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  1. Game Refuse To Play (9 replies)
  2. How To Keep An Object In Contact With Another (6 replies)
  3. Mp_grid_path (14 replies)
  4. Draw Event Before Create Event? (11 replies)
  5. Help With Smooth Movement (1 reply)
  6. Surface Problems With D3d... New Problem (16 replies)
  7. Matching Rotation Direction... (4 replies)
  8. Surface Vs View (20 replies)
  9. Smooth Texture Mapping Trouble (3 replies)
  10. Bm_min (6 replies)
  11. Drawing Outside The View ( Test It ) (139 replies)
  12. Slope Problem (1 reply)
  13. Looking For A Gm Bug Work-around <solved> (2 replies)
  14. Problem Printing Sprites Or Image Files (11 replies)
  15. How Can I Geet An Object To "float" (5 replies)
  16. A Question On Precise Collision Detection (6 replies)
  17. Pinpoint Precise Point Of Collision... (4 replies)
  18. Get Object Name From Id (0 replies)
  19. Isometric Fog Of War (6 replies)
  20. Keeping Games At A Constant Speed (23 replies)
  21. Ds_grid_write() Outputs A Series Of Numbers (5 replies)
  22. Compare Multiple Values Instantly (21 replies)
  23. Gm5.3a Is Missing Transform Sprite In D&d (10 replies)
  24. Game Engines (10 replies)
  25. Physics (0 replies)
  26. Am I Just Over Looking Something Here What? (3 replies)
  27. Sprite Handling- A Complicated Question (5 replies)
  28. Using Switch Statements (15 replies)
  29. Drawing A Hud Using Multiple Views (7 replies)
  30. Weird Problem With "cannot Compare Arguments" (3 replies)
  31. 'variable_global_set' To A 'ds_list' Id (3 replies)
  32. Getting Sprite Index From Sprite Name String? (4 replies)
  33. Color Loss... (2 replies)
  34. Updating Multiple Objects Position. (39dll) (5 replies)
  35. Drawing Inventory Based On Array... (2 replies)
  36. Need Help With My Movement Code - Never Mind (0 replies)
  37. Grid And List Interaction - Name Generator (6 replies)
  38. Moved: Problem With Ftp Dll (-- replies)
  39. Surface Problems... Same Post, New Problem! (11 replies)
  40. Isometric Depth Problem - Walking Behind Walls (11 replies)
  41. Mega Man Engine (room Transition + Color Swapping) (7 replies)
  42. Platformer Help (7 replies)
  43. Sound Problems In Vista (16 replies)
  44. Custom Image Animator (6 replies)
  45. Key Releasing In A Fake Step Event (8 replies)
  46. Mplay In Rts (5 replies)
  47. Turning The Square Into A Rectangle? (7 replies)
  48. Saving Uploaded Stuff (5 replies)
  49. Custom Controls [fixed] (6 replies)
  50. Space Ship Physics (13 replies)
  51. Making A Macro In Gm (0 replies)
  52. Particle Emitters And Particle Speeds/directions (1 reply)
  53. Sliding Wall Jump? (3 replies)
  54. Grid Based Point System (4 replies)
  55. Binary File Trouble (10 replies)
  56. Bad Audio Quality (7 replies)
  57. Advance Collision Checking And Distance Judgment (2 replies)
  58. Mplay Data Sending (2 replies)
  59. Rpg Game Lan Connect Failed + Other Problems (0 replies)
  60. Another Online Game Question (3 replies)
  61. Pls Help: Ds_queues In A Turn-based Game (8 replies)
  62. Surface Speed. (11 replies)
  63. Culling Not Working (3 replies)
  64. Help With Gmcurl (1 reply)
  65. Multiplayer Interface (5 replies)
  66. Difficulties With Arrays - Solved (4 replies)
  67. Real Out Of Bounds.. (4 replies)
  68. How Does Motion_add Work? (17 replies)
  69. 'creating' A Working Filetype (4 replies)
  70. Arrays, Out Of Bounds (2 replies)
  71. Efficiency: One Or Many? (7 replies)
  72. Help With "patch" System (4 replies)
  73. Windows Is Checking For A Solution To The Problem (4 replies)
  74. Moved: Help With 39dll (-- replies)
  75. Help With Drawing A Random Card (10 replies)
  76. Draw Round-rectangle Healthbar. (20 replies)
  77. Looking For A Considerable Speed Gain (4 replies)
  78. 3d Torch Problem (11 replies)
  79. Arrays... (14 replies)
  80. Deactivating Problem (10 replies)
  81. Neural Nets Question (4 replies)
  82. An Odd Code Problem (13 replies)
  83. Voice Recinition (4 replies)
  84. Path Warped Sprites (7 replies)
  85. Edge Finding (13 replies)
  86. Multiplayer Problem (9 replies)
  87. Sorting A Database (13 replies)
  88. Unknown Variable; (10 replies)
  89. Moved: Sending Files (-- replies)
  90. Multiple Object Followings (3 replies)
  91. Passing Image_angle Between Instances (21 replies)
  92. Finding Objects With Certain Variables And Saving (2 replies)
  93. Listing Out Game Servers In Mplay (3 replies)
  94. Collision Checking In Ai (3 replies)
  95. Shooting Problem (7 replies)
  96. Collision Help (2 replies)
  97. Time Control (slow, Stop Or Reverse) (4 replies)
  98. Creating Blurry Effect (47 replies)
  99. Finding Two External Common Tangents (0 replies)
  100. Moved: 39dll Problem (-- replies)
  101. List Hosted Games In Lan (14 replies)
  102. Working Together On A Game (7 replies)
  103. Check Whether A Grid-cell Is Free (7 replies)
  104. Resizing Object Using Image_scale (13 replies)
  105. Saving And Loading (2 replies)
  106. Animated Sprite Frame Skipping (5 replies)
  107. Quick Q's About Multiplayer (15 replies)
  108. The General Case Of This Code? (1 reply)
  109. Unusual Transparency Issues (3 replies)
  110. Decryption (4 replies)
  111. Surface Problems! (4 replies)
  112. Room Restart (9 replies)
  113. Blurring (12 replies)
  114. Snap To Component (help) (0 replies)
  115. Collisions/avoidance (0 replies)
  116. Mp_grid Point And Click? (6 replies)
  117. Mask And Collision Box (14 replies)
  118. Particle Problems [solved] (2 replies)
  119. Attempting To Draw An Expanding Cursor *solved* (2 replies)
  120. Dynamic Views? (3 replies)
  121. 3d Game, Making Things Go Down Hill (4 replies)
  122. Gm Functions Vs. Mathematical Formulae (22 replies)
  123. Stupid Background Problem. (6 replies)
  124. Multiple Depths With Single Object. Possible? (2 replies)
  125. Dragging The Screen Around. (7 replies)
  126. Image Quality In Full Screen (3 replies)
  127. Pathfinding Issue (3 replies)
  128. External Code Editor? (8 replies)
  129. Keyboard Interaction (5 replies)
  130. A* And Deciding It's Goal - Mmorpg Monsters (3 replies)
  131. Collision Problem (3 replies)
  132. Reading Text And Sprites From One File (9 replies)
  133. Draw_circle Vs. Ds_grid_set_disk (8 replies)
  134. Crack This. 2 (16 replies)
  135. Object Execution Order (20 replies)
  136. Can I Store An Array In A List? (5 replies)
  137. Background Particles Help (3 replies)
  138. Warp/cloak Illusion (14 replies)
  139. An Interesting Problem With Motion Add (6 replies)
  140. Perfect Circle Strafing (8 replies)
  141. Trying To Make Effective 2d Collision Detector (1 reply)
  142. Idea For An Inventory System Using Arrays (5 replies)
  143. Anyone Care To Help Me With Collisions (5 replies)
  144. Blend Modes (2 replies)
  145. How To Draw A Filled Polygon? (16 replies)
  146. Planetry Gravity (3 replies)
  147. Multiple Collision Detecting (2 replies)
  148. Approach To Grow And Move Away To Shrink (2 replies)
  149. 39dll Matchmaking (0 replies)
  150. Gamemaker Matchmaking Multiplayer Online (0 replies)
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