// Sprite drawing
global.paddleRot = (mouse_x / 360) * 100;
// Full Shield
if(status == 3)
{
draw_sprite_ext(paddle_3Shield, -1, x, y, -1, -1, global.paddleRot, -1, 1);
}I have tried it numerous ways already, any help is appreciated. If you want to use hints, its probably better for me in the long run. Thanks again!



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