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RedChu

Member Since 11 Feb 2008
Offline Last Active Today, 05:39 AM

Topics I've Started

Wii U

25 November 2012 - 02:17 AM

The Wii U - Nintendo's next-gen game console - was released in the US last Sunday (November 18th), and is to be released on November 30th in Europe and on December 8th in Japan.

The Wii U is an improvement over the Wii in many ways; most noticeably in its graphics. Nintendo has finally caught up to the competition by providing HD graphics, which is something that the Wii lacked. It is capable of 1080p, though its launch titles are all 720p (as far as I know, at least).

In terms of power, the Wii U is either on par with or slightly more powerful than the current/last-gen consoles (360, PS3). With this knowledge, one might argue that the Wii U is not a next-generation console, but then I would argue that it is a next-gen console as it is Nintendo's next-gen console. The Wii U may be more powerful without the gamepad, to which the console constantly streams both audio and video to.

The Wii U gamepad is how you will play games. Think of it as the bottom screen of a Nintendo DS: the gamepad has a 6.2" touchscreen which is used to play games without the use of a television, or to provide functionality to games played on the television screen. The gamepad features 2 control sticks, a directional pad, four face buttons (BA, YX), two shoulder buttons, two rear Z (trigger) buttons, a camera, microphone, accelerometer, gyroscope, sensor bar/strip, speakers, and even supports NFC (near field communication) with compatible items. The gamepad appears to be bulky, but it takes only a few minutes with it to get used to its size until it feels natural to use.

Nintendo has finally ditched friend codes (in their previous usage) in favor of Nintendo Network IDs. Nintendo Network is an infrastructure similar to XBL and PSN, and provides means for online multiplayer, video chatting, and game downloading via the eShop. Each console supports up to 12 Nintendo Network IDs, and these IDs are currently non-transferable to other Wii U consoles, meaning if you for some reason lose your Wii U, you will have to create a new NNID; I am not sure if this means that your downloads/purchases are also non-transferable.

In addition to Nintendo Network, the Wii U introduced Nintendo's very own social network, called Miiverse. Miiverse is a mix between Twitter and an online community/forum: users can select from a number of "communities" to post to (such as apps and games available on the Wii U). While playing a game, players can hit the home button on the gamepad, select the Miiverse icon to simultaneously launch Miiverse, and post messages and screenshots for players around the world to see, comment, and "yeah" (yeah is the equivalent to liking something on Facebook). It's honestly a nice addition to the console, as it provides means for players to communicate with one another on a mass-scale, similar to how an online forum would work (only it's on the Wii U itself). You can also add friends, follow fellow Miiverse users, and send private messages to others through Miiverse as well.

All in all, I think the Wii U is great. It's obviously no match for PC, and definitely won't be as powerful as Microsoft or Sony's future consoles, but I do believe that it will be able to stand its ground and sustain itself. The gamepad provides a new way to play games, just as the Wii did with motion controls; I am glad that the focus has been taken off of motion controls for the most part, though.

I bought mine at midnight on launch day, and I haven't regretted my purchase yet. (This is unusual, as I typically regret all of my purchases immediately afterward.) I got it for $300 despite the deluxe bundle's MSRP being $350, mainly due to Walmart's price matching policy and a local store selling the deluxe bundle for $300. I bought ZombiU, which I had second thoughts on after reading IGN's review of it, but I decided to keep it anyway and see just how bad it was for myself: I was not disappointed. IGN's score of 6.2 (or whatever they gave it) will likely turn others away from the game, but I am glad I stuck with my decision.

ZombiU is a fun, entertaining, and genuinely scary game, but it is a survival horror, so don't expect Left 4 Dead or something similar. You play as a survivor in an apocalyptic London that's overrun by zombies, and your only goal is to survive. Supplies are scarce, and survival is unlikely if you go out guns blazing: you have to be strategic and cautious if you want to live. Graphically, it's worse than an Xbox 360 in my opinion, at least the zombies are; the environment isn't that bad, but they are by no means next-generation graphics, and they don't have to be because it's a fun game regardless. It should be noted that I'm playing with the Wii's standard AV cables instead of HDMI, as the TV I currently have does not have an HDMI port.

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Anyway, what are your thoughts on the Wii U? Did you or are you planning to buy one? This topic is open for discussion, but do keep in mind that it's about the Wii U and only the Wii U, so don't turn this into a platform war. :medieval:

Sandbox Moderators

22 August 2012 - 03:41 AM

Here is a list of moderators on the YoYo Games Sandbox.

It is more efficient to use the report system on the Sandbox than to contact a moderator directly with a report concerning the Sandbox, as another moderator may be available to handle the problem quicker.

YoYo GameCard Generator

20 September 2011 - 03:39 PM

The idea came to me after seeing someone's forum signature advertisement for their game which contained various comments that people had made on his game. What if people could have signatures that contained live statistics gathered directly from their game's page on YoYoGames?

And that's exactly what YoYo GameCard Generator does; generate images that display real-time statistics of your game, including its rating, play count, the last comment posted on its page or an optional message of your choosing.

Back when I first made the generator, there were 6 designs to choose from. Those designs have now been discontinued, though all images generated prior to the update will retain the old design. There are now four new designs to choose from:

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Dark
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Light
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Mini Dark
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Mini Light

The original idea was for the images to be used in signatures, but they can be used anywhere you wish.

Link: YoYo GameCard Generator

Suggestions, ideas and other general feedback is and always will be much appreciated.

2D Game Marketing Survey

15 March 2011 - 08:06 PM

I'm conducting a survey on the marketability of 2D games (not necessarily made with Game Maker).

The survey consists of 6 questions, each of which require an answer. The purpose of the survey is to find out what is potentially marketable and what is not and to gather information on genres and other things.

You can take the survey here.

Most of you, since you're on a game making community, probably make games. The results of the survey will mostly consist of opinions from a game developer's point of view because of this, and in order to get a wider view of the marketability of a 2D game, I ask you to share the survey link with people you know who don't make games or know anything about it. Obviously, you are not required to do so if you don't wish to.

No matter what, the more responses the survey gets, the more accurate and informative the results will be.

The results will be released at some point in the future (not necessarily soon), mostly dependent on the amount of responses it gets. Your participation is appreciated.

The Black Hole That Wants To Eat Me

08 May 2010 - 07:10 PM

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*** UPDATED: November 14, 2010 ***

Updated control scheme and added ability to toggle music on and off at the title screen. Other than that, not much has changed.


It was just another peaceful day in space. Stars from millions of light-years away flickering like that of a lit candle... no one could have expected that a black hole seemingly just appeared in the middle of nowhere, causing massive destruction and loss of lives.

I was awakend by the eerie silence that is space. I stood up only to realize that I was standing upon a lone platform deep in space, close to the black hole. It was pulling me towards it... I ran, but its force kept getting stronger...

-----

The Black Hole That Wants To Eat Me is a simple arcade/platform game where you repeatedly press the SPACE bar to build up strength to survive as long as you can while a black hole is pulling you.

Through the course of the game, the black hole will strengthen and the rate at which your strength will diminish increases, making for a more difficult challenge in your quest for survival. Along the way, colorful balls will float towards the black hole. These balls are power-ups that, when you collect, will give you a strength boost for a limited time, weaken the gravity of the black hole or reset the rate at which your strength diminishes.

You can jump with the SHIFT keys to collect power-ups or avoid obstacles (gray colored balls). Hitting an obstacle will take away any strength you already have built up, as well as increase the gravity of the black hole or the rate at which your strength diminishes.

Your death is inevitable, but you may as well try to survive for as long as you can. There's also an online highscores board so you can see where you stand amongst the others.

Links:

YoYoGames Page/Download
GameJolt Page/Download
Online Highscores

File Size: 4.8MB
GM Version: Game Maker 8.0 Pro
Fullscreen: Yes, but press F4 to go to windowed mode. It does not change your screen resolution.

Screenshots:

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