I read about the "Animation end" event, but don't see it in my version.
I'm still running Game Maker 7.
It sounds perfect for what I need though.
All I want to do is make my sprite play once and stop on the last frame.
Just on the creation event, nothing fancy.
Isn't there a way to do that?
Currently I'm working around it with nested alarms.
Each alarm changes the sprite index, and the last one zeroes the speed.
Works ok for short animations, but will be a pain for longer animations.
Any way, thanks in advance!



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