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blopit

Member Since 03 Feb 2008
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Topics I've Started

What's so wrong about eating dogs and cats?

27 August 2012 - 12:03 AM

There is a bias in judging actions towards animals.
I recently watched this video (see below), where the CEO of Rayfish Footwear addressed the situation where his company's rayfish breeding facilities were broken into, vandalized and the company's entire stock of live rayfish were stolen and released into the wild. If you didn't know, Rayfish Footwear breeds rayfish, they genetically alter the colours & patterns of the rayfish to consumer demands and uses their leather to make shoes which they sell at a high price of 15K. In response to the break-in, the CEO addresses a very important issue that I, have never understood nor has anyone been able to properly answer.
Why do we have an issue with the mistreatment of some animals (pets,rayfish,whales) and not others (cows,pigs,chickens)?
Why do people take such extreme actions only for animals they don't consider should be food?
I talked about this a couple months back in a vegetarianism topic but there wasn't any real discussion about it.

Some people justify killing some animals for food and I suppose I can respect that but some say that killing other animals for food is wrong? I just don't see the difference! What constitutes a just murder of an animal? Like:
Killing pigs is justifiable but killing dogs is completely cruel???
Like what perplexes me the most is that eating dogs is frowned upon but eating pigs isn't. Maybe it's me being a vegetarian for most of my life but that doesn't make sense to me :/.
"But dogs are pets!" yea but so are pigs!
"But dogs are smarter!" yea but just as much as pigs! Pigs are very intelligent and can learn some things faster than dogs! They even play video games!



skip to 2:40




I've been a vegetarian my entire life so I may not understand, but someone please explain to me what justifies killing an animal.
I hate the people that shriek at the thought of eating a dog or a cat but go home and eat their pork without the thought of the pigs that literally screamed while entering the slaughter house.
How can people can release 200 genetically altered rayfish into the wild to 'save' them without thinking about the thousands of animals that will die due to their effect on the ecosystem?

So, what justifies the death of an animal?
That is doesn't make the animal extinct? Elephant ivory is banned as elephants are now endangered but, blue-fin tuna is still on the menu.
That the animal doesn't suffer? The rayfish were well kept (supposedly) but, chickens today are still beheaded live.
That the animal is food? Pigs are common house pets and dogs and cats are commonly used as food.
That the animal is prey? Pigs, dogs, crocodiles, cats, rattlesnakes, chickens, and various other animals people commonly eat are omnivores and in the middle of the food chain.

You see all these crying kids in Africa on TV but have you ever looked around at all the homeless scattered across every street.

Why do we choose to protect some animals and neglect others that are worse off?

So,
What's so wrong about eating dogs and cats?






Auto-saves and Better Sprite Editor

15 July 2012 - 02:30 AM

I have gm8.1 so I don't know if these issues have been addressed or not.
Many times, for some reason I don't know, Game Maker crashes on me. Sometimes it would crash after I've worked on a project for several hours without saving.
There should be an auto-save option because I find this problem very very frustrating. Maybe add the option in 'Preferences' to save every X minutes? There should also be temporary saves for projects that have yet to be saved as a .gmk file.

Also I think the editors could be improved.

I tend to use the GM's sprite editor a lot for small pixel art so I'd like to see some improvements to it. It would just be nice to have these helpful features.

Sprites should be easier to manipulate in the sprite preview window
I really dislike using the little blue arrows at the top to move stuff around.
You should be able to drag and drop the sprites to move them around. A little blue line could show exactly where a dragged sprite is going to be placed once it's dropped.

There should be a way to mass edit the sprites
Sometimes I want to change one colour in my sprites and would have to go through each one and it's a pain

The sprite editor should have a grid
Being precise is cool

In the sprite editor, each sprite should have layers that can be edited individually
Sprites in another layer can't be edited while in different layer
Layers should be able to be added and arranged
Sprites are then virtually merged by stacking (1st to nth) layers to produce the final sprite
Layers should have the option of being seen, with lower alpha, in other layers

Skill Ideas

26 March 2012 - 12:59 AM

Ok I'm making an RPG space exploration game

This game is going to have a lot of depth especially in terms of classes and abilities.
There are Multiple tiers of classes (All classes have been made BTW)
Tier 1 has only one class [Newbie]
Tier 2 has:

CLASS NAME (Weapons/Special Equipment)                           ROLE: Primary Role > Secondary Role, Secondary Role ...
  • Fighter (Swords, Axes, Polearms, Shields; Fists);           ROLE: Melee DPS > Tank, Burst Melee DPS
  • Novice (Tomes, Staves, Hammer, Shields);                     ROLE: Heal > Buff, Tank, Magic DPS (Single target)
  • Shooter (Bows, Guns, Cross Bow);                                    ROLE: Ranged DPS > Scout, Shredder
  • Rogue (Daggers, Throwable, Claws)                                 ROLE: Burst Melee DPS > Scout, Shredder
  • Mage (Wands, Staves, Orbs, Tomes);                               ROLE: Magic DPS > Buff, Debuff, Heal
  • Undead (Scythes, Souls);                                                      ROLE: Tank > Melee DPS, Magic DPS, Heal (Self only)
  • Trainer (Pets, Whips)                                                            ROLE: Buff > Ranged DPS, Debuff, Shredder
  • Psychic (Dolls, Tomes, Orbs)                                             ROLE: Debuff > Buff, Magic DPS, Scout
GUIDE:
  • Melee DPS: Deals close single and multi target physical attacks.
  • Tank: Has some crowd control effects (Stun, Silence, Slow....) and is generally more difficult to kill due to high relative defence/magic defence, hit points, regeneration (+ self healing) and/or defensive abilities. Offensive abilities are usually slow and not instantaneous (DoTs). Defensive abilities reduce damage taken and/or inflict damage/status effects on attackers.
  • Burst Melee DPS: Deals high, instantaneous, single target damage with skills but they have long cooldowns and/or mana costs.
  • Heal:     Heals hit points and/or mana of self and/or party members. Can revive party members and/or self (in special cases) and can offer HoTs
  • Buff:     Buffs stats of self and/or party members. Can add bonus passive abilities to self and/or party members.
  • Magic DPS: Deals close and ranged single and multi target magical attacks
  • Ranged DPS: Deals ranged single target physical attacks
  • Scout:    Fast and elusive; can easily (sometimes sneakily) maneuver to various places. Has escape mechanics to slip away from combat as well as avoid getting hit altogether.
  • Shredder: Deals damage a lot and really quickly. Usually uses critical strikes. Uses DoTs in some cases.
  • Debuff:    Debuff enemies. Can eliminate, steal, affect an enemies buffs in some way. Debuffs usually lower stats and/or offer crowd control effects. Can add negative passive abilities to enemies.
Tier 2 is unlocked at level 5
Tier 3 at level 15, and the rest doesn't matter right now
Classes need to be unlocked to be used

A new class can be unlocked every 5 Character levels and when one class's level gets maxed out (Class Level 20).
You can unlock any class in any tier you have unlocked as long as you have met that class's prerequisites.
For example:
-Tier 3 Sorcerer requires a level 5 Mage to be unlocked.
-Tier 3 Monk requires level 3 Fighter and level 3 Novice.
Classe levels are seperate from the character's level and thus they level up seperately.

I think those are all the details you will need if you are looking to help me.
I'm asking for your help to help me make abilities for the 8 classes listed above.
Each class has 6 abilities:
1 is a full passive ability such as a basic stat increase
1 is an active passive ability such as bonus fire damage on attacks or defence increases for a while after being hit. You can make it so that this stacks if you want it to
3 are any abilities.
1 is an ultimate ability with high mana cost and long cool down

Basically a combination of or just:
  • Physical / magical / True damage
  • Buff (See Guide)
  • Debuff (See Guide)
  • Crowd Control (Snare, Stun, Silence, Teleport to...)
  • Revive
  • Damage reduction / Shield / Invincibility / Immunity
  • Stealth
  • Movement (Teleport, Jump, Dash...)
  • Add/Deplete resource (including but not limited to Hit points, mana)
The ability can be:
  • Active (instantaneous when used)
  • Active Dual (Secondary ability after first is used)
  • Active Charged (Charged for Full Effect)
  • Active Cast (Ability is used only after cast time)
  • Active Direct Skillshot (Launches a projectile which does ability  to first enemy and/or ally hit)
  • Active AoE Skillshot (Launches a projectile which does ability to all enemies and/or allies in a line AoE)
  • Toggle (Persistent when toggled)
  • Aura/Stance (Persistent when activated)
  • Passive (Always persistent)
It's target can be:
  • Single enemy target
  • Area of Effect (Multiple targets, can be any geometric shape)
  • Nearest # of enemies (Locks onto the nearest # of enemies)
  • Self / Ally
Of course anything really is possible

Stats that you can manipulate include but are not limited to:

Hit Points
Mana
Cooldown time
Cast time
Attack Speed
Movement speed
Jump Height
Ranged Damage
Melee Damage
Magic Damage
Defense
Magic Defence
Damage Nullification (+ and %)
Damage Reflection (+ and %)
Defence Penetration (+ and %)
Magic Defence Penetration (+ and %)
Focus Factor (can be any number; reduces the chance of special defences)
Block Factor
Dodge Factor
Parry Factor
Counter Factor (does not negate damage but deals an instant counter attack)
Physical Life Leech (%)
Magical Life Leech (%)
Physical Mana Leech (%)
Magical Mana Leech (%)
Physical Critical Hit Factor
Physical Critical Hit Damage (%)
Wisdom (% Increase healing power)
Faith (% Increase healing on self)
Life regeneration
Mana regeneration
Resiliance (reduction of intensity of crowd control (e.g.  roots turn into slows; silences allow for reserved mana))
Tenacity (reduction of time of crowd control)
Elemental Piercing
Elemental Resistance

Elements are in 10 groups:
  • Mind/Aether/Magic
  • Fire/Lava
  • Thunder/Light
  • Grass/Life/Wood
  • Air/Sound/Sonic
  • Water/Ice
  • Death/Poison/Toxic
  • Earth/Sand/Mud
  • Stone/Metal/Crystal
  • Space/Shadow/Dark
Ok I think that's enough explanation of what you can use.
Here is an example of what I want:

Class: Class Name
Full Passive: Name; Description
Active Passive: Name; Description

Ability 1: Ability Name
Cool Down: Seconds
Cost: Amount; resource type
Desciption + Details


Ability 2: Ability Name
Cool Down: Seconds
Cost: Amount; resource type
Desciption + Details


Ability 3: Ability Name
Cool Down: Seconds
Cost: Amount; resource type
Desciption + Details


Ability 4: Ability Name
Cool Down: Seconds
Cost: Amount; resource type
Desciption + Details


Numbers can be represented as 'A lot', 'some', 'few', 'high', 'low', 'fair amount' etc.
OR 5-500 where 5 is hardly any in terms of defence and damage and 500 is a lot
Distances can be represented the same way where 5 is in contact and 500 is farthest possible view distance or edge of view

Here is an example of a class that I have already made:
This class is a branch of the Fighter Class


Class: Bruiser
Full Passive: Rough; Physical Att + 40 , Physical Defence + 20
Active Passive: Street Cred; Nearby enemies have their physical attack reduced by 30

Ability 1: Mach Punch
Cool Down: 15
Cost: 100 mana
Active Charge: Deals 10-300+(7% - 200% physical) damage in 10 AoE
Charge time is 10 seconds


Ability 2: Herculean Charge / Enraged
Cool Down: 20
Cost: 80 mana
Active Dual:
Herculean Charge - Dash forward 300 knocking enemies into the air for .75 seconds and dealing 130+(65% Physical damage)
Enraged - Come to an immediate stop and push away enemies; Increase your Phydmg by 45 for 10 seconds


Ability 3: Back Step / Clothesline
Cool Down: 7
Cost: 20 mana
Active Dual:
Back Step - Dash 150 backward
Clothesline - Stun behind you in 10 AoE for 2 seconds and dealing 60+(20% Physical damage)


Ability 4: Jaw Breaker
Cool Down: 78  
Cost: 200 mana
Active:
Ability Range: 300
Dash to an enemy, Deal 200+(150% physical)  Physical damage, Silence for 6 seconds, and knocked into the air for 3

You don't have to make all the abilities for a class but you can help make one!
Also ALL classes are made! If you have an idea for a class and it's abilities, I'll let you know of the most relative one.

BTW YOU WILL BE CREDITED

Blopit Map Maker

16 March 2012 - 07:34 AM

  • Title: Blopit Map Maker
  • Description: Short Description
  • GM Version: GM8.1
  • Registered: Yes uses DLLs and Data Structures
  • File Type: .zip
  • File Size: 46KB compressed; 128KB uncompressed
  • File Link: LINK
  • Required DLLs: NoiseHelper.dll

Summary

Ever wanted to make your own world? Like in Minecraft? Well now you can!
This Map Maker uses Perlin Noise to randomly generate terrain!
Then it generates elevation, moisture and drainage maps and uses them to make biomes!
Far from perfect though but still pretty cool.
You can easily use this to pre-make huge worlds like they do in 'Realm of the Mad God'
Settings can be changed to make millions of different types of maps! Like mountainous regions and completely swampy regions.


Maps have 3 seeds which can be used to remake the same maps
Maps can be of any proportions. This one is 512 pixels by 512 pixels 2X zoomed in
This took about 20 seconds to make on my 4 year old laptop
Biomes can dithered to seem more like they are flowing into other biomes

This does NOT show the whole map that was generated

Posted Image


DOWNLOAD
Takes some time to make the maps!!!

NOTES:
Currently 26 possible biomes
Biomes are not perfect and may occasionally get placed in a weird position
There are no rivers, mountain shadowing, or caves and underground systems but I'm thinking about adding them soon
I made this quickly so it can still be greatly improved especially in terms of speed

No credit is required but it is appreciated


Thanks to GMC user Skarik for the original game maker file that I used to make this map maker
Topic: http://gmc.yoyogames...howtopic=450698

I LOVE MY WIFE

30 January 2012 - 02:49 AM

I LOVE MY WIFE by Blopit

Posted Image



Have other important stuff to do so don't know if ill be able to finish but so far I've resprited my platform engine. :D

Story: You wife wants new shoes.
  • You love your wife so you take your hard earned gold ingot to the shoe store to get her shoes.
  • People like gold ingots so you have to throw a gold ingot in their face and kill them before they steal your gold ingot.
  • A gold ingot is not enough for shoes so you need to collect 5 gold coins too.
  • Get the shoes to your wife before she goes apesh*t.

HOST-A-NET
.exe 4.27MB

WARNING: Quite difficult; use F5 & F6 to save/load
if you are have troubles beating the game.


The ending is the best part :D!!!


POST JAM VERSION 1.01

Notes:
  • Engine for the game was mostly premade (you can download the engine in my signature for a comparison)
  • Theives will steal your gold ingot and run into their home. If they do this its GAME OVER!
  • You can steal your gold ingot back from thieves but be quick!
  • Do to me rushing the game, thieves have random movement stats  (some are faster, some jump higher, some have more grip, some are craftier, some will intercept you mid jump)
  • Press <P> to pause the game. <R> to restart the game.
  • Most instructions are in game
  • You have double jump, dash, wall jump at your disposal.  You should use them
  • You can grab onto ledges by holding <X> when you have nothing in your hand
  • Press down in the air for a mid-air dive
  • The keys <A>&<S> function the same as <Z>&<X> respectively