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Dark Exiler

Member Since 06 Jan 2008
Offline Last Active Feb 24 2013 02:48 AM

Topics I've Started

Tank Razer

05 June 2012 - 03:09 AM

Game Name: Tank Razer
Category: Racing shooter
File Size: 6.2 Mb
GM Version: GM7
Vista Compatible: ... Not sure.
Screen Resolution: Any (scaled fullscreen).
Changes Screen Resolution: No
Mulitplayer: Up to 4 players with splitscreen.
Dark-Gaming Page: Link
YoYo-Games Page: Link
Direct Download: Link
Screenshots: [1] [2] [3] [4] [5]

Tank Razer is a game that I have worked on and "finished" many years ago.
It was pretty much done but I guess that's precisly why I still kept working on it.
As a finished game it was fun to experiment with and easy to improve.

The game is a racing shooter. You drive a tank while shooting at other players.

Here are the game features:
  • 8 different tanks described with 9 statistics.
  • 22 upgrades to tweak your tank.
  • 12 special pickup weapons.
  • 8 race tracks.
  • 8 players game. Up to 4 human players.
  • Implemented AI on 5 difficulty levels.
  • Keyboard, mouse and 2 gamepads control supported.

Gameplay analysis on request

05 June 2012 - 02:47 AM

I wasn't exactly sure where to post this kind of information but I guess it seems to fit this place best.
It also so happens that my website does contain GM-related content. Besides, by posting this topic on GMC I'm obviously offering to review GM games.

The thing is I have decided to try writing gameplay analyses on request with special focus on game mechanics. Simply, this is a topic that interests me and I enjoy discussing games in those aspects.
I won't write any long explanations here as I already did it on my website here.
Check it out if you're interested.

Hexagonal Grid Engine

28 January 2011 - 10:51 AM

  • Title: Hexagonal Grid Engine
  • Description: Engine that allows easy implementation of hexagonal boards in games.
  • Version: 1.1
  • GM Version: GM 7 (may be others too but havent tested)
  • Registered: Yes
  • File Type: .zip
  • File Size: 1.36 MB
  • Dark Gaming Page: Link
  • Direct Download: Link
Additional Info
Screenshot of an included example:
Posted Image

The engine allows easy implementation of hexagonal grids in your games.
You can use them to do path finding across the grid with consideration of blocked fields and varying movement costs.
Engine supports multiple hexagonal grids present in the game. It is very flexible allowing to use the grids in various ways.

Feel free to contact me if you find any bugs, have suggestions, need help or any other reason.
Preferred contact methods:
MSN: dark_exiler@hotmail.com
Email: darkexiler@yahoo.com
Yahoo: darkexiler@yahoo.com

If there will be enough interest and/or users will encounter problems with the engine I will consider writing some tutorials for it on my website:
dark-gaming.net.

For some more explanation behind the hexagonal grid theory you can check out a tutorial I wrote long time ago.
Link.

For an example of implemented hexagonal turn-based game you can take a look at my project "Blue Sun":
Link

Pixelart sprites commissions

11 July 2010 - 09:57 PM

( To moderator: Im sorry if topic like this is inapropriate here, but I couldnt find anything about it in the rules. )

I am making pixelart sprites as commissions.
Feel free to send me an email (preferred), a private message here or contact me on MSN, if you need custom sprites for your game.

Here is my portfolio: link.
You can also take a look at my games (Ive done all graphics in them myself):
"Blue Sun" and "Tank Razer"
From these examples, you can see, more or less, how my pixelart looks like.

Im not very good at drawing sprites much different than whats in my portfolio, but you can ask me about it.
I can try drawing a small sprite in requested style for free, just to check if I can do it or not.

Costs of sprites depend on the size and difficulty.
The average price would go around 5 Euro for an image of size 512x256 (e.g. a tileset).
Price can be negotiated. Basically I want it to be fair as compensation for my work, while keeping the commissioner satisfied as well.
I accept only payments through PayPal.

Contact:
Email: darkexiler@yahoo.com
Forum PM: My profile
MSN Messanger: dark_exiler@hotmail.com

Gm Games Process Handles

23 May 2010 - 07:10 PM

Sorry if this is not the right place for such topic but no other section seemed more appropriate.

I noticed that Game Maker games use large numbers of process handles. (You can check those in Windows task manager -> processes -> handles column.)
Even an empty game increases the number of handles by about 20-30 per second until reaching 53,000 handles.

Is this only my issue or is this normal? Is this intended to be so or its a bug?