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Trogador

Member Since 19 May 2007
Offline Last Active Aug 22 2011 05:01 AM

Topics I've Started

Aspect Ratio/Resolution against a grid-based room

13 August 2011 - 01:13 AM

My project is a grid-based top-down game. Things are aligned to the grid and move along the grid. This means that I am restricted in room size; I want to keep the play field small, but I also want it to fill up the whole screen. When I set things up for 4:3 aspect ratio (which is a painstaking process at the moment), I get those black bars on my widescreen laptop. When I set things up for 16:9 ratio, I have to use large rooms, large objects, etc., and in smaller resolutions, things look ugly.

tl;dr: I need to figure out how to create a room (with a perfectly even grid) that can nicely cover the entire display regardless of resolution or aspect ratio. Any help is greatly appreciated.

Help! Game Runner Not Responding!{solved}

01 February 2008 - 01:36 AM

So today I tried to run my game in Game Maker. After it finished saving the executable and closing the GM window, Windows said that game.exe has stopped working. Why?

{Solved}

Moving In

01 December 2007 - 06:05 AM

Demo levels 1 and 2

Demo level 3

Demo levels 4 and 5

Moving In is a platformer where you play as a little blobby man trying to make his way to his new house. unfortuantely, he has no car, and the new house is pretty far away. The little blobby man uses an ability called paragliding, which allows him to float slowly to the earth.

The first demo level is a beta of levels taking full advantage of paragliding, and the second level combines it with careful timing and precise jumps. The third level is a technical beta for the springs, moving springs, and ladders. The fourth level is a "ladder area" which involves climbing to the top via springs. The fifth level is a boss battle.

Enjoy, and tell me what you think of them.  :D

PS: screenshots coming soon. The reason the file size is so big is because I use .mp3 files for demo music. The real game uses MIDI files for music.

Weapons Toggling?

29 May 2007 - 03:55 AM

In my game I'm making a system that lets you toggle between weapons you pick up during a level. I'm not sure whether to use data structures or to just use a variable caled global.toggle and write a plain script. I plan for the character to start each level with two weapons and get more during the course of that level, so I'm thinking that a script may not be the best thing. :D