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Meta Black Yoshi

Member Since 09 Jun 2007
Offline Last Active Feb 02 2013 05:30 AM

Topics I've Started

Game Maker Community Game 2.0

07 January 2011 - 10:26 PM

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The GMCG FAQ

For anyone who doesn't already know about what the Game Maker Community Game (GMCG) is,
the GMCG is a project that will combine the talents and skills of GMC members into one great game.
Anyone is welcome to participate, and everyone is encouraged to make contributions whether they be large or small.
The GMCG is the section at the very bottom of the Game Maker Community main page; scroll down and you can't miss it.

Recently, the GMCG team has started a new project, GMCG 2.0.
This is a simple amusement-park themed mini-game collection type game in which the player controls a character through a theme park that is split up into a number of different themed areas. The areas currently set to be included are a space/futuristic, an ancient, a haunted, and a time themed area. The player will be able to access mini-games at access points located throughout the park, and the mini-games are to be themed based upon which area of the park they are accessed from.

This is an invite to all GMC members to come join GMCG 2.0. We are looking for more members who are interested in helping with mini-games, mini-game ideas, art and other things. If you are interested in helping out with the project and want more information, or if you have any questions, just visit The GMCG FAQ and Introduction topic, or post a reply to this topic.


Note: GMCG 2.0 is not the name of the game.
The game currently has no official name.
It is known only as 'Mini-game Collection'.


"What happened to GMCG 1.0?"

"If 1.0 wasn't finished, why make a 2.0? This might create confusion and raise many questions concerning what happened to 1.0.
So wouldn't it be a lot less confusing if the project remained with the name GMCG and with a complete makeover instead of a whole new GMCG 2.0?"

"Why version 2.0? Will it include all features of version 1.0?"

GMCG 1.0 or EVE, was set to be a story based, player choice driven, action rpg that took place between two massive parallel worlds, and that in the end turned out to be too ambitious of a project. Over ambition I think was the main issue with GMCG 1.0 though I personally think there were also a few other problems with the way things were being run.

So after a period of no progress and some discussion, we decided to drop that project and make plans for something more manageable. I figure that there should be some way to distinguish the two projects, not only to let people know that the GMCG had moved on from Eve, but also to try and disassociate the new project from any negative views members might have had formed from the first project. Plus, because of the game type we're going with, it really is a different type of project from what the Eve project was. Hence, GMCG 2.0.

Grimmjow and Opacas left the team some time ago before 2.0 had gotten started, leaving Dannyboy and myself to run things.
Everything from the first project still currently exists and is being stored in a hidden forum. At some point in the future, I plan to go through and gather together all the resources to have them stored on an external site. (audio resources have already been gathered together) This is basically what has become of the first project.


-Meta

Which Is Faster?

22 October 2008 - 11:32 PM

This is for a D3D using game.
Which out of the following two methods would be the fastest?

1) 1000 instances of an object that each have an x, y, z, speed, and direction and all draw a simple 3D primitive (or 2D billborded image).

2) A grid array with 1000 colums representing the instances, rows representing location, speed, and direction, a loop to draw all 1000, and a loop to determin the new location of each based on speed and direction???

Awsome 3d Fighter Plane Game

24 March 2008 - 10:34 PM

Fighterplane game
GM6 2.1 MB
Hi, I've been working on this game and I'm redy to start adding some other features like online play and more plane models better enviornments, ships, tanks, helicopters, ect. But before I do any of that I want to make sure the game is running at a good speed on other peoples computers. Any speed feedback or any suggestions would be most apreciated :)

"Arrow keys" or "AWDS" to steer plane
"Right and left mouse buttons" Control rudder
"Insert", "Space", or "F" to fire bullets
"Midle mouse button" drops a bomb
"M" fires a missile

Try not to overuse the bombs and missiles, there still in testing.
All the planes with blue are your friends and everything else is your enemy.
Oh and forgive the lack of a proper title screen. >_>

edit: Also, forgot to mention that there are 3 stages so far. You can get to the next by destroying all enemy planes and ground targets. If that's too hard there is a button you can press to skip stages, but that'll be takin out when the game is finished. One last thing, the first stage initialy starts out with 18 planes and no anti-aircraft guns. The other 2 stages start out with about 3 times as many planes all swarming around in the same area and a whole bunch of ground targets, I was trying to push and see how much stuff I could cram into one room without slowing the game down. So if the first stage goes below 15 fps for you, you might not want to see the other 2. FPS is displayed at the top, its the right most number.

-Meta

F4 Phantom
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Lighting Up Mosaic Light 3d Obj Importer Imported

13 June 2007 - 09:38 PM

I  used the MOSAIC Light 3D OBJ IMPORTER script to import a model, and I was having truble figuring out what to do with the vertex normals and things. When I use the 3d3 light function I can't get the model to light up at all... Can anyone help me?