlike the last competition, but I think anyone who's interested will find that to be plenty of time.

Three winners will be chosen. All three will be featured on the front page of the site. The first place winner will win a free single game of their choosing from Steam (no packs)! All contestants will also receive a Bloody Good Time -- courtesy of Game Jolt.

All the info you need to know (important rules and answers to often asked questions) regarding this competition can be found in the first post here + more will be added on November 1st: Click!

That about sums things up, so I hope to see some of you participate!
GMLismybeach
To celebrate the launch of our website we are holding a Christmas contest!

All encouraged to check it out!

Contest


Prize is pot style and starts at $10! For every person the RSVP's the pot goes up! We will total the total entries at the end and determine the total amount!

Tell your friends!
FredFredrickson
Reflect Games presents
Game Development Competition: Time Travel!


Reflect Games is holding a final contest for the year 2009! This competition will be centered around a single theme, time travel, and will allow developers a great amount of creativity in their interpretation and execution of that theme. Submissions will not have to be finished to be entered into the contest. Prizes are good! Read on for details!

What is time travel and how can it relate to a game?
Wikipedia explains time travel as "the concept of moving between different moments in time in a manner analogous to moving between different points in space." For your game, however, you can use any creative idea you can come up with to implement this theme. You could employ programming that allows the user to go back and forward through time, like Braid or Prince of Persia: Sands of Time. You could create a game where the player can explore two (or more) versions of a world existing in different times, like The Legend of Zelda: Ocarina of Time. You could simply make a game based in ancient history, where the main character arrive via a time machine. Or you can do whatever else you can think of, as long as it fits the theme somehow. We'd like to keep the goals of the competition on creating a good game, and not mire developers in the details.

Game Rules / Restrictions
• Your creation must be made with Game Maker (trial versions of GM are fine, but please no beta versions)
• The game must allow the user to interact somehow - this isn't another cut scene comp!
• The ESC key must exit the game at all times
• Final entries (as zipped EXE files) may not exceed 20mb

Competition Rules
• You may enter as an individual or as a team, but a winning team will be awarded the same prize as an individual, so make sure you know how you're going to split things up!
• You may use any version of Game Maker to make your game, as well as any combination of DLL's, GEX's, etc.
• No example / tutorial edits - the foundation of the game must be entirely yours (you can, however, get help coding from others, from the GMC, etc.)
• Graphics and sounds do not have to be original, but original is always better
• Games do not have to be completed to be entered into the contest, but it is encouraged that they are
• You may not enter a game that you have released prior to the start of the competition, or which you have entered in a previous competition
• You must be willing to submit the GM6, GMK, etc. in the event that there is question about the source of your code
• Judges will make the final call on all disputes
• One entry per person, one prize per entry

Duration
• The contest will last for a month - from November 10 through December 10 (the competition will officially end at 11:59:59 PM PST on December 10)
• All entries must be ZIPPED EXE FILES and sent as a URL via PM to me (FredFredrickson) at the Reflect Games forums or at GMC by midnight PST, December 10. You can host it however you like.

Judging
• This competition will have three judges - myself, David Perritte, and Spencer Crownover
• Entries will not be judged by how complete they are, but rather on their quality and presentation, how well they follow the theme (or bend it to their will), and how cohesive the game is as a whole
• Judges will assign points to each game based on the quality of the creation in relation to the rest of the entries. Final scores will be tallied and posted by me, and the winners will be the games with the three top scores
• Judges will be announced before the judging process begins
• Winners will be announced December 13

Prizes
• First prize will be any game (or combination of games) on Steam that amounts to $30 or less
• Second prize will be any game (or combination of games) on Steam that amounts to $10 or less
• Third prize will be any game (or combination of games) on Steam that amounts to $5 or less
• In the event that no entries are deemed worthy of obtaining a prize (you've got to try, after all), no prizes will be awarded, and the competition will sadly travel back to the future from whence it came, tears and all

Acknowledgments
Thanks to David Perritte for helping to give the prizes an extra bit of oomph this time around!

Further official announcements and discussion for this competition will take place at the Reflect Games forums. Registration is not required for you to enter the contest.

That should take care of all the details - I hope we see some good entries! There might be a shiny new game in it for you if you can come up with something good! Good luck!
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