Honestly I haven't researched much about Destructible Terrains until recently. I've wanted to try to create a game that uses this excessively and by that I would need near perfect frame rate. I've read through the Expert topic of the subject and didn't find the effect I was looking for. So I started making my own system. You will need GM7 Pro for this extension.
What's so good about DT System?!
Nothing really. It just gets the job done with very little effort.
Though there are a few points in my features.
- You can create DT out of any objects with one script in create event.
- Scorched edges around destructed area.
- Easily edit ellipse explosive range for projectile objects.
- Simple collision checking using basic GML and my dt_collision function.
- The engine isn't dominant, So even small ideas would have a big effect
on your games. For example - Platform game with a little sandy spot
you can dig through to get to special areas.
The example become more clear once you see it in action. The .gmk file has a lot of comments to help you out. Sorry the GEX doesn't have a help file yet. (Refer to the readme.txt file for controls)
Download (.rar) Here.
Download (.zip) Here.
Screenshot
What may be in the next version:
I won't have many versions actually, because the system is basically completed. All I want to add now are textured rubble that burst from the destroyed area. There are also some changes I have to make with the parent object's creation and draw event.
The purpose for this release is for testing. This is actually my very first GEX so please report bugs and fps drops. If you have any suggestions on how I could improve the system, please feel free. Enjoy



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