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LoopStan
Member Since 22 Oct 2007Offline Last Active Dec 11 2012 01:05 AM
Community Stats
- Group GMC Member
- Active Posts 1398
- Profile Views 5762
- Member Title North-See Developer
- Age 18 years old
- Birthday March 15, 1995
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Gender
Male
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Location
Utah, United States
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Interests
Computers, games, PS3, Nintendo DS Development, C++, Java, Delphi, GM, C#, C, Visual Basic, Php, Html, JavaScript, Graphics, logo design, sprites, making good games, eating, pie, tunafish, girlies, and 42.
Contact Information
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AIM
AOL is over rated!
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MSN
LoopStan@hotmail.com
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Website URL
http://northseestudios.com
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ICQ
574729121
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Yahoo
LoopStan@yahoo.com
14
Doing something right!
Latest Visitors
Topics I've Started
Throwing GMC for a loop?
14 February 2011 - 02:01 AM
I was on one of those sites that you shrink urls, and I wanted to use to twitter a long link on my friends website, turns out it was taken, so when i looked at what it was, and this is what i found: [link removed]. I'm pretty sure thats for real, but I don't know. Sorry if I'm throwing the GMC for another loop
GM Gui Updates
24 December 2010 - 01:04 AM
Hello! I've been thinking about GM's gui lately and it looks pretty old compared to what a lot of new gui looks like now. It just doesn't have that quick ease of use feeling as some applications that I've been using have.
So, my question to the community is: What sort of features, gui looks, updates, etc, would you really like to see in GM's IDE?
You can even create a mock up if you wanted too, I think that the developers, if they saw this topic, could get some ideas, even though it's unlikely, and i'm using, way, to, many, commas.,,,.
So, my question to the community is: What sort of features, gui looks, updates, etc, would you really like to see in GM's IDE?
You can even create a mock up if you wanted too, I think that the developers, if they saw this topic, could get some ideas, even though it's unlikely, and i'm using, way, to, many, commas.,,,.
Variable mysteriously disappearing [Solved]
28 September 2010 - 12:15 AM
I am working on a scrolling system and in that system it checks if your scrolling up, to not scroll down, or up, because then it jumps across and ruins things. The variable in the controller object named "scrolling", is set to 0 for no scrolling(which means you can scroll), 1 for up, and -1 for down. When you scroll, it sets the variable to what it needs to be, then the last object in the scrolling list has a check put onto it. When that item has finished scrolling (It is kinetic) it will use a with statement setting the scrolling variable in the controller to 0 again, meaning you can scroll.
Now, when I go down a few, then go up 2, the variable disappears. I am watching it in my debugger, 0, -1, -1, -1, 1, 1, "ERROR". I really can't understand this, and would like to know if its a GM bug and if there is anything I can do to prevent it?
Now, when I go down a few, then go up 2, the variable disappears. I am watching it in my debugger, 0, -1, -1, -1, 1, 1, "ERROR". I really can't understand this, and would like to know if its a GM bug and if there is anything I can do to prevent it?
String encryption with key in gm, and php[Solved]
12 September 2010 - 12:06 AM
Hello, one of the current projects I'm working on demands that I have an encryption system that encrypts users info before it it sent to a dll to be retrieved by a php page, and then decrypted at the php page, encrypted, sent, decrypted by gm. So, my question is, what would be the best possible encryption method that can be done in PHP and GM? It needs to have a key system. I am not familiar with anything but base64 (which i've heard is inadequate and can't figure out how to work that in gm) and MD5, which isn't plausible to decrypt in, or out of GM. I really hope you can help, I have searched a ton and found nothing. Thanks.
~North McCormick (LoopStan)
~North McCormick (LoopStan)
Warping sprites
19 July 2010 - 12:00 AM
Hello, GMC. I need to find an efficient way to warp a sprite. I was working with a 2.5D c++ engine, and was able to manipulate the top two verticies of the plane I was using to project the texture on. BUT, that was 2.5D. Now I need to learn how to do this without 3D. (If I was experienced with D3D I would use that, but am not, so it's not an option here).
I was thinking about using surfaces, but I've never worked with those before (not to mention, I have 100's of these objects that need to do this). My next option was to make the animation in photoshop, but the downside to that is it would have to be that intense all the time. I would have to have many separate animations to get different effects.
SO, what are you thoughts on how this can be achieved, and if a 25 frame animation * 3 (small medium large) would be to harsh on the game.
I was thinking about using surfaces, but I've never worked with those before (not to mention, I have 100's of these objects that need to do this). My next option was to make the animation in photoshop, but the downside to that is it would have to be that intense all the time. I would have to have many separate animations to get different effects.
SO, what are you thoughts on how this can be achieved, and if a 25 frame animation * 3 (small medium large) would be to harsh on the game.
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