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AL3X

Member Since 17 May 2007
Offline Last Active Feb 25 2009 09:31 PM

Topics I've Started

Blood Splatters On Walls

01 February 2009 - 12:36 AM

I need to know how to draw blood splatters on walls according to z height and etc....



PLEASE HELP

Need Voice Actors! (again)

10 November 2008 - 04:57 PM

I need Very Aggressive, deep, awsome voices for my upcoming FPS!!!  w00t!!!


And one girly advisor voice...lolz


Please email me if you want in!!!!!









PS:  NO LITTLE CHILDREN!!!   :lol:

Need Title Screen

18 October 2008 - 05:59 PM

No longer needed, please close topic

Need Voice Actors!

16 August 2008 - 05:44 PM

Hi I need voices for my upcoming game "Wade The Cop X".   You might be familiar with the WTC series and how bad it is, BUT NO LONGER!!! I need these voices...

A male cowboy like voice for Wade<TAKEN

A scary alien voice for the alien king<TAKEN

A ridicoulously macho serial killer voice for Angrynapkin<open!

And OF COURSE a voice for a killer bounty hunter looking for Wade!!!! <TAKEN


The script will come to you in pieces, PM me if you want in!!!


MAJOR AWSOME FLAMING NINJA KUDOS FOR YOU!!!!     :P


HURRY!!! EXTEREMLY LIMITED!!!!

Falling Over

14 August 2008 - 04:55 AM

I'm trying to make this guy fall over but I'm lost,



heres the code



if (point_distance(x,y,global.camx,global.camy) > 400) exit;
d3d_transform_set_identity()
d3d_transform_add_rotation_z(point_direction(globa
l.camx,global.camy,x,y))
d3d_transform_add_translation(x,y,z)
//legs//
d3d_draw_cylinder(0,0,0,+2,+4,+8,background_get_te
xture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,0,+2,+2,+8,background_get_te
xture(sk),1,1,1,38)
//torso//
d3d_draw_block(0,0,8,+2,+4,15,background_get_textu
re(sk),1,1)
//upperarms//
d3d_draw_cylinder(0,0,8,+2,+6,+15,background_get_t
exture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,8,+2,-2,+15,background_get_texture(sk),1,1,1,38)
//ars//
//head//
d3d_draw_ellipsoid(0,0,15,+2,+3,19,background_get_
texture(hd),1,1,38)
draw_set_alpha(1)
d3d_transform_set_identity()



HELP ME!!!!  :GM056: