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c_raethke
Member Since 10 Jul 2007Offline Last Active Feb 02 2013 09:36 PM
Community Stats
- Group GMC Member
- Active Posts 2008
- Profile Views 5034
- Member Title TeamSkyfire
- Age 20 years old
- Birthday November 18, 1992
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Gender
Male
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Location
~~~~USA~~~~ GameMaker: 8
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Interests
Game maker, snowboarding, sports, hunting, listening to music...
Posts I've Made
In Topic: Physics question
07 January 2013 - 06:48 PM
Ah, guess I'm behind the times xD Haven't used GM in bout a year.
In Topic: Physics question
07 January 2013 - 06:04 PM
I don't believe Game Maker has a built in physics engine..
In Topic: draw_sprite_ext(); not draw for me
07 January 2013 - 05:58 PM
The draw_sprite has to be in the draw event. You probably don't want the sprite creation in the draw event though, as it takes a little time to capture all the pixels on the screen; you only want to do that once. Unless you need to capture every step. Also, I don't believe it takes a whole screenshot, just of the game window, just a heads up.
You are also drawing it in black, which will make the entire image black. Try white.
You are also drawing it in black, which will make the entire image black. Try white.
In Topic: Strings and Variables
07 January 2013 - 05:52 PM
You cannot use a string as an input parameter, so you would have to convert that string to an object. However, I don't know of any way to do this in GM. One way would be to use execute_script. This basically takes a string, and executes it. So put the whole instance_create into a string, add the i using string concatenation, and execute it.
EDIT: as seen below, I meant execute_string, not execute_script.
EDIT: as seen below, I meant execute_string, not execute_script.
In Topic: Stasis | Action Platformer | Alpha v0.04a out now!
19 August 2012 - 08:43 PM
454,570 is the current high score in the online scoreboard for the unreleased version.....
A few things have changed since this version though, it's a little easier to get a higher score.
This IS still getting worked on, just not at an extremely fast pace like it used to be. You can follow our facebook page here:
http://www.facebook.com/teamskyfire
and follow our twitter here:
https://twitter.com/#!/teamskyfire
and check out our (in progress) website here:
http://teamskyfire.elementfx.com/blog/
in order to stay up to date with TeamSkyfire's latest happenings.
Thanks GlazyHD! Make sure to show all your friends
This IS still getting worked on, just not at an extremely fast pace like it used to be. You can follow our facebook page here:
http://www.facebook.com/teamskyfire
and follow our twitter here:
https://twitter.com/#!/teamskyfire
and check out our (in progress) website here:
http://teamskyfire.elementfx.com/blog/
in order to stay up to date with TeamSkyfire's latest happenings.
Thanks GlazyHD! Make sure to show all your friends
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