
Young Tarzan is drawn in a relatively plain and unadulterated style, while less important elements (such as the elephant) are more stylized, causing them to become less personal to readers. You can read the whole post here: The Comics Cube!
Anyway, this whole thing boils down to the fact that I've noticed that this same effect, dubbed the "Masking Effect" appears in games as well. For example, in the classic Super Mario game, the main character is relatively plain in terms of style, while the backgrounds and environment tend to be more rounded out in their design. In FPS games, the main character is, for the most part a pair of arms and a gun, creating a very generalized persona onto which the player can project his or her own experiences and feelings.
I'm wondering what you all think about the possible role this effect might play in good game design.



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