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ev149

Member Since 01 Jul 2007
Offline Last Active Private

Posts I've Made

In Topic: Multiple Rooms on Screen at Once

21 October 2012 - 12:01 PM

I remember this being possible in GM8, not entirely sure how it was done though.

In Topic: BG image blurs when I run game

20 October 2012 - 04:51 PM

Your texture page is too small for that image.  If it's too small, GM will scale down the image to make it fit, then scale it back up at runtime, resulting in the blurriness.

In Topic: How do you use percentage in GM?

08 October 2012 - 02:57 PM

Multiplying the number by .25 will give you 25% of it.  For example:
number = get_string("Enter number", "");
numberPercent = number*.25
draw_text(x,y,string(numberPercent));

In Topic: [SOLVED] Replacement for execute_string

08 October 2012 - 12:25 PM

It seems that importing the GMZ fixed it some how. Weird, thanks for the help!

In Topic: [SOLVED] Replacement for execute_string

08 October 2012 - 11:59 AM

Oh, didn't notice that. :sweat:


Edit: It appears there is no room name error either.

There's the message shown by jpaugh's code, but no error from GM, is that what you mean?