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ev149
Member Since 01 Jul 2007Offline Last Active Private
About Me
I ain't 'round these parts too much no more...
Community Stats
- Group GMC Member
- Active Posts 1035
- Profile Views 8935
- Member Title NinetySix Design
- Age Age Unknown
- Birthday April 15
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Gender
Male
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Location
Earth
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Interests
Graphic Design, Typography, Game Design, Illustration, Post Production/Motion Graphics
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Version
GM:Studio
26
Onwards and Upwards!
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Posts I've Made
In Topic: Multiple Rooms on Screen at Once
21 October 2012 - 12:01 PM
I remember this being possible in GM8, not entirely sure how it was done though.
In Topic: BG image blurs when I run game
20 October 2012 - 04:51 PM
Your texture page is too small for that image. If it's too small, GM will scale down the image to make it fit, then scale it back up at runtime, resulting in the blurriness.
In Topic: How do you use percentage in GM?
08 October 2012 - 02:57 PM
Multiplying the number by .25 will give you 25% of it. For example:
number = get_string("Enter number", "");
numberPercent = number*.25
draw_text(x,y,string(numberPercent));
In Topic: [SOLVED] Replacement for execute_string
08 October 2012 - 12:25 PM
It seems that importing the GMZ fixed it some how. Weird, thanks for the help!
In Topic: [SOLVED] Replacement for execute_string
08 October 2012 - 11:59 AM
Oh, didn't notice that. 
There's the message shown by jpaugh's code, but no error from GM, is that what you mean?Edit: It appears there is no room name error either.
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