Resource deposit buildings can be specified in the step event of obj_unit_template where it says something like this:grout_deposit = instance_nearest(x,y,grout_peonhouse);or in the create event of obj_unit_template_true:grout_peonhouse = peonhouse;
Thats doesn't work for me. The workers keep return the resources for "peonhouse" not my "obj_building_towncenter"
Did you change it to something like this?:
in the step event of obj_unit_template
grout_deposit = instance_nearest(x,y,obj_building_towncenter);or in the create event of obj_unit_template_true:
grout_peonhouse = obj_building_towncenter;?
If that doesn't work, you might have to try it in the create and step events of the resource gathering unit objects themselves instead of in the unit template.



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