I come back and read this topic and here's talking about GPU physics?
I'll probably give in and write my own save/load functions if I have to, though if you had it fixed by version 5 that would be nice.
If you're doing GPU physics, will it work with a GeForce 7300 LE? Will my card speed up the physics engine?
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Adam
Member Since 04 Oct 2003Offline Last Active Feb 08 2007 07:45 PM
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- Member Title Potato chip
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In Topic: Gmphysics - Version 5 Prebeta Released
05 February 2007 - 06:55 PM
In Topic: Gmphysics - Version 5 Prebeta Released
09 October 2006 - 01:14 AM
And what about the saving/loading example?
Man this GMphysics is one of the only reasons I still come to this community.
Man this GMphysics is one of the only reasons I still come to this community.
In Topic: Gmphysics - Version 5 Prebeta Released
20 September 2006 - 12:17 AM
Create the example on saving objects with current features and i'll be able to work on my games again.
Not that i've been bored the whole time, I've been working in Blender during that time.
Not that i've been bored the whole time, I've been working in Blender during that time.
In Topic: Gmphysics - Version 5 Prebeta Released
04 September 2006 - 05:01 PM
Mind you show us an example of this Coderchris?
When it comes to writing to files I haven't really touched that part of Gamemaker as i've only used the built in save/load functions.
It doesn't have to be fancy, maybe a character and a couple of boxes and static objects, saving variables with that method would be nice to show too.
Though if you find a way to load a bunch of bodies with PhysX that would be nice too
If you can't but you show us this alternative way that's fine I guess too.
When it comes to writing to files I haven't really touched that part of Gamemaker as i've only used the built in save/load functions.
It doesn't have to be fancy, maybe a character and a couple of boxes and static objects, saving variables with that method would be nice to show too.
Though if you find a way to load a bunch of bodies with PhysX that would be nice too
If you can't but you show us this alternative way that's fine I guess too.
In Topic: Gmphysics - Version 5 Prebeta Released
04 September 2006 - 02:41 AM
Shizzastle, you're right. I was actualy gonna compare this to ."a physics engine called GMphysics..." But I'm talking about it. lol, stupid me.Hmmm, Coderchris hasn't been on here for several days now, either he's working on the physics patch or this will be like Windows Vista (delays and more delays)
I'm practically thinking I could quit Gamemaker all together if I never see the patch materialize, I need the save/load function for my games and once you make a game with physics you almost never want to go back to GM without physics.
If I do quit Gamemaker i'll probably move to Blender, they have a new graphics engine coming for the game engine and they do have a nice physics engine, a few bugs left to work out but they're being fixed. (Blender's free by the way (www.blender.org))
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