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Foxx

Member Since 30 Nov 2007
Offline Last Active Apr 30 2012 01:54 AM

Topics I've Started

[REQ] Monsters, creature, WHATEVER!

11 March 2012 - 09:57 AM

Description: I am making a card game and am looking for some creatures for the card images, right now I am only looking for images to fill out the demo though if the images are good enough I'm willing to paid for the commercial use.

Size: 132 x 132
Format: PNG
2d or 3d: 2d
Facing direction or pose: Does not apply
Style: Realistic if possible, but anything goes.
Animated: Nope
Paid: Only if used in the commercial version, though if it's good enough I might consider employing you for the entire project.
Link to game: when it's done.

Here's a screenshot of some of the cards in play so far, also an example of why I need a graphic artist..

Posted Image

Request For Monsters Or Things Of War, Whatever

06 April 2010 - 01:41 AM

hi my request is pretty simply all i need is drawings of monsters, soliders, things of war whatever you can draw the size has to be 192 x 192 and there should be a little bit of tranparency as these drawings are for a "card" game that im making (everythings been made it just needs "cards") and the background willl be a different colour depending on which player is using the "card", that doesn't mean i want a monster with a blank background it just means there needs to be a small bit of transparency so players can tell which card is theres


Size: 192 x 192
Format: PNG (if possible)
Notes:
-im using GM8 Pro so how ever you make it is fine by me
-a black border is going to be placed over the top of the monster around the edges but its only about 3 pixels big but at the top-left and bottm-right corners theres a sort of diagonal strip running acroos it
-4 numbers are going to be at the top-right corner in a sort of diamond pattern for its "power"

Posted Image
-Finished product

if you need to know anything else or need something cleared up for you just ask

Edit: added preview picture

Saving A Ds_list To An Ini File And Retriving It

14 March 2010 - 07:03 AM

ok so i've got most of my script to save and load the ds list right i'm just having problems with the loading it back bit

and seeing as that doesn't make much sense heres my scripts

saving:
var save,fname;

save[0]=ds_list_write(card[0])

fname=get_save_filename('Deck|*.dk','')
fname=filename_name(fname)+'.dk'
ini_open(fname)
ini_write_string('Profile','Deck',save[0])
ini_close()

return fname;

loading:
var fname,save;

//card[0]=ds_list_create()
fname=get_open_filename('Deck|*.dk','')
fname=filename_name(fname)+'.dk'
ini_open(fname)
save=ini_read_string('Profile','Deck',-1)
ini_close()

ds_list_read(card[0],save) //part im having troubles with

How Can You Find All The File In One Folder

18 April 2009 - 01:23 AM

im trying to find a way to find all the file in one folder them put them into an array to save time for the latest game im making so then i can just add sprites and backgrounds from the array, so how would you do it because ive look though all the commands involving files and folders and cant find anything

Fgml

19 December 2008 - 08:08 AM

-FGml-
By Foxx



Version: 1.01
Link:Box.Net
Pro Required: Yes (i think)
Credit Required: No, Just Don't Say You Made It
Description:
These Are Just A Bunch Of Scripts I Made And I Use Every Now And Then, So Instead Of Going Looking For Them Every Time I Need To Use Them I Thought Might As Well As Put Them In An Extension So I Can Just Get That Out Instead And ThenI Thought I Might Upload It For The Public To Use And See How They Like It

Functions

chr_string(val)
- Returns The Correct Keyboard Character Depending On The Value You Put In (Thanks To icuurd12b42 For Helping Me Get The Keys I Was Missing)

destroy(obj)
- Destroys The Given Object

draw_graph_pie(x,y,radius,secamnt,sec[1...60])
- Draws A Hollow Pie Graph At The Given Position With The Given Radius With The Given Amounts (0-100) But You Must Tell How Many Sectors For It To Work Properly

draw_graph_pie_ext(x,y,radius,fulval,secval,secamnt,sec[1...60])
- Same As draw_graph_pie, But The Amounts Don't Have To Be Between 0-100 But You Must Put In The Full Value

draw_grid(x,y,x2,y2,hsep,vsep,outline)
- Draws A Grid Between Given Positions

draw_line_curve(x,y,x2,y2,x3,y3,acc,col,col2)
- Draws A Curved Line Between x-x3 And y-y1 With Given Accuracy (acc) And Changing Colour According To col And col2

draw_line_curve_ext(x,y,x2,y2,x3,y3,x4,y4,acc,col,col2)
- Same As draw_line_curve But More Accurate

draw_line_direction(x,y,len,dir)
- Draws A Line From Given Position In Given Direction With Given Length

draw_square(x,y,r,outline)
- Draws A Square At Given Position With Given Radius

draw_time_clock(x,y,r)
- Draws A Clock With Time According To Computer's Time At Given Position With Given Radius

draw_time_clock_ext(x,y,r,hr,min,sec)
- Same As draw_time_clock But With Given Hours, Minutes And Seconds Value

get_key()
- Freezes The Game Until A Key Is Pressed And Returns Key

gravity_orbit(obj)
- Orbits Around Given Object

percent(val,fulval)
- Returns Percent Of Given Values

redraw_sprite()
-Redraws The Objects Sprite Index (Quicker Than Writing Out draw_sprite_ext() Again And Again)