The GMCG FAQ
For anyone who doesn't already know about what the Game Maker Community Game (GMCG) is,
the GMCG is a project that will combine the talents and skills of GMC members into one great game.
Anyone is welcome to participate, and everyone is encouraged to make contributions whether they be large or small.
The GMCG is the section at the very bottom of the Game Maker Community main page; scroll down and you can't miss it.
Recently, the GMCG team has started a new project, GMCG 2.0.
This is a simple amusement-park themed mini-game collection type game in which the player controls a character through a theme park that is split up into a number of different themed areas. The areas currently set to be included are a space/futuristic, an ancient, a haunted, and a time themed area. The player will be able to access mini-games at access points located throughout the park, and the mini-games are to be themed based upon which area of the park they are accessed from.
This is an invite to all GMC members to come join GMCG 2.0. We are looking for more members who are interested in helping with mini-games, mini-game ideas, art and other things. If you are interested in helping out with the project and want more information, or if you have any questions, just visit The GMCG FAQ and Introduction topic, or post a reply to this topic.
Note: GMCG 2.0 is not the name of the game.
The game currently has no official name.
It is known only as 'Mini-game Collection'.
GMCG 1.0 or EVE, was set to be a story based, player choice driven, action rpg that took place between two massive parallel worlds, and that in the end turned out to be too ambitious of a project. Over ambition I think was the main issue with GMCG 1.0 though I personally think there were also a few other problems with the way things were being run.
"What happened to GMCG 1.0?"
"If 1.0 wasn't finished, why make a 2.0? This might create confusion and raise many questions concerning what happened to 1.0.
So wouldn't it be a lot less confusing if the project remained with the name GMCG and with a complete makeover instead of a whole new GMCG 2.0?"
"Why version 2.0? Will it include all features of version 1.0?"
So after a period of no progress and some discussion, we decided to drop that project and make plans for something more manageable. I figure that there should be some way to distinguish the two projects, not only to let people know that the GMCG had moved on from Eve, but also to try and disassociate the new project from any negative views members might have had formed from the first project. Plus, because of the game type we're going with, it really is a different type of project from what the Eve project was. Hence, GMCG 2.0.
Grimmjow and Opacas left the team some time ago before 2.0 had gotten started, leaving Dannyboy and myself to run things.
Everything from the first project still currently exists and is being stored in a hidden forum. At some point in the future, I plan to go through and gather together all the resources to have them stored on an external site. (audio resources have already been gathered together) This is basically what has become of the first project.