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blobstah

Member Since 07 Sep 2007
Offline Last Active Mar 09 2012 01:28 AM

Posts I've Made

In Topic: How do I really create a dark room with lights?

13 September 2010 - 04:43 AM

uhhh... the example I posted shows how to do this

In Topic: Turning, moving, top down

13 September 2010 - 03:37 AM

Umm... you can still add image angle=direction to the start of my code, so that the character face the direction that he is moving in.

In Topic: Room Transitions

13 September 2010 - 02:47 AM

Simply save a global variable recording your characters general position when he leaves the room, and then use instance create to find an equivalent position in a new room

In Topic: Some help with this movement code

13 September 2010 - 02:36 AM

Why do you need the keyboard_check_released part, as I see it, that section of code is doing nothing

In Topic: Free movement until a bar is empty?

13 September 2010 - 02:31 AM

Create event:
Walkable_dist=100;
Canwalk=true;

Step event:
//movement code here, make sure movement can onyl happen if canwalk=true
if x!=xprevious or y!=yprevious //if movement if going on
{Walkable_dist-=1;}

if Walkable_dist<1
{Canwalk=false;}
then I imagine you can use draw_healthbar to draw a visualization of how much you can walk...