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lilneo

Member Since 11 May 2007
Offline Last Active Mar 01 2013 10:10 PM

Topics I've Started

collision issues

19 November 2011 - 08:51 AM

Okay so I far beyond know what I am doing in gamemaker but I haven't used it for a long time and I am just getting back into things for a project that C++ would just be too much work for. So, sparing the details of my project, I have two instances of one object that collide, and I need them to execute ONE action. Example, you have obj_ball and you want it so when one instance of obj_ball collides with another instance of obj_ball, then it creates ONE more instance of obj_ball. The issue I am having is I am using the generic collision event within the single object and I need it to only execute for one of the objects when they collide, but of course as soon as they collide it is satisfying the event for both objects and then executing it for both.

I'm sure I could find some ghetto-rigged way of making this work like designating a 'controller' instance between the two instances that collided but I'm sure there is probably a much more efficient way since this will be occuring a lot. Does anyone have any insight on this? thanks in advance for help.

Rotating GM Physics

08 March 2011 - 04:45 PM

Alright so I am using that old extension package, gm physics. And basically I have some simple rigid bodies blah blah, and I want to rotate them on command. My only issue is that when they are done through gm physics I have no access to their gravity/rotation/collisions etc. Is there any way I can access them to rotate my bodies on command?
~lilneo

Rotating GM Physics

08 March 2011 - 01:57 AM

Alright so I am using that old extension package, gm physics. And basically I have some simple rigid bodies blah blah, and I want to rotate them on command. My only issue is that when they are done through gm physics I have no access to their gravity/rotation/collisions etc. Is there any way I can access them to rotate my bodies on command?
~lilneo

Help with teaching

07 July 2010 - 09:18 PM

Alright, basically I have a job at a summer camp that teaches people Gamemaker. And well, I need a hand teaching one of the students something. Basically they made a platformer dirtbike game, kinda like those ones you find on addicting games and he can drive and a view follows him etc, and you jump over stuff and do tricks. Well, he wants to add jumps. Now my main problem, is the slopes, what is the best and simplest way to make a slope that they will understand? I mean I could do it myself but I don't want to be too advanced for him. Basically he has sprites of jumps, and I've set him up with masks on the sprites because they are dirt jumps so they are a smooth ramp. Any input would be greatly appreciated, code is fine too.
~lilneo

Memory Modification Dll Request

03 February 2010 - 12:42 AM

Okay so, I accidentally already posted this in the Novice Questions and answers.

http://gmc.yoyogames...p;#entry3419902


Alright well, no simple question here but I was wondering if anyone would be able to make me up a dll that can write values to certain address's in a programs memory. Nothing big, just one function "write_value(prog,addr,value)" or something. I would be extremely appreciative if anyone could do this, I have attempted learning C++ and just had no avail, I have also attempted doing this myself with no success. Thanks to anyone who considers it and super thanks to the person that can actually do it.
~lilneo