Hello
I have a game that was coded by someone else, and then they quit before the game engine was complete. I'm looking for someone who understands GML quite well to help me finish the engine. The code is too advanced for me to follow.
The game is a turn-based, board-game style, very similar to the game called "Trouble". It is probably 3/4 finished.
Please contact me (PM here) if you are interested.
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HayManMarc
Member Since 05 Sep 2007Offline Last Active Today, 01:52 AM
About Me
Community Stats
- Group GMC Member
- Active Posts 470
- Profile Views 9975
- Member Title The HayMan
- Age 42 years old
- Birthday February 8, 1971
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Gender
Male
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Location
Washington, USA
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Interests
Music, Games, Movies, Trains, Cartooning...
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Version
GM8.1
161
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Topics I've Started
Need Experienced Programmer
03 June 2013 - 03:47 PM
Need Some Story Ideas (On The Moon), Please.
28 May 2013 - 04:23 AM
Our hero is an astronaut in a slightly alternate earth universe. We have moon bases, but our most advanced form of space travel is still rockets and LEM's.
After landing on the moon, the hero astronaut (player) runs around on the surface and into moon bases, underground bunkers, and mysterious caves and caverns in order to complete his missions (2D platformer).
But...
What are his missions? Why are we on the moon? What's happening up there? Rebels? Aliens? Mad scientist? Who are the bad guys and what is their primary motive?
I'm just looking for some ideas, here. The more, the merrier.
After landing on the moon, the hero astronaut (player) runs around on the surface and into moon bases, underground bunkers, and mysterious caves and caverns in order to complete his missions (2D platformer).
But...
What are his missions? Why are we on the moon? What's happening up there? Rebels? Aliens? Mad scientist? Who are the bad guys and what is their primary motive?
I'm just looking for some ideas, here. The more, the merrier.
Newbie Question About Tiles
23 May 2013 - 07:45 PM
I want to use tiles. I understand it is more efficient.
I understand the concept of using tiles in place of an 'object with sprite' when there will not be interaction whatsoever with it. For example, the underground parts of a platformer.
There's something I'm a little unsure of about using tiles, though. I've been looking at tutorials and such, but I can't seem to definitively answer my question.
Wouldn't it be a waste of time to use tiles in place of objects that WILL have interaction with other objects? (Like the floor in a platformer, for example.) The object is there anyway, why not just use the sprite for that object? Then, tile the parts that don't need to be an object.
I hope I explained that well enough. I hope to hear several insights on this matter.
I understand the concept of using tiles in place of an 'object with sprite' when there will not be interaction whatsoever with it. For example, the underground parts of a platformer.
There's something I'm a little unsure of about using tiles, though. I've been looking at tutorials and such, but I can't seem to definitively answer my question.
Wouldn't it be a waste of time to use tiles in place of objects that WILL have interaction with other objects? (Like the floor in a platformer, for example.) The object is there anyway, why not just use the sprite for that object? Then, tile the parts that don't need to be an object.
I hope I explained that well enough. I hope to hear several insights on this matter.
Change View Size?
15 May 2013 - 09:58 PM
Is it posible to change the view during a game?
I want two view sizes of room. A close view, say 300x400,and a far view, 600x800. Can I change between those views during the game?
Set Cursor Position? <Solved>
15 May 2013 - 05:43 PM
Does anyone know how (if possible) to set the mouse cursor position at a specific coordinate in a room when the game starts?
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