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blopit

Member Since 03 Feb 2008
Offline Last Active Private

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blopit

My year of birth isn't listed but, if you are wondering, at the time of this post, I'm a teenager.
Nov 15 2012 06:57 AM
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blopit

I hate everyone, you are no exception
Jun 26 2012 03:15 AM
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DJ Vinyl Scratchblopit

Somehow, you must hate me.
Jun 17 2012 02:02 AM
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blopitorange08

You have the best avatar. ever.
Mar 27 2012 02:43 AM
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blopit

QQ: What skills / features would you like to see in a turn-based games?
Mar 27 2011 10:47 PM
  • teej's Photo
    teej
    Combo stuff... I like turn-based games that allow you to put combinations of attacks, which will look nice when the turn is performed with cool animations
    .
    Apr 10 2011 07:28 AM
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blopit

Making a rpg game with an extensive realtime battle system: added lifsteal, parry, block, dodge, defence, criticals, heal bonuses, the normal stuff (attack, hp, mp...), damage reflection, damage nullification and counter attack. What else should I add?
Mar 15 2011 10:35 PM
  • Zwander's Photo
    Zwander
    Splash attacks/spin attacks if you are fighting multiple enemies. Charge attacks: attacks that may need a few seconds to charge; and then obliterate the enemy (yay, obliteration). And the good old key combos.
    Mar 26 2011 11:04 PM
  • blopit's Photo
    blopit
    Yep I'll def put elemental attacks, splash, spin and charge pretty kickass ideas guys thnx.
    Mar 27 2011 06:20 PM
  • blopit's Photo
    blopit
    bleed and stun are already status ailments.
    Mar 27 2011 06:22 PM
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blopit

working on a game... what's new?
Jan 09 2011 06:11 AM