Wow, that was way to much in a sentence, an Example please.
Hehe, instead of a player having the following stats:
Physical Armor
Magical Armor
Physical Resistance
Magical Resistance
I decided to just go for Armor, nothing else!
Not Telling
04 July 2009 - 11:11 AM
Wow, that was way to much in a sentence, an Example please.
04 July 2009 - 10:52 AM
Could you instead of have both armor stat and resistance stat only have Physical Resistance and Magic Resistance, and make armor raise the correct resistance, that would make it a little simpler (just thinking loud ) !?
Could you explain this a bit better, give an example and then I can help you more.
04 July 2009 - 10:45 AM
Do you need anymore help?
04 July 2009 - 10:39 AM
Okay, let me take a shot at this:
armor = 10 defense = 14 enemy_damage = choose(1,2,3,4,5,6) armor += defence = total_protection total_protection-=enemy_damage if total_protection < 1 { show_message("You fail at this game") }
well the simplest way is to have phyarmor=10 enemy_nonmage_damage=20 enemy_nonmage_damage-phyarmor=damage_taken
04 July 2009 - 10:35 AM
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