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blobstah
Member Since 07 Sep 2007Offline Last Active Mar 09 2012 01:28 AM
Community Stats
- Group New Member
- Active Posts 181
- Profile Views 2275
- Member Title GMC Member
- Age 19 years old
- Birthday January 6, 1994
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Gender
Not Telling
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Location
BEHIND YOU!
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Interests
GM and soccer... :)
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Posts I've Made
In Topic: How do I really create a dark room with lights?
13 September 2010 - 04:43 AM
uhhh... the example I posted shows how to do this
In Topic: Turning, moving, top down
13 September 2010 - 03:37 AM
Umm... you can still add image angle=direction to the start of my code, so that the character face the direction that he is moving in.
In Topic: Room Transitions
13 September 2010 - 02:47 AM
Simply save a global variable recording your characters general position when he leaves the room, and then use instance create to find an equivalent position in a new room
In Topic: Some help with this movement code
13 September 2010 - 02:36 AM
Why do you need the keyboard_check_released part, as I see it, that section of code is doing nothing
In Topic: Free movement until a bar is empty?
13 September 2010 - 02:31 AM
Create event:
Walkable_dist=100;
Canwalk=true;
Step event:
//movement code here, make sure movement can onyl happen if canwalk=true
if x!=xprevious or y!=yprevious //if movement if going on
{Walkable_dist-=1;}
if Walkable_dist<1
{Canwalk=false;}
then I imagine you can use draw_healthbar to draw a visualization of how much you can walk...
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