My project is a grid-based top-down game. Things are aligned to the grid and move along the grid. This means that I am restricted in room size; I want to keep the play field small, but I also want it to fill up the whole screen. When I set things up for 4:3 aspect ratio (which is a painstaking process at the moment), I get those black bars on my widescreen laptop. When I set things up for 16:9 ratio, I have to use large rooms, large objects, etc., and in smaller resolutions, things look ugly.
tl;dr: I need to figure out how to create a room (with a perfectly even grid) that can nicely cover the entire display regardless of resolution or aspect ratio. Any help is greatly appreciated.
TrogadorMember Since 19 May 2007
Offline Last Active Aug 22 2011 05:01 AM
Actor, director, writer, programmer, musician, artist, philosopher, and genuine slacker.
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