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paolo-dude
Member Since 06 Oct 2007Offline Last Active Jun 19 2010 08:51 AM
Community Stats
- Group New Member
- Active Posts 210
- Profile Views 1604
- Member Title GMC Member
- Age 17 years old
- Birthday July 23, 1995
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Gender
Male
Posts I've Made
In Topic: Parkour Fps - Maps
14 April 2010 - 11:13 PM
Try a city area. That would be awesome. Tall buildings, windows, drainpipes, cars. However, making it empty would make it creepy. Or a massive park, that's enough said. Also, have you ever played Captain Comic? There was an "inside the computer" level, which would be very interesting, but it might look out of place. Just a few ideas.
In Topic: How To Make A Good Scary Silent Hill Like Game
14 March 2009 - 09:53 PM
Ah, I love these types of threads.
First of all, Combat , IMO, shouldn't be in a horror game. Take the Fatal Frame (Project Zero) Games. You only have a camera, through out all the game(s). Unless, it's a survival horror, don't include combat. It make the player feel slightly in control, the ability to kill the things that scare you.
Quick idea:
You walk into a corridor, and you hear the noise of a door creaking and clicking locked. If you choose to turn around, you will see a locked door, but anyway. You can see a door at the other end of the corridor, but when you get to it, you find it is locked. You have to get a key from one of the rooms the corridor leads off to. One of the door leads into a short thin corridor, leading into a huge room. On the wall, you see the shadow of a man standing over a woman on the wall. You hear the woman say "No. Please, not you too. *sob sob*" The man says nothing, but then, his chest explodes, and tentacles fly out. You hear the woman say "I knew it. But please, don't hurt me. *sobbing* Please... No!" One of the tenticles goes through the womans head, and blood splats on the wall. The tenticle leaves her head, and she falls. The "man" says something along the lines of "I can sense something near. My brothers, he feels powerful. We must go." The shadow leaves sight and you have the option of going into the room. It turns out that it's a dead end, and the woman has a key around her neck. This is the key to the end of the other door. You turn around, and the thing that attacked the woman is right there, but it like, melts, leaving only the skeleton, which then dissapates.
I have never played Silent Hill, but I'm hoping it's paranormal experience FPS games.
If not, just use zombies and shadows.
First of all, Combat , IMO, shouldn't be in a horror game. Take the Fatal Frame (Project Zero) Games. You only have a camera, through out all the game(s). Unless, it's a survival horror, don't include combat. It make the player feel slightly in control, the ability to kill the things that scare you.
Quick idea:
You walk into a corridor, and you hear the noise of a door creaking and clicking locked. If you choose to turn around, you will see a locked door, but anyway. You can see a door at the other end of the corridor, but when you get to it, you find it is locked. You have to get a key from one of the rooms the corridor leads off to. One of the door leads into a short thin corridor, leading into a huge room. On the wall, you see the shadow of a man standing over a woman on the wall. You hear the woman say "No. Please, not you too. *sob sob*" The man says nothing, but then, his chest explodes, and tentacles fly out. You hear the woman say "I knew it. But please, don't hurt me. *sobbing* Please... No!" One of the tenticles goes through the womans head, and blood splats on the wall. The tenticle leaves her head, and she falls. The "man" says something along the lines of "I can sense something near. My brothers, he feels powerful. We must go." The shadow leaves sight and you have the option of going into the room. It turns out that it's a dead end, and the woman has a key around her neck. This is the key to the end of the other door. You turn around, and the thing that attacked the woman is right there, but it like, melts, leaving only the skeleton, which then dissapates.
I have never played Silent Hill, but I'm hoping it's paranormal experience FPS games.
If not, just use zombies and shadows.
In Topic: Making My Own "console"
21 December 2008 - 06:37 PM
Can I just say, you might want to implement a keyboard and mouse, because I would make my games have joystick support, but different joysticks have different button layouts. I am currently borrowing a friend's, a Logitech Wingman, and it has a d-pad, 6 action buttons, 2 shoulder buttons, a start, a select, and an "m" button. But the problem is that start is button 9, "m" is button 10 and select is 11. I just think that it is odd that they chose that order. Anyway, when people make games, ask them to make it for one particular joystick. And atleast put GM on it anyway. 
~PD~
~PD~
In Topic: What Makes A Game Scary?
14 December 2008 - 03:11 PM
To be perfectly honest, that was odd.i hate game timers. they really annoy me and really stress me out cause i think that i won't make it
But, on with the post.
I had a discussion with my girlfriend not long ago, and she told me about Fatal Frame. (Project Zero)
I thought, it cant be that bad, and YouTube'd it. I was cowering in my bed the next night.
For all who never heard of Fatal Frame, you have to defeat ghosts, using only a camera.
Ultimate survival horror, much? Anyway, there was this one ghost, could have been a boss, which was a crawling woman. Fwah, talk about creepy.
Another idea. When danger is near, use subliminal messaging, of sorts. Have skulls flashing up, or a woman lying with blood dripping from her mouth. Just a flash, and transparent, so you can still see the room.
Or, if you have a PDA, have it play up when danger is near.
~PD~
In Topic: It's A Mystery
29 November 2008 - 05:56 PM
Ah, the many times I haven't considered making one of these...
Sorry, fairly pointless comment.
Anyway, I think most of the ideas so far are great. Making a map with detail for you, but I think not letting the player see it would help. Maybe having a map at one point on campus, but that one only.
Maybe show rooms like this fail example:
But you get what I mean, right? Show all walls, using perspective. You show detail on all the walls.
Thats it.
~PD~
Sorry, fairly pointless comment.
Anyway, I think most of the ideas so far are great. Making a map with detail for you, but I think not letting the player see it would help. Maybe having a map at one point on campus, but that one only.
Maybe show rooms like this fail example:
________ |\____/| | | | | | |__| | |/____\|I told you it would fail.
But you get what I mean, right? Show all walls, using perspective. You show detail on all the walls.
Thats it.
~PD~
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