I need to know how to draw blood splatters on walls according to z height and etc....
PLEASE HELP
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AL3X
Member Since 17 May 2007Offline Last Active Feb 25 2009 09:31 PM
Community Stats
- Group New Member
- Active Posts 42
- Profile Views 317
- Member Title GMC Member
- Age 19 years old
- Birthday January 24, 1994
-
Gender
Male
-
Location
Marshall TX
-
Interests
Kung fu, Game making, Video games,guitar, METAL!!!!!!!!!
Topics I've Started
Blood Splatters On Walls
01 February 2009 - 12:36 AM
Need Voice Actors! (again)
10 November 2008 - 04:57 PM
I need Very Aggressive, deep, awsome voices for my upcoming FPS!!! w00t!!!
And one girly advisor voice...lolz
Please email me if you want in!!!!!
PS: NO LITTLE CHILDREN!!!
And one girly advisor voice...lolz
Please email me if you want in!!!!!
PS: NO LITTLE CHILDREN!!!
Need Title Screen
18 October 2008 - 05:59 PM
No longer needed, please close topic
Need Voice Actors!
16 August 2008 - 05:44 PM
Hi I need voices for my upcoming game "Wade The Cop X". You might be familiar with the WTC series and how bad it is, BUT NO LONGER!!! I need these voices...
A male cowboy like voice for Wade<TAKEN
A scary alien voice for the alien king<TAKEN
A ridicoulously macho serial killer voice for Angrynapkin<open!
And OF COURSE a voice for a killer bounty hunter looking for Wade!!!! <TAKEN
The script will come to you in pieces, PM me if you want in!!!
MAJOR AWSOME FLAMING NINJA KUDOS FOR YOU!!!!
HURRY!!! EXTEREMLY LIMITED!!!!
A male cowboy like voice for Wade<TAKEN
A scary alien voice for the alien king<TAKEN
A ridicoulously macho serial killer voice for Angrynapkin<open!
And OF COURSE a voice for a killer bounty hunter looking for Wade!!!! <TAKEN
The script will come to you in pieces, PM me if you want in!!!
MAJOR AWSOME FLAMING NINJA KUDOS FOR YOU!!!!
HURRY!!! EXTEREMLY LIMITED!!!!
Falling Over
14 August 2008 - 04:55 AM
I'm trying to make this guy fall over but I'm lost,
heres the code
if (point_distance(x,y,global.camx,global.camy) > 400) exit;
d3d_transform_set_identity()
d3d_transform_add_rotation_z(point_direction(globa
l.camx,global.camy,x,y))
d3d_transform_add_translation(x,y,z)
//legs//
d3d_draw_cylinder(0,0,0,+2,+4,+8,background_get_te
xture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,0,+2,+2,+8,background_get_te
xture(sk),1,1,1,38)
//torso//
d3d_draw_block(0,0,8,+2,+4,15,background_get_textu
re(sk),1,1)
//upperarms//
d3d_draw_cylinder(0,0,8,+2,+6,+15,background_get_t
exture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,8,+2,-2,+15,background_get_texture(sk),1,1,1,38)
//ars//
//head//
d3d_draw_ellipsoid(0,0,15,+2,+3,19,background_get_
texture(hd),1,1,38)
draw_set_alpha(1)
d3d_transform_set_identity()
HELP ME!!!!
heres the code
if (point_distance(x,y,global.camx,global.camy) > 400) exit;
d3d_transform_set_identity()
d3d_transform_add_rotation_z(point_direction(globa
l.camx,global.camy,x,y))
d3d_transform_add_translation(x,y,z)
//legs//
d3d_draw_cylinder(0,0,0,+2,+4,+8,background_get_te
xture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,0,+2,+2,+8,background_get_te
xture(sk),1,1,1,38)
//torso//
d3d_draw_block(0,0,8,+2,+4,15,background_get_textu
re(sk),1,1)
//upperarms//
d3d_draw_cylinder(0,0,8,+2,+6,+15,background_get_t
exture(sk),1,1,1,38)
d3d_draw_cylinder(0,0,8,+2,-2,+15,background_get_texture(sk),1,1,1,38)
//ars//
//head//
d3d_draw_ellipsoid(0,0,15,+2,+3,19,background_get_
texture(hd),1,1,38)
draw_set_alpha(1)
d3d_transform_set_identity()
HELP ME!!!!
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