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Andrew Brophy

Member Since 21 Jan 2008
Offline Last Active Jan 07 2016 01:38 PM

Topics I've Started

Application Oven not Baking

19 July 2012 - 06:32 AM

Hola.

The title describes my problem, but I'll try and add some details. So basically, I was in the beta of Studio and I got all this iPhone/iPad/iThing business working just fine, but then Studio was released and I purchased it and updated and blahblahblah.

Anyway! At this point, the iOS runner stopped working (obviously), so I went through the steps again to get it set up, but this time around, the Application Oven just won't create an IPA for the runner. Every time. So, what I have decided to deduce is that I am putting all my provisioning profiles/app id's/certificates in wrong and this results in the Oven not working. Or I am completely wrong. Now, I've read through pages like this which are very helpful for the Game Maker side of development, but does anyone know of anything that's a little more specific with the files you get from Apple? For example, upon opening the iPhone Configuration Utility, it tells me that my "certificate was signed by an untrusted issuer".

I have a feeling that is a pretty big problem, but I honestly wouldn't know. I'm going over everything at this point and I'm not really turning up with an answer.


Any help with this would be fantastic and much appreciated. <3

Game Maker Studio on Mac via Parallels

16 June 2012 - 06:42 AM

Hey y'all.

I have a Mac that's running Windows 7 under Parallels, and I was wondering if anyone knows whether Studio works through this? More specifically, I was wondering if the iPhone version of Studio functions. Also, if there are any concerns with frame rate or anything else I should be aware of, that'd be great to know.

The main two things I want to get out of Studio are (1) iOS developing and (2) 3D development, so if I can't get *both* of those running on a Mac, then I'll just have to settle on installing it for my PC.


Thanks!

The Hive

26 September 2010 - 02:05 PM

THE HIVE by Vanni Del Moral
Thread: http://gmc.yoyogames...howtopic=485078

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I get this good vibe from playing The Hive. I do this thing on New Years Day (or the days soon after it) where I play Resident Evil 4 from start to finish. It's a fun way to start the year. Gets me in a nice mood. I feel that, if I can take on a army of virtual parasitic humans, then I must be able to take on what the new years throws at me, right? Well, The Hive gives me a very similar feeling - a feeling of euphoria, even. Okay, maybe I'm over-exaggerating slightly (i.e a lot), but I think it's arguable that this is a good game.

Basically, there is some crazy business going on in the mountains. People are going missing, humanity is in danger, you know, that ol' plot device. You play as Alex Rig - an exquisitely jawed human male who is also working as a reporter (did I mention he rides a motorcycle? Manly, huh?). He heads of to the aforementioned mountains to do a breaking story on the disappearances (and by 'breaking story', I mean you have to play as him and go through an hour or so of gameplay to find out what is going on). That's pretty much the story side of things. Obviously it goes a little further than that, but I think you should probably find out for yourself when it comes down to it.

The gameplay - it is pretty nice. It may take a little getting used to the physics used (could just be me), seeing as things are a little stiff, but after a few moments it should all feel pretty natural. I think a good example of how to describe it would be to say that it plays like Daniel Remar's Iji (you have different weapons, you kick down doors, not even gonna mention the fact that it has the same button layout). Overall, it isn't annoying to play - and if there is one thing that puts me off playing a game, it is a game that is annoying to play. Yeah.

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Visually, it is very pleasing. The creator really knows a thing or twelve about choosing colours (dudes in hot-pink biosuits? Oh yeah). It isn't just the style that I like, it's the presentation. I mean, the animations are swell, and the grayscale effect is a very nice touch (is it even possible to have a grayscale overlay effect in Game Maker? If not, then there is some serious dedication going on there). I also like the use of particle effects. They are different from the sprites, and yet they work well.

Anyway, The Hive - it's a game and I like it. I should also mention that it is an entry to the competition going on here, so that explains the very annoying lack of fullscreen option and the ever-so-confusing PSP buttons as instructions (X is actually C? Whaa-?), so here's hoping that there's a post-competition update made.

Go enjoy The Hive, child.

wow, you lose

03 August 2010 - 05:55 PM

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http://wowyoulose.net/


wow, you lose is a blog that I recently started where I write about games that I've played or seen. It's not really a review site by my standards, but it has the same vibe. I'll be writing about Game Maker games sometimes, so if anyone here makes anything noteworthy, I'll probably mention it.

Party Week

04 June 2010 - 03:57 AM

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http://partyweek.blogspot.com/




Howdy partners! Party Week is a little game jam experiment of mine where I aim to get better at making flash games. I decided to make a blog out of it where anyone can join up and participate. Each week or so, I give everyone a theme, and we all make games to go with it (in any dev tool). It's not too big right now, but I thought I'd get some exposure on some forums now. Feel free to email/PM me if you'd like to join up!