I'm making a rogue-like where you have less than 20 minutes to complete it. It's action-based, meaning that it is not traditional turn-based format. It has a major focus on limited time and weapon variety. The game has minimal RPG elements, though there are still a few, to maintain its focus on the action gameplay.
I would like to hear from you guys what you would like to see in this type of game. I know that the game sounds a bit different from other rogue-likes due to its action focus, but it still has the basic elements that most rogue-likes nowadays share.
EDIT: For some reason I feel like that I've made this topic before, but I don't remember it. If someone discovers that I have made this topic in the past, please lock this one. Thanks.