blopit
Member Since 03 Feb 2008Offline Last Active Private
Profile Feed
blopit
My year of birth isn't listed but, if you are wondering, at the time of this post, I'm a teenager.
Nov 15 2012 06:57 AM
-
teej
Combo stuff... I like turn-based games that allow you to put combinations of attacks, which will look nice when the turn is performed with cool animations
.
Apr 10 2011 07:28 AM
blopit
Making a rpg game with an extensive realtime battle system: added lifsteal, parry, block, dodge, defence, criticals, heal bonuses, the normal stuff (attack, hp, mp...), damage reflection, damage nullification and counter attack. What else should I add?
Mar 15 2011 10:35 PM
-
Zwander
Splash attacks/spin attacks if you are fighting multiple enemies. Charge attacks: attacks that may need a few seconds to charge; and then obliterate the enemy (yay, obliteration). And the good old key combos.
Mar 26 2011 11:04 PM -
blopit
Yep I'll def put elemental attacks, splash, spin and charge pretty kickass ideas guys thnx.
Mar 27 2011 06:20 PM -



Find content
Male
This status update has reached the maximum number of replies allowed
