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slayer 64

Member Since 09 Oct 2007
Offline Last Active Mar 14 2016 12:12 AM

Posts I've Made

In Topic: 3d cube room

14 January 2016 - 12:18 AM

All I tried was some d3d type code that was in the help section but got absolutely no where since I don't much about 3d in game maker.


aah. try this, maybe you'll see something on the screen.
//create event
d3d_start()
//draw event
d3d_set_hidden(1)
d3d_set_projection(-100,-100,-100,0,0,50,0,0,1)
draw_set_color(c_white)
d3d_draw_floor(0,0,0,1000,1000,0,background_get_texture(background0),10,10)

In Topic: 3d cube room

12 January 2016 - 05:51 PM

what have you tried?

In Topic: [Extension] [v0.3.0] Binskified 3D Engine

31 December 2015 - 12:37 AM

your documentation looks really good.

ds_llist_insert and ds_llist_replace are written twice.

why should someone use your linked lists instead of the built in ds lists? it looks like you add and remove data as usual.

In Topic: [Extension] [v0.3.0] Binskified 3D Engine

29 December 2015 - 06:40 PM

i'd like to see the documentation and a list of functions

In Topic: 3D Heightmap Texturing Problems

24 December 2015 - 12:32 AM

you'll have to use pr_trianglelist and construct 2 triangles in each cell so you can define the uv coordinates to stretch the texture across the terrain.