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Dll Question
(9 replies)
Midi Screwed Up?
(8 replies)
Multiplayer Sessions - Halo Style? Maybe? No?...
(105 replies)
The Emotional Npc - Making Games A Bit More Real
(72 replies)
Genetics Simulation
(54 replies)
Neural Nets - Implimenting Into Gamemaker?
(73 replies)
A Heads-up About Deactivating Objects...
(20 replies)
Infinite Space
(42 replies)
Custom Content For Online Games
(27 replies)
Blurs And Other Forms Of Image Manipulation
(14 replies)
Lighting In Games.
(11 replies)
In Need For A Good Working Prng
(41 replies)
Light Shifting, Bending - 3d Light Bending Example
(23 replies)
Ultimate Socket Question [best Sock For Mmorpg's?]
(52 replies)
Manipulating Shadows - An Equation Or Formula?
(49 replies)
Large - Small Rooms - Making Small Rooms Seem Huge
(74 replies)
Gml Function To Read Mappywin32 Map Tiles Layers!
(20 replies)
Gmsql And Highscore Tables - Client-side?
(20 replies)
Functions To Avoid: Faster Games Through Avoidance
(126 replies)
What Sets You Apart From The Crowd? Discuss Style
(122 replies)
Whats The Best Ai U Have Done?
(128 replies)
Software Analysis And Design Tools - Game Design?
(23 replies)
Learning Simulator
(17 replies)
Coding Methods And Theories - How Do You Code?
(28 replies)
Keyboard_wait(): Friend Or Enemy?
(20 replies)
Your Best Mathematical Calculations Using Gml
(108 replies)
Verlet Physics -> Colissions: How To Do It?
(29 replies)
Dealing W/ Data - What's The Best Method?
(1 reply)
Integer View Coordinates
(6 replies)
Creating Dedicated Servers For Multiplayer
(33 replies)
Ordering Collision Events - Most Efficient Method
(20 replies)
Resource Use - Best Performance
(16 replies)
The Great Random() Debate - Tested And Solved
(141 replies)
Multiplayer Techniques For "lag-free" Action Games
(23 replies)
Squad Based Ai
(62 replies)
3d Point Rotation
(7 replies)
Random Maze Generation
(40 replies)
Rope Phisics
(48 replies)
Compression - Real -> 24 Bit String
(11 replies)
The New Age Of Models And Importing - Texturing
(0 replies)
Gm 6.whatever Suggestion
(64 replies)
30 Minute Demo... Methods Of Recording Gameplay
(43 replies)
Map Editor Discussion - How Would You Do This?
(33 replies)
Smooth Rotation
(29 replies)
Gm Is Afraid Of Fill Rate?
(15 replies)
Using Dlls To Your Advantage, Speeding Up Gameplay
(21 replies)
Gm Functions Measured For Speed - 949 Tests In All
(20 replies)
Ideas To "fake" Normal/dot3 Mapping
(5 replies)
Light & Darkness + Directx + 3d Wrappers!
(20 replies)
The Problem Of Light Mapping And Ideas On Doing It
(30 replies)
Thoughts About Data Files For My Game
(13 replies)
Adding Code At Runtime - Expanding With Mods Etc
(49 replies)
File Loading Issues - Gm6 Seems To Have A Bug
(2 replies)
Multiplayer - Proper Script Execution
(4 replies)
Map Territories
(23 replies)
Ini's
(19 replies)
Object And Variable Naming
(67 replies)
Anti-aliasing Routines
(67 replies)
Gamemaker's Limits
(84 replies)
Collisions Using Collision_line
(13 replies)
Aerodynamics
(36 replies)
Multiple Inheritance With New Version Of Gm
(22 replies)
Plant Growth...
(13 replies)
The Rts Topic
(344 replies)
Polymorphism In Gml
(1 reply)
Shaken? -no Desturb..
(5 replies)
Webcams In Games
(26 replies)
Tracks
(21 replies)
Gm Sql In Comparison To Built-in Data Slot System
(5 replies)
Screen Resolutions
(117 replies)
Chatbot
(41 replies)
Sockets?
(1 reply)
Snake Fluid Movement
(1 reply)
Alternative Mysql Method To Gmsql
(8 replies)
Random Numbers
(138 replies)
Realistic Movement/momentum Transfer
(3 replies)
Slow Binary Functions
(23 replies)
Physics Of The Very Large
(102 replies)
Debugging
(33 replies)
Creating Gm Vector Engine,.
(23 replies)
Game Maker - Slow?
(45 replies)
Node Based Ai
(10 replies)
Loading Speeds
(7 replies)
Gm 3d Flight Model
(3 replies)
Another Geometric Algorithm
(6 replies)
Preloading Files Into Memory For Calling.
(14 replies)
Draw_sprite_part
(6 replies)
8 Direction Issue
(6 replies)
Help With Some Simple Ik
(4 replies)
Game Physics
(34 replies)
Top-down View Ai
(5 replies)
Finding The Indexes Of All The Paths In My Game
(1 reply)
Collisions -- Reactions And Physics?
(1 reply)
Running Scripts Externally
(9 replies)
Collision Scripting
(7 replies)
Anyone Ever Worked On Any Parser-based Games
(0 replies)
Gm And Memory Management
(0 replies)
Not Sure Where To Post This...
(5 replies)
Anyone Tried Monographic Substitution Ciphers?
(9 replies)
Snooker Collision Routines In C++
(23 replies)
Ai - Becoming Easy
(16 replies)
Speed Up The Game!
(51 replies)
D* Algorithms...
(7 replies)
Decimal Point / Decimal Comma
(10 replies)
Script Vs Piece Of Code
(25 replies)
I Believe That Gm Has A Flaw
(23 replies)
Drawing Patterns
(8 replies)
Loading Sounds Need To Be Improved?
(9 replies)
Modulo Operator
(9 replies)
Pointers
(11 replies)
Small Gm Variable Access Error
(7 replies)
Mouse_x , Mouse_y Anomalies
(5 replies)
Chance
(7 replies)
The While Loop
(24 replies)
Recursive Algorithm
(9 replies)
Obj Springing Back To Original Spot
(5 replies)
Does A Code For This Problem Exist?
(20 replies)
Binary
(82 replies)
Increasing Speed
(28 replies)
Math Problem
(2 replies)
Directx
(51 replies)
Having A Duel Room System
(5 replies)
Speeding Up A Game
(3 replies)
Alpha Speed Test ...
(41 replies)
Coding Standards
(23 replies)
Lag == Video Card?
(8 replies)
2 Of The Same Instance
(10 replies)
How Would You Go About Compiling Gm.
(51 replies)
Your Opinion
(48 replies)
File Format Text .gmd ?
(13 replies)
Gml Syntax Highlighting For Textpad
(17 replies)
The Rpg Topic!
(67 replies)
Does Gm Skip Questions If They Equal False?
(26 replies)
Random Numbers
(27 replies)
Physics
(12 replies)
A*
(15 replies)
Manipulating The Syntax Check ...
(4 replies)
Size Saver
(9 replies)
Instance_destroy Function
(19 replies)
Distortion Of A Simple Sprite Pixel By Pixel
(11 replies)
Compression Algerithem For Images/files
(2 replies)
Screen Frequency Issue
(14 replies)
Ai Algorithm
(27 replies)
Multiplayer For Rts Game
(16 replies)
Pathfinding Idea
(7 replies)
Array Sorting
(8 replies)
Room Speed Disscussion
(16 replies)
Impossible! Or Is It?
(2 replies)
Rotation Discussion
(13 replies)
3d Universe Extended...
(10 replies)
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