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stumlehb

Member Since 01 Jun 2007
Offline Last Active May 15 2013 04:57 AM

Posts I've Made

In Topic: Awesome 2d Rts Engine (similar To Warcraft/strcft)

25 February 2013 - 05:23 PM



Resource deposit buildings can be specified in the step event of obj_unit_template where it says something like this:

grout_deposit = instance_nearest(x,y,grout_peonhouse);
or in the create event of obj_unit_template_true:
grout_peonhouse = peonhouse;



Thats doesn't work for me. The workers keep return the resources for "peonhouse" not my "obj_building_towncenter"


Did you change it to something like this?:
in the step event of obj_unit_template
grout_deposit = instance_nearest(x,y,obj_building_towncenter);
or in the create event of obj_unit_template_true:
grout_peonhouse = obj_building_towncenter;
?

If that doesn't work, you might have to try it in the create and step events of the resource gathering unit objects themselves instead of in the unit template.

In Topic: WarCraft: The Chains of Command

10 February 2013 - 03:49 AM

How is this project going?  I want to see some updates.

In Topic: Need sprites For castle defender.

07 February 2013 - 08:55 PM

You could try reiners stuff: everything you'd need should be there and is free to use.
http://www.reinersti...2d-environment/
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In Topic: Revolution War 24/7 [multiplayer] w.i.p alpha!

04 February 2013 - 04:39 PM

It would be nice if the Americans had forts instead of castles.

In Topic: MIPS edition resources limited?

31 January 2013 - 09:59 PM

thanks, that was the issue.