v1p3r2170

Member Since 16 Dec 2007
Offline Last Active Aug 29 2008 04:04 AM

In Topic: Beat-em Ups Question

27 August 2008 - 11:57 PM

Who's joking?

Never said u were just statin' ur funny...NOT
Simply put if u can help with it then do so if not then dont

In Topic: Beat-em Ups Question

27 August 2008 - 11:48 PM

Open up gamemaker. Click open, and choose one of the tutorial games. Take the time to understand how it works. Repeat until you have learnt all of the example games. Now go to the help file, read anything you may need to know from that. Follow any tutorials it may contain.
Now go to the tutorials and examples forum, choose a random tutorial and take the time to understand how it works, and read any documentation it contains. Repeat until you know how to make a River City Ransom Style Beat-em up, and have learnt how to ask specific questions.

When you are ready, you will know.

Ha your funny, but the fact is there's people that know how to and could teach someone with less experience instead of be a jerk and waste their time

In Topic: A Few Important Q's Bout My Game

23 August 2008 - 04:33 PM

in the end step event:

repeat(10){if place_meeting(x,y,slope_object) y-=1;}

This will take you out of the slope and put you on its surface right away, not too high and not too low.
it's a simple and easy way to make sure the guy walks up the slopes, but he can still have his gravity and all of that too.

make sure precise collision checking is on with the slope's sprite, too.

yeah i use d&d

In Topic: A Few Important Q's Bout My Game

21 August 2008 - 03:53 PM

1.) How do you make slopes and make chars go up or down them?

```RIGHT KEY EVENT

if (place_free(x+1,y))
{
x+=3
if (place_meeting(x,y-1,obj_slope))
{
for (i=0;i<5;i+=1)
{
y-=i
}}}```
Its off the top of my head, so some adjustments may be neccessary

2.) When my character moves the animation stays on the first subimage how do i make it go through all of them when he moves?

image_speed

3.) how do i make it so the gravity is under water and change back when on land?

Maybe you can create a variable and make it true when he is under-water (and false when he is on land) and then do something like this:
```if (under_water==true) //In the water
{
gravity = #
}
if (under_water==false) //On Land
{
gravity = #
}```

I use the icons not code what would i do for them with the icons?

In Topic: Really Quick Question

10 August 2008 - 04:54 AM

Then look through the tabs till you find an action that says something about code. Under 'control' tab I believe. It looks like a notepad. Add that to the step event.

it gives me this error

FATAL ERROR in
action number 1
of  Step Event
for object obj_char:

COMPILATION ERROR in code action
Error in code at line 2:
{

at position 2: Symbol ) expected.