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vanhelsing

Member Since 22 May 2004
Offline Last Active Oct 06 2009 07:48 PM

Topics I've Started

Making A Created Object Id A Variable?

29 September 2009 - 04:16 AM

I'm trying to create an object that will basically make one of it's variables the object ID of an object (obj_lightning), and then will give it a certain direction, based upon the creator object's direction.
To start with, this is the creation code. When I place down the block, I define variables that show up later on in the alarm code.

Creation event :
timing=60
alarm[0]=timing
obj=0

variable obj will be the variable containing the object ID. Here's where things screw up though.

Alarm 0 event :
alarm[0]=timing
obj=instance_create(x+8,y+8,obj_lightning)
if right=1
obj.direction=0
if up=1
obj.direction=90
if left=1
obj.direction=180
if down=1
obj.direction=270

I would assume it's something I'm doing wrong with the code where obj is equal to the created object, but that same code seemed to work for me in the past.

Any ideas?

In Need Of A Graphics Designer For Rpg

15 August 2008 - 03:33 AM

You may know me (Or not) as the current and only person working on my game Dimensional quest, and I have found it a bit difficult for myself to design monster graphics myself, as I'm not exactly the greatest pixel artist around, so I'm currently searching for a graphics artist that can design 1 frame monsters (I will give assignments as to what to design) that will be either humanoid, elemental, or of the strange design, which will vary in size from 32X32 to 64X80 (And perhaps on occasion, larger...) The team member will recieve full credit for their work, featured as a main character in the game, and will have quite a bit of power and control along the lines of game design, like map ideas, plot ideas, and will recieve demos before anyone else will... basically, will earn quite a few priveleges.

If you need to see what kind of style the game is made, there is a direct link to the game in my signature with a demo in the topic.

If you would like the position, please send me a PM with a bit of your previous or current work.

Please consider this, and thank you for taking the time to read this request. :)

Make-a-monster Topic!

09 August 2008 - 05:11 PM

Since I'm extremely lazy and not exactly patient enough to design a horde of monster sprites for my game Dimensional Quest (As seen in the WIP forum and on youtube with a preview here), I'm going to ask the public for their input. It's simple, make a monster about 32X32 to even 64X128, and it'll more likely than not appear in the game (Based on quality and design, of course)

Humanoids, animals, or just strange monsters, anything goes!

Soooo... get to spriting. :3

ALSO, if your sprite is used in the game, you will recieve full credit for the spriting and such.

Dimensional Quest

08 August 2008 - 10:13 PM

UPDATES
Ver .19
Added 4 new maps, 1 boss, 5 enemies, added 2 new spells, depth bug has been fixed (Hopefully), added switches and blocks that react to switches, NPC's, saving and loading, automatically starts in fullscreen.

Posted Image
You wake up in a strange place with floating blocks everywhere, and strange hostile creatures. Your mission is to simply escape from that place. No, you don't care if it's in grave danger of being destroyed by a maniacal leader that goes by the name of the Heirophant, or if darkness is corrupting the many dimensions of that world, you just want to escape. But it leads you into a far larger quest than you imagined... Having to save this place to get out? Being honest, I'd prefer just getting out and letting it die, but it's the only way.

(Screenshots)
A demonstration of the overworld, in all its platforming goodness!
Posted Image
The main character punching an enemy. Looks like it hurt...
Posted Image

This is still a demo and may have a bug or two unknown to me remaining, so please tell me if there's a bug hiding in there.

(KNOWN BUGS)
If you attempt to go back to a previous room, you may end up getting stuck
If you attack shortly after defeating a monster, you may end up attacking the same monster.
There will be a new version this week, so stay tuned. :D

CONTROLS
left and right arrows keys - Move (Switch sides on the magic menu)
Up and down - move around a menu
double tap left or right - begin dashing, making your jumps farther and moving about quicker.
Z - Confirm action, jump
X - Examine
C - Item/status pause screen
V - Magic pause screen

If you are going to comment, please put some constructive criticism, so that your suggestions may be implemented to make the game better!

And now, a download!

Downloaaaaaaaaaad

Enjoy! :D

The Player And You

24 May 2008 - 01:07 AM

I was working on a platform game I had long ago abandoned as a second attempt for one of my first games, which was very difficult, and actually pretty fun, when I had thought to myself, "How would I know just how difficult this stage is for the player?". Thus, I have created this topic, to ask you other creators out there this question -

What kind of method do you use to slowly increase the difficulty of a game, at a moderate and reasonable rate?

I've seen some methods that throw you right into the action, while proving difficult at first, yet still fun, and then keeping that difficulty while remaining enjoyable, and others that begin with simple baby steps, and moderately introducing new obstacles to prevent you from getting from point A to point B (From start to finish)

Share your methods here. Who knows, it could help out a few people?

~Vanhelsing~