Jump to content


general sirhc

Member Since 09 Jun 2007
Offline Last Active May 20 2012 02:09 PM

Posts I've Made

In Topic: Extremephysics - 2d Physics Engine For Game Maker

07 May 2012 - 02:07 PM

Okay, I just spent the last 6 hours trying to make a piston, It should be easy enough, just a punch of hinge joints really but for one reason or another its just not working. The crankshaft can turn the piston but not the other way around.

Here is my code anyway, should be ready to run, all you need to do is draw the bodies and simulate the world

Fixed, no rotation was set to true..

In Topic: Extremephysics - 2d Physics Engine For Game Maker

28 December 2011 - 04:11 PM

**SOLVED**

Ah this is driving me insane, I cannot work out for the life of me, if I attatch 2 bodies together using a hinge joint and I want the second body to rotate relative to the first body and never by itself how do I do it, I have tried using limits on a hinge joint but although I got a working solution it pulls the first body to the same angle as the second body!

I have also tried a slider joint with a rail length of 1 and the same thing happened, the second body that is attatched to the first body should not affect the first bodies rotation =\


Edit:

I am a freaking idiot! Extremephysics works in radians, I was supplying degrees lmfao no wonder

In Topic: GM 8 Error: Drawing Surfaces

27 December 2011 - 07:34 AM

Nocturne, thatd be far too easy =p

In Topic: GM 8 Error: Drawing Surfaces

27 December 2011 - 06:20 AM

Microsoft Windows XP Professional
Version 2002
Service Pack 3
2.93 GHz. 2,00 GB RAM

These specs don't mean anything graphics wise, which is what the error is referring to. If you download a little program called gpu-z (Doesn't require installation), that will provide all the information to help us solve your problem.

Download Here if you have trouble finding the download link

In Topic: A faster/shorter/easier way to calculate normals

30 June 2011 - 12:20 PM

Oh I feel so stupid, in all my tests it worked because all the normal tests I did were facing similar directions..

Still though I guess I am learning how to calculate normals.. even if it is badly lol

Thanks Jon