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Kain12309

Member Since 04 Apr 2004
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Topics I've Started

RPG's and Hit Ratios

22 July 2011 - 01:38 AM

I've been trying to think of a fair formula for determining a character's accuracy with a given attack in combat (melee-based, of course), and can't seem to come up with anything particularly interesting.

I have a Dexterity statistic, and an Agility statistic. A higher Dexterity level improves one's accuracy with physical attacks, and a higher Agility level improves one's chance to dodge.

As of right now I'm on this formula I've come up with:

If the attacker's Dexterity is equivalent to the receiver's Agility, the chance for a connecting hit is a solid fifty percent. For every point of Dexterity higher than the enemy's, the chance for a connecting hit increases by five percent, while the opposite is true for the enemy's Agility level - every point of Agility higher than the attacker's Dexterity reduces the chance for a connecting hit by five percent. Your accuracy can be as high as 100%, or as low as 0%, dependent, of course, on both of these stats, although I may include variables (special abilities) that will either increase or decrease accuracy, or increase/decrease dodging..

For leveling up, the character receives one Level Point. (For those not familiar with the term, it allows the player to increase an attribute's value by a single point.)

I'd like to hear some opinions from you guys, to see if this formula sounds balanced enough. If it isn't, what do you think sounds good?

I kind of want to avoid ripping off of D&D's combat system (or any other, for that matter)...