You can't steal words eaither, but you can steal intilectual properties. If you copyed the GML for a 1 script game, it would be wrong to claim the game the code created as your own, but the code itself is not protected to my knowlege.
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Andy
Member Since 04 Oct 2003Offline Last Active Today, 07:41 PM
About Me
I am the owner of Andygames.com and a Game Maker user since 2002. Please feel free to contact me, for more information about me, or my web page.
Community Stats
- Group GMC Member
- Active Posts 1819
- Profile Views 16711
- Member Title GMC Veteran
- Age 24 years old
- Birthday July 24, 1988
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Gender
Male
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Location
United States
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Version
GM:Studio
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Posts I've Made
In Topic: Is It Wrong To "Borrow" Code? (Gml)
12 May 2013 - 08:13 PM
In Topic: Load Image Online For Sprite In Object
12 May 2013 - 03:44 AM
I don't have GM Studio.
Older versions of Game Maker don't have a built in way to create sprites from online data. There may be a .dll for it though. I can point you in the direction of 39DLL:
http://gmc.yoyogames...showtopic=90437
I have no expereance, with using 39DLL, or anything regarding networking (on older) Game Maker versions. Since your question is about networking, pre GM: Studio, I won't be able to assist you. I am sure somone with more expeareance can help though. Good luck and do not give up! ![]()
In Topic: Load Image Online For Sprite In Object
11 May 2013 - 04:41 PM
You can in GM: Studio, just use a code like this:
sprite_index = sprite_add("http://www.andygames.com/images/andygames_banner.png", 0, 0, 0, 0, 0);
Images must be: .png
In Topic: Is It Wrong To "Borrow" Code? (Gml)
10 May 2013 - 07:26 PM
I always like to give others credit. That being said you can't really steal code.
In Topic: GM Studio - Whishlist
08 May 2013 - 10:09 PM
You know how you can view an individual object’s information? I would like the ability to open a list, displaying all of the information, for every object in the game.
It would also be cool if you could edit GML from within the object information area as well.
Just an idea.
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